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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_EVENTS_EVENT_REWRITER_H_ |
| 6 #define UI_EVENTS_EVENT_REWRITER_H_ |
| 7 |
| 8 #include "base/memory/scoped_ptr.h" |
| 9 #include "ui/events/events_export.h" |
| 10 |
| 11 namespace ui { |
| 12 |
| 13 class Event; |
| 14 |
| 15 // Return status of EventRewriter operations; see that class below. |
| 16 enum EventRewriteStatus { |
| 17 // Nothing was done; no rewritten event returned. Pass the original |
| 18 // event to later rewriters, or send it to the EventProcessor if this |
| 19 // was the final rewriter. |
| 20 EVENT_REWRITE_CONTINUE, |
| 21 |
| 22 // The event has been rewritten. Send the rewritten event to the |
| 23 // EventProcessor instead of the original event (without sending |
| 24 // either to any later rewriters). |
| 25 EVENT_REWRITE_REWRITTEN, |
| 26 |
| 27 // The event should be discarded, neither passing it to any later |
| 28 // rewriters nor sending it to the EventProcessor. |
| 29 EVENT_REWRITE_DISCARD, |
| 30 |
| 31 // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN, |
| 32 // send the rewritten event to the EventProcessor instead of the |
| 33 // original event (without sending either to any later rewriters). |
| 34 // In addition the rewriter has one or more additional new events |
| 35 // to be retrieved using |NextDispatchEvent()| and sent to the |
| 36 // EventProcessor. |
| 37 EVENT_REWRITE_DISPATCH_ANOTHER, |
| 38 }; |
| 39 |
| 40 // EventRewriter provides a mechanism for Events to be rewritten |
| 41 // before being dispatched from EventSource to EventProcessor. |
| 42 class EVENTS_EXPORT EventRewriter { |
| 43 public: |
| 44 virtual ~EventRewriter() {} |
| 45 |
| 46 // Potentially rewrites (replaces) an event, or requests it be discarded. |
| 47 // or discards an event. If the rewriter wants to rewrite an event, and |
| 48 // dispatch another event once the rewritten event is dispatched, it should |
| 49 // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to |
| 50 // dispatch from |NextDispatchEvent()|. |
| 51 virtual EventRewriteStatus RewriteEvent( |
| 52 const Event& event, |
| 53 scoped_ptr<Event>* rewritten_event) = 0; |
| 54 |
| 55 // Supplies an additional event to be dispatched. It is only valid to |
| 56 // call this after the immediately previous call to |RewriteEvent()| |
| 57 // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER. |
| 58 // Should only return either EVENT_REWRITE_REWRITTEN or |
| 59 // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not |
| 60 // have returned EVENT_REWRITE_DISPATCH_ANOTHER. |
| 61 virtual EventRewriteStatus NextDispatchEvent( |
| 62 const Event& last_event, |
| 63 scoped_ptr<Event>* new_event) = 0; |
| 64 }; |
| 65 |
| 66 } // namespace ui |
| 67 |
| 68 #endif // UI_EVENTS_EVENT_REWRITER_H_ |
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