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Unified Diff: src/global-handles.h

Issue 21042004: Make GlobalHandle::NodeBlock deletable (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: addressed comments Created 7 years, 5 months ago
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Index: src/global-handles.h
diff --git a/src/global-handles.h b/src/global-handles.h
index cd75133a24367092ec07e87bd9fc451a8a9e9d64..2d889fe669f0bb9fa24e1d7f3bc4feed37240d32 100644
--- a/src/global-handles.h
+++ b/src/global-handles.h
@@ -156,6 +156,9 @@ class GlobalHandles {
return number_of_global_handles_;
}
+ // Returns the current number of allocated blocks
+ int block_count() const { return number_of_blocks_; }
+
// Clear the weakness of a global handle.
static void ClearWeakness(Object** location);
@@ -275,11 +278,14 @@ class GlobalHandles {
#ifdef DEBUG
void PrintStats();
void Print();
+ void VerifyBlockInvariants();
#endif
private:
explicit GlobalHandles(Isolate* isolate);
+ void SortBlocks(bool shouldPrune);
+
// Migrates data from the internal representation (object_group_connections_,
// retainer_infos_ and implicit_ref_connections_) to the public and more
// efficient representation (object_groups_ and implicit_ref_groups_).
@@ -293,20 +299,64 @@ class GlobalHandles {
class Node;
class NodeBlock;
class NodeIterator;
+ class BlockListIterator;
+ // Base class for NodeBlock
+ class BlockList {
+ public:
+ BlockList();
+ ~BlockList() { ASSERT(IsDetached()); }
+ void Detach();
+ void InsertAsHead(BlockList* block) {
+ ASSERT(IsAnchor());
+ InsertAsNext(block);
+ }
+ void InsertAsTail(BlockList* block) {
+ ASSERT(IsAnchor());
+ prev_block_->InsertAsNext(block);
+ }
+ inline bool IsAnchor() { return first_free_ == NULL && used_nodes_ == 0; }
+ inline bool IsDetached() {
+ ASSERT_EQ(prev_block_ == this, next_block_ == this);
+ return prev_block_ == this;
+ }
+ bool HasAtLeastLength(int length);
+ bool IsUnused() { return used_nodes_ == 0; }
+ int used_nodes() const { return used_nodes_; }
+ BlockList* next() { return next_block_; }
+ BlockList* prev() { return prev_block_; }
+#ifdef DEBUG
+ int LengthOfFreeList();
+#endif
+ static void SortBlocks(GlobalHandles* global_handles, bool prune);
+
+ protected:
+ BlockList* prev_block_;
+ BlockList* next_block_;
+ Node* first_free_;
+ int used_nodes_;
+
+ private:
+ // Needed for quicksort
+ static int CompareBlocks(const void* a, const void* b);
+ void InsertAsNext(BlockList* block);
+ DISALLOW_COPY_AND_ASSIGN(BlockList);
+ };
Isolate* isolate_;
+ // Field always containing the number of blocks allocated.
+ int number_of_blocks_;
// Field always containing the number of handles to global objects.
int number_of_global_handles_;
- // List of all allocated node blocks.
- NodeBlock* first_block_;
-
- // List of node blocks with used nodes.
- NodeBlock* first_used_block_;
+ // Anchors for doubly linked lists of blocks
+ BlockList full_blocks_;
+ BlockList non_full_blocks_;
- // Free list of nodes.
- Node* first_free_;
+ // An array of all the anchors held by GlobalHandles.
+ // This simplifies iteration across all blocks.
+ static const int kAllAnchorsSize = 2;
+ BlockList* all_anchors_[kAllAnchorsSize];
// Contains all nodes holding new space objects. Note: when the list
// is accessed, some of the objects may have been promoted already.
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