Index: media/audio/win/audio_low_latency_output_win.cc |
diff --git a/media/audio/win/audio_low_latency_output_win.cc b/media/audio/win/audio_low_latency_output_win.cc |
index 9fa035d80ba6aec06859dfcea5c2f04202e0e1cd..b30fdbe48f4baf5f1dc3bb1ae1aec3e6bdd0ae27 100644 |
--- a/media/audio/win/audio_low_latency_output_win.cc |
+++ b/media/audio/win/audio_low_latency_output_win.cc |
@@ -11,6 +11,7 @@ |
#include "base/macros.h" |
#include "base/metrics/histogram.h" |
#include "base/strings/utf_string_conversions.h" |
+#include "base/time/time.h" |
#include "base/trace_event/trace_event.h" |
#include "base/win/scoped_propvariant.h" |
#include "media/audio/audio_device_description.h" |
@@ -534,8 +535,8 @@ bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) { |
// Read a data packet from the registered client source and |
// deliver a delay estimate in the same callback to the client. |
- int frames_filled = |
- source_->OnMoreData(audio_bus_.get(), audio_delay_bytes, 0); |
+ int frames_filled = source_->OnMoreData(audio_bus_.get(), audio_delay_bytes, |
+ base::TimeDelta(), 0); |
uint32_t num_filled_bytes = frames_filled * format_.Format.nBlockAlign; |
DCHECK_LE(num_filled_bytes, packet_size_bytes_); |
@@ -641,7 +642,7 @@ HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization( |
} |
void WASAPIAudioOutputStream::StopThread() { |
- if (render_thread_ ) { |
+ if (render_thread_) { |
if (render_thread_->HasBeenStarted()) { |
// Wait until the thread completes and perform cleanup. |
SetEvent(stop_render_event_.Get()); |