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Side by Side Diff: ui/events/event_rewriter.h

Issue 210203002: events: Introduce EventRewriter. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix missing 'virtual' Created 6 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_EVENTS_EVENT_REWRITER_H_
6 #define UI_EVENTS_EVENT_REWRITER_H_
7
8 #include "base/memory/scoped_ptr.h"
9 #include "ui/events/events_export.h"
10
11 namespace ui {
12
13 class Event;
14
15 // Return status of EventRewriter operations; see that class below.
16 enum EventRewriteStatus {
17 // Nothing was done; no rewritten event returned. Pass the original
18 // event to later rewriters, or send it to the EventProcessor if this
19 // was the final rewriter.
20 EVENT_REWRITE_CONTINUE,
21
22 // The event has been rewritten. Send the rewritten event to the
23 // EventProcessor instead of the original event (without sending
24 // either to any later rewriters).
25 EVENT_REWRITE_REWRITTEN,
26
27 // The event should be discarded, neither passing it to any later
28 // rewriters nor sending it to the EventProcessor.
29 EVENT_REWRITE_DISCARD,
30
31 // The event has been rewritten. As for EVENT_REWRITE_REWRITTEN,
32 // send the rewritten event to the EventProcessor instead of the
33 // original event (without sending either to any later rewriters).
34 // In addition the rewriter has one or more additional new events
35 // to be retrieved using |NextDispatchEvent()| and sent to the
36 // EventProcessor.
37 EVENT_REWRITE_DISPATCH_ANOTHER,
38 };
39
40 // EventRewriter provides a mechanism for Events to be rewritten
41 // before being dispatched from EventSource to EventProcessor.
42 class EVENTS_EXPORT EventRewriter {
43 public:
44 virtual ~EventRewriter() {}
45
46 // Potentially rewrites (replaces) an event, or requests it be discarded.
47 // or discards an event. If the rewriter wants to rewrite an event, and
48 // dispatch another event once the rewritten event is dispatched, it should
49 // return EVENT_REWRITE_DISPATCH_ANOTHER, and return the next event to
50 // dispatch from |NextDispatchEvent()|.
51 virtual EventRewriteStatus RewriteEvent(
52 const Event& event,
53 scoped_ptr<Event>* rewritten_event) = 0;
54
55 // Supplies an additional event to be dispatched. It is only valid to
56 // call this after the immediately previous call to |RewriteEvent()|
57 // or |NextDispatchEvent()| has returned EVENT_REWRITE_DISPATCH_ANOTHER.
58 // Should only return either EVENT_REWRITE_REWRITTEN or
59 // EVENT_REWRITE_DISPATCH_ANOTHER; otherwise the previous call should not
60 // have returned EVENT_REWRITE_DISPATCH_ANOTHER.
61 virtual EventRewriteStatus NextDispatchEvent(
62 const Event& last_event,
63 scoped_ptr<Event>* new_event) = 0;
64 };
65
66 } // namespace ui
67
68 #endif // UI_EVENTS_EVENT_REWRITER_H_
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