Index: ui/events/event_rewriter.h |
diff --git a/ui/events/event_rewriter.h b/ui/events/event_rewriter.h |
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+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_EVENTS_EVENT_REWRITER_H_ |
+#define UI_EVENTS_EVENT_REWRITER_H_ |
+ |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/events/events_export.h" |
+ |
+namespace ui { |
+ |
+class Event; |
+ |
+// Return status of EventRewriter operations; see that class below. |
+enum EventRewriteStatus { |
+ // Nothing was done; no rewritten event returned. Pass the original |
+ // event to later rewriters, or send it to the EventProcessor if this |
+ // was the final rewriter. |
+ EVENT_REWRITE_CONTINUE, |
+ |
+ // The event has been rewritten. Send the rewritten event to the |
+ // EventProcessor instead of the original event (without sending |
+ // either to any later rewriters). |
+ EVENT_REWRITE_REWRITTEN, |
+ |
+ // The event should be discarded, neither passing it to any later |
+ // rewriters nor sending it to the EventProcessor. |
+ EVENT_REWRITE_DISCARD, |
+ |
+ // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, |
+ // send the rewritten event to the EventProcessor instead of the |
+ // original event (without sending either to any later rewriters). |
+ // In addition the rewriter has one or more additional new events |
+ // to be retrieved using |NextDispatchEvent()| and sent to the |
+ // EventProcessor. |
+ EVENT_REWRITE_DISPATCH_ANOTHER, |
+}; |
+ |
+// EventRewriter provides a mechanism for Events to be rewritten |
+// before being dispatched from EventSource to EventProcessor. |
+class EVENTS_EXPORT EventRewriter { |
+ public: |
+ virtual ~EventRewriter() {} |
+ |
+ // Potentially rewrites (replaces) an event, or requests it be discarded. |
+ // or discards an event. If the rewriter wants to rewrite an event, and |
+ // dispatch another event once the rewritten event is dispatched, it should |
+ // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to |
+ // dispatch from |NextDispatchEvent()|. |
+ virtual EventRewriteStatus RewriteEvent( |
+ const Event& event, |
+ scoped_ptr<Event>* rewritten_event) = 0; |
+ |
+ // Supplies an additional event to be dispatched. It is only valid to |
+ // call this after the immediately previous call to |RewriteEvent()| |
+ // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. |
+ // Should only return either EVENT_REWRITE_REWRITTEN or |
+ // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not |
+ // have returned EVENT_REWRITE_DISPATCH_ANOTHER. |
+ virtual EventRewriteStatus NextDispatchEvent( |
+ const Event& last_event, |
+ scoped_ptr<Event>* new_event) = 0; |
+}; |
+ |
+} // namespace ui |
+ |
+#endif // UI_EVENTS_EVENT_REWRITER_H_ |