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Unified Diff: src/global-handles.cc

Issue 21042004: Make GlobalHandle::NodeBlock deletable (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: addressed comments Created 7 years, 5 months ago
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Index: src/global-handles.cc
diff --git a/src/global-handles.cc b/src/global-handles.cc
index 88ebe31647dc954fa21f0f5deca99dbf2ccc819b..78db4e260124f06e6a7849171ebff0547b0cc3ba 100644
--- a/src/global-handles.cc
+++ b/src/global-handles.cc
@@ -56,7 +56,9 @@ class GlobalHandles::Node {
NORMAL, // Normal global handle.
WEAK, // Flagged as weak but not yet finalized.
PENDING, // Has been recognized as only reachable by weak handles.
- NEAR_DEATH // Callback has informed the handle is near death.
+ NEAR_DEATH, // Callback has informed the handle is near death.
+
+ NUMBER_OF_STATES
};
// Maps handle location (slot) to the containing node.
@@ -93,13 +95,12 @@ class GlobalHandles::Node {
}
#endif
- void Initialize(int index, Node** first_free) {
+ void Initialize(int index, Node* first_free) {
index_ = static_cast<uint8_t>(index);
ASSERT(static_cast<int>(index_) == index);
set_state(FREE);
set_in_new_space_list(false);
- parameter_or_next_free_.next_free = *first_free;
- *first_free = this;
+ parameter_or_next_free_.next_free = first_free;
}
void Acquire(Object* object) {
@@ -111,7 +112,6 @@ class GlobalHandles::Node {
set_state(NORMAL);
parameter_or_next_free_.parameter = NULL;
weak_reference_callback_ = NULL;
- IncreaseBlockUses();
}
void Release() {
@@ -125,7 +125,7 @@ class GlobalHandles::Node {
set_partially_dependent(false);
weak_reference_callback_ = NULL;
#endif
- DecreaseBlockUses();
+ ReleaseFromBlock();
}
// Object slot accessors.
@@ -204,10 +204,6 @@ class GlobalHandles::Node {
}
void clear_partially_dependent() { set_partially_dependent(false); }
- // Callback accessor.
- // TODO(svenpanne) Re-enable or nuke later.
- // WeakReferenceCallback callback() { return callback_; }
-
// Callback parameter accessors.
void set_parameter(void* parameter) {
ASSERT(state() != FREE);
@@ -276,8 +272,7 @@ class GlobalHandles::Node {
private:
inline NodeBlock* FindBlock();
inline GlobalHandles* GetGlobalHandles();
- inline void IncreaseBlockUses();
- inline void DecreaseBlockUses();
+ inline void ReleaseFromBlock();
// Storage for object pointer.
// Placed first to avoid offset computation.
@@ -315,163 +310,404 @@ class GlobalHandles::Node {
};
-class GlobalHandles::NodeBlock {
+class GlobalHandles::BlockListIterator {
public:
- static const int kSize = 256;
+ explicit inline BlockListIterator(BlockList* anchor)
+ : anchor_(anchor), current_(anchor->next()) {
+ ASSERT(anchor->IsAnchor());
+ }
+ inline BlockList* block() const {
+ ASSERT(!done());
+ return current_;
+ }
+ inline bool done() const {
+ ASSERT_EQ(anchor_ == current_, current_->IsAnchor());
+ return anchor_ == current_;
+ }
+ inline void Advance() {
+ ASSERT(!done());
+ current_ = current_->next();
+ }
+
+ private:
+ BlockList* const anchor_;
+ BlockList* current_;
+ DISALLOW_COPY_AND_ASSIGN(BlockListIterator);
+};
+
+
+GlobalHandles::BlockList::BlockList()
+ : prev_block_(this),
+ next_block_(this),
+ first_free_(NULL),
+ used_nodes_(0) {}
+
+
+void GlobalHandles::BlockList::InsertAsNext(BlockList* const block) {
+ ASSERT(block != this);
+ ASSERT(!block->IsAnchor());
+ ASSERT(block->IsDetached());
+ block->prev_block_ = this;
+ block->next_block_ = next_block_;
+ next_block_->prev_block_ = block;
+ next_block_ = block;
+ ASSERT(!IsDetached());
+ ASSERT(!block->IsDetached());
+}
+
+
+void GlobalHandles::BlockList::Detach() {
+ ASSERT(!IsAnchor());
+ ASSERT(!IsDetached());
+ prev_block_->next_block_ = next_block_;
+ next_block_->prev_block_ = prev_block_;
+ prev_block_ = this;
+ next_block_ = this;
+ ASSERT(IsDetached());
+}
+
+
+bool GlobalHandles::BlockList::HasAtLeastLength(int length) {
+ ASSERT(IsAnchor());
+ ASSERT(length > 0);
+ for (BlockListIterator it(this); !it.done(); it.Advance()) {
+ if (--length <= 0) return true;
+ }
+ return false;
+}
+
+
+#ifdef DEBUG
+int GlobalHandles::BlockList::LengthOfFreeList() {
+ int count = 0;
+ Node* node = first_free_;
+ while (node != NULL) {
+ count++;
+ node = node->next_free();
+ }
+ return count;
+}
+#endif
- explicit NodeBlock(GlobalHandles* global_handles, NodeBlock* next)
- : next_(next),
- used_nodes_(0),
- next_used_(NULL),
- prev_used_(NULL),
- global_handles_(global_handles) {}
- void PutNodesOnFreeList(Node** first_free) {
+int GlobalHandles::BlockList::CompareBlocks(const void* a, const void* b) {
+ const BlockList* block_a =
+ *reinterpret_cast<const BlockList**>(reinterpret_cast<uintptr_t>(a));
+ const BlockList* block_b =
+ *reinterpret_cast<const BlockList**>(reinterpret_cast<uintptr_t>(b));
+ if (block_a->used_nodes() > block_b->used_nodes()) return -1;
+ if (block_a->used_nodes() == block_b->used_nodes()) return 0;
+ return 1;
+}
+
+
+class GlobalHandles::NodeBlock : public BlockList {
+ public:
+ static const int kSize = 256;
+
+ explicit NodeBlock(GlobalHandles* global_handles)
+ : global_handles_(global_handles) {
+ // Initialize nodes
+ Node* first_free = first_free_;
for (int i = kSize - 1; i >= 0; --i) {
nodes_[i].Initialize(i, first_free);
+ first_free = &nodes_[i];
}
+ first_free_ = first_free;
+ ASSERT(!IsAnchor());
+ // Link into global_handles
+ ASSERT(global_handles->non_full_blocks_.IsDetached());
+ global_handles->non_full_blocks_.InsertAsHead(this);
+ global_handles->number_of_blocks_++;
}
- Node* node_at(int index) {
- ASSERT(0 <= index && index < kSize);
- return &nodes_[index];
- }
-
- void IncreaseUses() {
+ Node* Acquire(Object* o) {
ASSERT(used_nodes_ < kSize);
- if (used_nodes_++ == 0) {
- NodeBlock* old_first = global_handles_->first_used_block_;
- global_handles_->first_used_block_ = this;
- next_used_ = old_first;
- prev_used_ = NULL;
- if (old_first == NULL) return;
- old_first->prev_used_ = this;
+ ASSERT(first_free_ != NULL);
+ ASSERT(global_handles_->non_full_blocks_.next() == this);
+ // Remove from free list
+ Node* node = first_free_;
+ first_free_ = node->next_free();
+ // Increment counters
+ global_handles_->isolate()->counters()->global_handles()->Increment();
+ global_handles_->number_of_global_handles_++;
+ // Initialize node with value
+ node->Acquire(o);
+ bool now_full = ++used_nodes_ == kSize;
+ ASSERT_EQ(now_full, first_free_ == NULL);
+ if (now_full) {
+ // Move block to tail of non_full_blocks_
+ Detach();
+ global_handles_->full_blocks_.InsertAsTail(this);
}
+ return node;
}
- void DecreaseUses() {
+ void Release(Node* node) {
ASSERT(used_nodes_ > 0);
- if (--used_nodes_ == 0) {
- if (next_used_ != NULL) next_used_->prev_used_ = prev_used_;
- if (prev_used_ != NULL) prev_used_->next_used_ = next_used_;
- if (this == global_handles_->first_used_block_) {
- global_handles_->first_used_block_ = next_used_;
- }
+ // Add to free list
+ node->set_next_free(first_free_);
+ first_free_ = node;
+ // Decrement counters
+ global_handles_->isolate()->counters()->global_handles()->Decrement();
+ global_handles_->number_of_global_handles_--;
+ bool was_full = used_nodes_-- == kSize;
+ ASSERT_EQ(was_full, first_free_->next_free() == NULL);
+ if (was_full) {
+ // Move this block to head of non_full_blocks_
+ Detach();
+ global_handles_->non_full_blocks_.InsertAsHead(this);
}
}
+ Node* node_at(int index) {
+ ASSERT(0 <= index && index < kSize);
+ return &nodes_[index];
+ }
+
GlobalHandles* global_handles() { return global_handles_; }
- // Next block in the list of all blocks.
- NodeBlock* next() const { return next_; }
+ static NodeBlock* Cast(BlockList* block_list) {
+ ASSERT(!block_list->IsAnchor());
+ return static_cast<NodeBlock*>(block_list);
+ }
- // Next/previous block in the list of blocks with used nodes.
- NodeBlock* next_used() const { return next_used_; }
- NodeBlock* prev_used() const { return prev_used_; }
+ static NodeBlock* From(Node* node, uint8_t index) {
+ uintptr_t ptr = reinterpret_cast<uintptr_t>(node - index);
+ ptr -= OFFSET_OF(NodeBlock, nodes_);
+ NodeBlock* block = reinterpret_cast<NodeBlock*>(ptr);
+ ASSERT(block->node_at(index) == node);
+ return block;
+ }
private:
Node nodes_[kSize];
- NodeBlock* const next_;
- int used_nodes_;
- NodeBlock* next_used_;
- NodeBlock* prev_used_;
GlobalHandles* global_handles_;
};
-GlobalHandles* GlobalHandles::Node::GetGlobalHandles() {
- return FindBlock()->global_handles();
+void GlobalHandles::BlockList::SortBlocks(GlobalHandles* global_handles,
+ bool prune) {
+ // Always sort at least 2 blocks
+ if (!global_handles->non_full_blocks_.HasAtLeastLength(2)) return;
+ // build a vector that could contain the upper bound of the block count
+ int number_of_blocks = global_handles->block_count();
+ // Build array of blocks and update number_of_blocks to actual count
+ ScopedVector<BlockList*> blocks(number_of_blocks);
+ {
+ int i = 0;
+ BlockList* anchor = &global_handles->non_full_blocks_;
+ for (BlockListIterator it(anchor); !it.done(); it.Advance()) {
+ blocks[i++] = it.block();
+ }
+ number_of_blocks = i;
+ }
+ // Nothing to do.
+ if (number_of_blocks <= 1) return;
+ // Sort blocks
+ qsort(blocks.start(), number_of_blocks, sizeof(blocks[0]), CompareBlocks);
+ // Prune empties
+ if (prune) {
+ static const double kUnusedPercentage = 0.30;
+ static const double kUsedPercentage = 1.30;
+ int total_slots = global_handles->number_of_blocks_ * NodeBlock::kSize;
+ const int total_used = global_handles->number_of_global_handles_;
+ const int target_unused = static_cast<int>(Max(
+ total_used * kUsedPercentage,
+ total_slots * kUnusedPercentage));
+ // Reverse through empty blocks. Note: always leave one block free.
+ int blocks_deleted = 0;
+ for (int i = number_of_blocks - 1; i > 0 && blocks[i]->IsUnused(); i--) {
+ // Not worth deleting
+ if (total_slots - total_used < target_unused) break;
+ blocks[i]->Detach();
+ delete blocks[i];
+ blocks_deleted++;
+ total_slots -= NodeBlock::kSize;
+ }
+ global_handles->number_of_blocks_ -= blocks_deleted;
+ number_of_blocks -= blocks_deleted;
+ }
+ // Relink all blocks
+ for (int i = 0; i < number_of_blocks; i++) {
+ blocks[i]->Detach();
+ global_handles->non_full_blocks_.InsertAsTail(blocks[i]);
+ }
+#ifdef DEBUG
+ // Check sorting
+ BlockList* anchor = &global_handles->non_full_blocks_;
+ int last_size = NodeBlock::kSize;
+ for (BlockListIterator it(anchor); !it.done(); it.Advance()) {
+ ASSERT(it.block()->used_nodes() <= last_size);
+ last_size = it.block()->used_nodes();
+ }
+#endif
}
-GlobalHandles::NodeBlock* GlobalHandles::Node::FindBlock() {
- intptr_t ptr = reinterpret_cast<intptr_t>(this);
- ptr = ptr - index_ * sizeof(Node);
- NodeBlock* block = reinterpret_cast<NodeBlock*>(ptr);
- ASSERT(block->node_at(index_) == this);
- return block;
+#ifdef DEBUG
+void GlobalHandles::VerifyBlockInvariants() {
+ int number_of_blocks = 0;
+ int number_of_handles = 0;
+ for (int i = 0; i < kAllAnchorsSize; i++) {
+ for (BlockListIterator it(all_anchors_[i]); !it.done(); it.Advance()) {
+ BlockList* block = it.block();
+ number_of_blocks++;
+ int used_nodes = block->used_nodes();
+ number_of_handles += used_nodes;
+ int unused_nodes = block->LengthOfFreeList();
+ ASSERT_EQ(used_nodes + unused_nodes, NodeBlock::kSize);
+ if (all_anchors_[i] == &full_blocks_) {
+ ASSERT_EQ(NodeBlock::kSize, used_nodes);
+ } else {
+ ASSERT_NE(NodeBlock::kSize, used_nodes);
+ }
+ }
+ }
+ ASSERT_EQ(number_of_handles, number_of_global_handles_);
+ ASSERT_EQ(number_of_blocks, number_of_blocks_);
+}
+#endif
+
+
+void GlobalHandles::SortBlocks(bool shouldPrune) {
+#ifdef DEBUG
+ VerifyBlockInvariants();
+#endif
+ BlockList::SortBlocks(this, shouldPrune);
+#ifdef DEBUG
+ VerifyBlockInvariants();
+#endif
+}
+
+
+GlobalHandles* GlobalHandles::Node::GetGlobalHandles() {
+ return FindBlock()->global_handles();
}
-void GlobalHandles::Node::IncreaseBlockUses() {
- NodeBlock* node_block = FindBlock();
- node_block->IncreaseUses();
- GlobalHandles* global_handles = node_block->global_handles();
- global_handles->isolate()->counters()->global_handles()->Increment();
- global_handles->number_of_global_handles_++;
+GlobalHandles::NodeBlock* GlobalHandles::Node::FindBlock() {
+ return NodeBlock::From(this, index_);
}
-void GlobalHandles::Node::DecreaseBlockUses() {
- NodeBlock* node_block = FindBlock();
- GlobalHandles* global_handles = node_block->global_handles();
- parameter_or_next_free_.next_free = global_handles->first_free_;
- global_handles->first_free_ = this;
- node_block->DecreaseUses();
- global_handles->isolate()->counters()->global_handles()->Decrement();
- global_handles->number_of_global_handles_--;
+void GlobalHandles::Node::ReleaseFromBlock() {
+ FindBlock()->Release(this);
}
class GlobalHandles::NodeIterator {
public:
explicit NodeIterator(GlobalHandles* global_handles)
- : block_(global_handles->first_used_block_),
- index_(0) {}
+ : all_anchors_(global_handles->all_anchors_),
+ block_(all_anchors_[0]),
+ anchor_index_(0),
+ node_index_(0) {
+ AdvanceBlock();
+ }
- bool done() const { return block_ == NULL; }
+ bool done() const {
+ return anchor_index_ == kAllAnchorsSize;
+ }
Node* node() const {
ASSERT(!done());
- return block_->node_at(index_);
+ return NodeBlock::Cast(block_)->node_at(node_index_);
}
void Advance() {
ASSERT(!done());
- if (++index_ < NodeBlock::kSize) return;
- index_ = 0;
- block_ = block_->next_used();
+ if (++node_index_ < NodeBlock::kSize) return;
+ node_index_ = 0;
+ AdvanceBlock();
}
+ typedef int CountArray[Node::NUMBER_OF_STATES];
+ static int CollectStats(GlobalHandles* global_handles, CountArray counts);
+
private:
- NodeBlock* block_;
- int index_;
+ void AdvanceBlock() {
+ ASSERT(!done());
+ while (true) {
+ block_ = block_->next();
+ // block is valid
+ if (block_ != all_anchors_[anchor_index_]) {
+ ASSERT(!done());
+ ASSERT(!block_->IsAnchor());
+ // skip empty blocks
+ if (block_->IsUnused()) continue;
+ return;
+ }
+ // jump lists
+ anchor_index_++;
+ if (anchor_index_ == kAllAnchorsSize) break;
+ block_ = all_anchors_[anchor_index_];
+ }
+ ASSERT(done());
+ }
+
+ BlockList* const * const all_anchors_;
+ BlockList* block_;
+ int anchor_index_;
+ int node_index_;
DISALLOW_COPY_AND_ASSIGN(NodeIterator);
};
+int GlobalHandles::NodeIterator::CollectStats(GlobalHandles* global_handles,
+ CountArray counts) {
+ static const int kSize = Node::NUMBER_OF_STATES;
+ for (int i = 0; i < kSize; i++) {
+ counts[i] = 0;
+ }
+ int total = 0;
+ for (NodeIterator it(global_handles); !it.done(); it.Advance()) {
+ total++;
+ Node::State state = it.node()->state();
+ ASSERT(state >= 0 && state < kSize);
+ counts[state]++;
+ }
+ // NodeIterator skips empty blocks
+ int skipped = global_handles->number_of_blocks_ * NodeBlock::kSize - total;
+ total += skipped;
+ counts[Node::FREE] += total;
+ return total;
+}
+
+
GlobalHandles::GlobalHandles(Isolate* isolate)
: isolate_(isolate),
+ number_of_blocks_(0),
number_of_global_handles_(0),
- first_block_(NULL),
- first_used_block_(NULL),
- first_free_(NULL),
post_gc_processing_count_(0),
- object_group_connections_(kObjectGroupConnectionsCapacity) {}
+ object_group_connections_(kObjectGroupConnectionsCapacity) {
+ all_anchors_[0] = &full_blocks_;
+ all_anchors_[1] = &non_full_blocks_;
+}
GlobalHandles::~GlobalHandles() {
- NodeBlock* block = first_block_;
- while (block != NULL) {
- NodeBlock* tmp = block->next();
- delete block;
- block = tmp;
+ for (int i = 0; i < kAllAnchorsSize; i++) {
+ BlockList* block = all_anchors_[i]->next();
+ while (block != all_anchors_[i]) {
+ BlockList* tmp = block->next();
+ block->Detach();
+ delete NodeBlock::Cast(block);
+ block = tmp;
+ }
}
- first_block_ = NULL;
}
Handle<Object> GlobalHandles::Create(Object* value) {
- if (first_free_ == NULL) {
- first_block_ = new NodeBlock(this, first_block_);
- first_block_->PutNodesOnFreeList(&first_free_);
- }
- ASSERT(first_free_ != NULL);
- // Take the first node in the free list.
- Node* result = first_free_;
- first_free_ = result->next_free();
- result->Acquire(value);
+ if (non_full_blocks_.IsDetached()) {
+ new NodeBlock(this);
+ ASSERT(!non_full_blocks_.IsDetached());
+ }
+ ASSERT(non_full_blocks_.IsAnchor());
+ ASSERT(!non_full_blocks_.next()->IsAnchor());
+ Node* result = NodeBlock::Cast(non_full_blocks_.next())->Acquire(value);
if (isolate_->heap()->InNewSpace(value) &&
!result->is_in_new_space_list()) {
new_space_nodes_.Add(result);
@@ -661,21 +897,32 @@ bool GlobalHandles::PostGarbageCollectionProcessing(
}
}
} else {
- for (NodeIterator it(this); !it.done(); it.Advance()) {
- if (!it.node()->IsRetainer()) {
- // Free nodes do not have weak callbacks. Do not use them to compute
- // the next_gc_likely_to_collect_more.
- continue;
+ // Must cache all blocks, as NodeIterator can't survive mutation.
+ List<NodeBlock*> blocks(number_of_blocks_);
+ for (int i = 0; i < kAllAnchorsSize; i++) {
+ for (BlockListIterator it(all_anchors_[i]); !it.done(); it.Advance()) {
+ blocks.Add(NodeBlock::Cast(it.block()));
}
- it.node()->clear_partially_dependent();
- if (it.node()->PostGarbageCollectionProcessing(isolate_)) {
- if (initial_post_gc_processing_count != post_gc_processing_count_) {
- // See the comment above.
- return next_gc_likely_to_collect_more;
+ }
+ for (int block_index = 0; block_index < blocks.length(); block_index++) {
+ NodeBlock* block = blocks[block_index];
+ for (int node_index = 0; node_index < NodeBlock::kSize; node_index++) {
+ Node* node = block->node_at(node_index);
+ if (!node->IsRetainer()) {
+ // Free nodes do not have weak callbacks. Do not use them to compute
+ // the next_gc_likely_to_collect_more.
+ continue;
+ }
+ node->clear_partially_dependent();
+ if (node->PostGarbageCollectionProcessing(isolate_)) {
+ if (initial_post_gc_processing_count != post_gc_processing_count_) {
+ // See the comment above.
+ return next_gc_likely_to_collect_more;
+ }
+ }
+ if (!node->IsRetainer()) {
+ next_gc_likely_to_collect_more = true;
}
- }
- if (!it.node()->IsRetainer()) {
- next_gc_likely_to_collect_more = true;
}
}
}
@@ -698,6 +945,8 @@ bool GlobalHandles::PostGarbageCollectionProcessing(
}
}
new_space_nodes_.Rewind(last);
+ bool shouldPruneBlocks = collector != SCAVENGER;
+ SortBlocks(shouldPruneBlocks);
return next_gc_likely_to_collect_more;
}
@@ -765,48 +1014,30 @@ int GlobalHandles::NumberOfGlobalObjectWeakHandles() {
void GlobalHandles::RecordStats(HeapStats* stats) {
- *stats->global_handle_count = 0;
- *stats->weak_global_handle_count = 0;
- *stats->pending_global_handle_count = 0;
- *stats->near_death_global_handle_count = 0;
- *stats->free_global_handle_count = 0;
- for (NodeIterator it(this); !it.done(); it.Advance()) {
- *stats->global_handle_count += 1;
- if (it.node()->state() == Node::WEAK) {
- *stats->weak_global_handle_count += 1;
- } else if (it.node()->state() == Node::PENDING) {
- *stats->pending_global_handle_count += 1;
- } else if (it.node()->state() == Node::NEAR_DEATH) {
- *stats->near_death_global_handle_count += 1;
- } else if (it.node()->state() == Node::FREE) {
- *stats->free_global_handle_count += 1;
- }
- }
+ NodeIterator::CountArray counts;
+ int total = NodeIterator::CollectStats(this, counts);
+ *stats->global_handle_count = total;
+ *stats->weak_global_handle_count = counts[Node::WEAK];
+ *stats->pending_global_handle_count = counts[Node::PENDING];
+ *stats->near_death_global_handle_count = counts[Node::NEAR_DEATH];
+ *stats->free_global_handle_count = counts[Node::FREE];
}
+
#ifdef DEBUG
void GlobalHandles::PrintStats() {
- int total = 0;
- int weak = 0;
- int pending = 0;
- int near_death = 0;
- int destroyed = 0;
-
- for (NodeIterator it(this); !it.done(); it.Advance()) {
- total++;
- if (it.node()->state() == Node::WEAK) weak++;
- if (it.node()->state() == Node::PENDING) pending++;
- if (it.node()->state() == Node::NEAR_DEATH) near_death++;
- if (it.node()->state() == Node::FREE) destroyed++;
- }
-
+ NodeIterator::CountArray counts;
+ int total = NodeIterator::CollectStats(this, counts);
+ size_t total_consumed = sizeof(NodeBlock) * number_of_blocks_;
PrintF("Global Handle Statistics:\n");
- PrintF(" allocated memory = %" V8_PTR_PREFIX "dB\n", sizeof(Node) * total);
- PrintF(" # weak = %d\n", weak);
- PrintF(" # pending = %d\n", pending);
- PrintF(" # near_death = %d\n", near_death);
- PrintF(" # free = %d\n", destroyed);
+ PrintF(" allocated blocks = %d\n", number_of_blocks_);
+ PrintF(" allocated memory = %" V8_PTR_PREFIX "dB\n", total_consumed);
+ PrintF(" # normal = %d\n", counts[Node::NORMAL]);
+ PrintF(" # weak = %d\n", counts[Node::WEAK]);
+ PrintF(" # pending = %d\n", counts[Node::PENDING]);
+ PrintF(" # near_death = %d\n", counts[Node::NEAR_DEATH]);
+ PrintF(" # free = %d\n", counts[Node::FREE]);
PrintF(" # total = %d\n", total);
}
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