Index: build/config/BUILDCONFIG.gn |
diff --git a/build/config/BUILDCONFIG.gn b/build/config/BUILDCONFIG.gn |
new file mode 100644 |
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@@ -0,0 +1,827 @@ |
+# Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+# Use of this source code is governed by a BSD-style license that can be |
+# found in the LICENSE file. |
+ |
+# ============================================================================= |
+# PLATFORM SELECTION |
+# ============================================================================= |
+# |
+# There are two main things to set: "os" and "cpu". The "toolchain" is the name |
+# of the GN thing that encodes combinations of these things. |
+# |
+# Users typically only set the variables "target_os" and "target_cpu" in "gn |
+# args", the rest are set up by our build and internal to GN. |
+# |
+# There are three different types of each of these things: The "host" |
+# represents the computer doing the compile and never changes. The "target" |
+# represents the main thing we're trying to build. The "current" represents |
+# which configuration is currently being defined, which can be either the |
+# host, the target, or something completely different (like nacl). GN will |
+# run the same build file multiple times for the different required |
+# configuration in the same build. |
+# |
+# This gives the following variables: |
+# - host_os, host_cpu, host_toolchain |
+# - target_os, target_cpu, default_toolchain |
+# - current_os, current_cpu, current_toolchain. |
+# |
+# Note the default_toolchain isn't symmetrical (you would expect |
+# target_toolchain). This is because the "default" toolchain is a GN built-in |
+# concept, and "target" is something our build sets up that's symmetrical with |
+# its GYP counterpart. Potentially the built-in default_toolchain variable |
+# could be renamed in the future. |
+# |
+# When writing build files, to do something only for the host: |
+# if (current_toolchain == host_toolchain) { ... |
+ |
+if (target_os == "") { |
+ target_os = host_os |
+} |
+ |
+if (target_cpu == "") { |
+ if (target_os == "android") { |
+ # If we're building for Android, we should assume that we want to |
+ # build for ARM by default, not the host_cpu (which is likely x64). |
+ # This allows us to not have to specify both target_os and target_cpu |
+ # on the command line. |
+ target_cpu = "arm" |
+ } else { |
+ target_cpu = host_cpu |
+ } |
+} |
+ |
+if (current_cpu == "") { |
+ current_cpu = target_cpu |
+} |
+if (current_os == "") { |
+ current_os = target_os |
+} |
+ |
+# ============================================================================= |
+# BUILD FLAGS |
+# ============================================================================= |
+# |
+# This block lists input arguments to the build, along with their default |
+# values. |
+# |
+# If a value is specified on the command line, it will overwrite the defaults |
+# given in a declare_args block, otherwise the default will be used. |
+# |
+# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in |
+# the build to declare build flags. If you need a flag for a single component, |
+# you can just declare it in the corresponding BUILD.gn file. If you need a |
+# flag in multiple components, there are a few options: |
+# |
+# - If your feature is a single target, say //components/foo, and the targets |
+# depending on foo need to have some define set if foo is enabled: (1) Write |
+# a declare_args block in foo's BUILD.gn file listing your enable_foo build |
+# flag. (2) Write a config in that file listing the define, and list that |
+# config in foo's public_configs. This will propagate that define to all the |
+# targets depending on foo. (3) When foo is not enabled, just make it expand |
+# to an empty group (or whatever's appropriate for the "off" state of your |
+# feature. |
+# |
+# - If a semi-random set of targets need to know about a define: (1) In the |
+# lowest level of the build that knows about this feature, add a declare_args |
+# block in the build file for your enable flag. (2) Write a config that adds |
+# a define conditionally based on that build flags. (3) Manually add that |
+# config to the "configs" applying to the targets that need the define. |
+# |
+# - If a semi-random set of targets need to know about the build flag (to do |
+# file inclusion or exclusion, more than just defines): (1) Write a .gni file |
+# in the lowest-level directory that knows about the feature. (2) Put the |
+# declare_args block with your build flag in that .gni file. (3) Import that |
+# .gni file from the BUILD.gn files that need the flag. |
+# |
+# Other advice: |
+# |
+# - Use boolean values when possible. If you need a default value that expands |
+# to some complex thing in the default case (like the location of the |
+# compiler which would be computed by a script), use a default value of -1 or |
+# the empty string. Outside of the declare_args block, conditionally expand |
+# the default value as necessary. |
+# |
+# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for |
+# your feature) rather than just "foo". |
+# |
+# - Write good comments directly above the declaration with no blank line. |
+# These comments will appear as documentation in "gn args --list". |
+# |
+# - Don't call exec_script inside declare_args. This will execute the script |
+# even if the value is overridden, which is wasteful. See first bullet. |
+ |
+declare_args() { |
+ # How many symbols to include in the build. This affects the performance of |
+ # the build since the symbols are large and dealing with them is slow. |
+ # 2 means regular build with symbols. |
+ # 1 means minimal symbols, usually enough for backtraces only. |
+ # 0 means no symbols. |
+ # -1 means auto-set (off in release, regular in debug). |
+ symbol_level = -1 |
+ |
+ # Component build. |
+ is_component_build = false |
+ |
+ # Debug build. |
+ is_debug = true |
+ |
+ # Whether we're a traditional desktop unix. |
+ is_desktop_linux = current_os == "linux" && current_os != "chromeos" |
+ |
+ # Set to true when compiling with the Clang compiler. Typically this is used |
+ # to configure warnings. |
+ is_clang = current_os == "mac" || current_os == "ios" || |
+ current_os == "linux" || current_os == "chromeos" |
+ |
+ # Compile for Address Sanitizer to find memory bugs. |
+ is_asan = false |
+ |
+ # Compile for Leak Sanitizer to find leaks. |
+ is_lsan = false |
+ |
+ # Compile for Memory Sanitizer to find uninitialized reads. |
+ is_msan = false |
+ |
+ # Compile for Thread Sanitizer to find threading bugs. |
+ is_tsan = false |
+ |
+ if (current_os == "chromeos") { |
+ # Allows the target toolchain to be injected as arguments. This is needed |
+ # to support the CrOS build system which supports per-build-configuration |
+ # toolchains. |
+ cros_use_custom_toolchain = false |
+ } |
+ |
+ # DON'T ADD MORE FLAGS HERE. Read the comment above. |
+} |
+ |
+# ============================================================================= |
+# OS DEFINITIONS |
+# ============================================================================= |
+# |
+# We set these various is_FOO booleans for convenience in writing OS-based |
+# conditions. |
+# |
+# - is_android, is_chromeos, is_ios, and is_win should be obvious. |
+# - is_mac is set only for desktop Mac. It is not set on iOS. |
+# - is_posix is true for mac and any Unix-like system (basically everything |
+# except Windows). |
+# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is |
+# generally too different despite being based on the Linux kernel). |
+# |
+# Do not add more is_* variants here for random lesser-used Unix systems like |
+# aix or one of the BSDs. If you need to check these, just check the |
+# current_os value directly. |
+ |
+if (current_os == "win") { |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = false |
+ is_win = true |
+} else if (current_os == "mac") { |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = true |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "android") { |
+ is_android = true |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "chromeos") { |
+ is_android = false |
+ is_chromeos = true |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = true |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "nacl") { |
+ # current_os == "nacl" will be passed by the nacl toolchain definition. |
+ # It is not set by default or on the command line. We treat is as a |
+ # Posix variant. |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = true |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "ios") { |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = true |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "linux") { |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = false |
+ is_ios = false |
+ is_linux = true |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "fnl") { |
+ is_android = false |
+ is_chromeos = false |
+ is_fnl = true |
+ is_ios = false |
+ is_linux = true |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} |
+ |
+# ============================================================================= |
+# SOURCES FILTERS |
+# ============================================================================= |
+# |
+# These patterns filter out platform-specific files when assigning to the |
+# sources variable. The magic variable |sources_assignment_filter| is applied |
+# to each assignment or appending to the sources variable and matches are |
+# automatcally removed. |
+# |
+# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path |
+# boundary = end of string or slash) are supported, and the entire string |
+# muct match the pattern (so you need "*.cc" to match all .cc files, for |
+# example). |
+ |
+# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call |
+# below. |
+sources_assignment_filter = [] |
+if (!is_posix) { |
+ sources_assignment_filter += [ |
+ "*_posix.h", |
+ "*_posix.cc", |
+ "*_posix_unittest.h", |
+ "*_posix_unittest.cc", |
+ "*\bposix/*", |
+ ] |
+} |
+if (!is_win) { |
+ sources_assignment_filter += [ |
+ "*_win.cc", |
+ "*_win.h", |
+ "*_win_unittest.cc", |
+ "*\bwin/*", |
+ "*.def", |
+ "*.rc", |
+ ] |
+} |
+if (!is_mac) { |
+ sources_assignment_filter += [ |
+ "*_mac.h", |
+ "*_mac.cc", |
+ "*_mac.mm", |
+ "*_mac_unittest.h", |
+ "*_mac_unittest.cc", |
+ "*_mac_unittest.mm", |
+ "*\bmac/*", |
+ "*_cocoa.h", |
+ "*_cocoa.cc", |
+ "*_cocoa.mm", |
+ "*_cocoa_unittest.h", |
+ "*_cocoa_unittest.cc", |
+ "*_cocoa_unittest.mm", |
+ "*\bcocoa/*", |
+ ] |
+} |
+if (!is_ios) { |
+ sources_assignment_filter += [ |
+ "*_ios.h", |
+ "*_ios.cc", |
+ "*_ios.mm", |
+ "*_ios_unittest.h", |
+ "*_ios_unittest.cc", |
+ "*_ios_unittest.mm", |
+ "*\bios/*", |
+ ] |
+} |
+if (!is_mac && !is_ios) { |
+ sources_assignment_filter += [ "*.mm" ] |
+} |
+if (!is_linux) { |
+ sources_assignment_filter += [ |
+ "*_linux.h", |
+ "*_linux.cc", |
+ "*_linux_unittest.h", |
+ "*_linux_unittest.cc", |
+ "*\blinux/*", |
+ ] |
+} |
+if (!is_android) { |
+ sources_assignment_filter += [ |
+ "*_android.h", |
+ "*_android.cc", |
+ "*_android_unittest.h", |
+ "*_android_unittest.cc", |
+ "*\bandroid/*", |
+ ] |
+} |
+if (!is_chromeos) { |
+ sources_assignment_filter += [ |
+ "*_chromeos.h", |
+ "*_chromeos.cc", |
+ "*_chromeos_unittest.h", |
+ "*_chromeos_unittest.cc", |
+ "*\bchromeos/*", |
+ ] |
+} |
+ |
+# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call |
+# below. |
+ |
+# Actually save this list. |
+# |
+# These patterns are executed for every file in the source tree of every run. |
+# Therefore, adding more patterns slows down the build for everybody. We should |
+# only add automatic patterns for configurations affecting hundreds of files |
+# across many projects in the tree. |
+# |
+# Therefore, we only add rules to this list corresponding to platforms on the |
+# Chromium waterfall. This is not for non-officially-supported platforms |
+# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases, |
+# write a conditional in the target to remove the file(s) from the list when |
+# your platform/toolkit/feature doesn't apply. |
+set_sources_assignment_filter(sources_assignment_filter) |
+ |
+# ============================================================================= |
+# BUILD OPTIONS |
+# ============================================================================= |
+ |
+# These Sanitizers all imply using the Clang compiler. On Windows they either |
+# don't work or work differently. |
+if (!is_clang && (is_asan || is_lsan || is_tsan || is_msan)) { |
+ is_clang = true |
+} |
+ |
+# ============================================================================= |
+# TARGET DEFAULTS |
+# ============================================================================= |
+# |
+# Set up the default configuration for every build target of the given type. |
+# The values configured here will be automatically set on the scope of the |
+# corresponding target. Target definitions can add or remove to the settings |
+# here as needed. |
+ |
+# Holds all configs used for making native executables and libraries, to avoid |
+# duplication in each target below. |
+_native_compiler_configs = [ |
+ "//build/config:feature_flags", |
+ "//build/config/compiler:compiler", |
+ "//build/config/compiler:compiler_arm_fpu", |
+ "//build/config/compiler:chromium_code", |
+ "//build/config/compiler:default_include_dirs", |
+ "//build/config/compiler:no_rtti", |
+ "//build/config/compiler:runtime_library", |
+] |
+if (is_win) { |
+ _native_compiler_configs += [ |
+ "//build/config/win:lean_and_mean", |
+ "//build/config/win:nominmax", |
+ "//build/config/win:sdk", |
+ "//build/config/win:unicode", |
+ "//build/config/win:winver", |
+ ] |
+} |
+if (is_posix) { |
+ _native_compiler_configs += [ |
+ "//build/config/gcc:no_exceptions", |
+ "//build/config/gcc:symbol_visibility_hidden", |
+ ] |
+} |
+ |
+if (is_fnl) { |
+ _native_compiler_configs += [ "//build/config/fnl:sdk" ] |
+} else if (is_linux) { |
+ _native_compiler_configs += [ "//build/config/linux:sdk" ] |
+} else if (is_mac) { |
+ _native_compiler_configs += [ "//build/config/mac:sdk" ] |
+} else if (is_ios) { |
+ _native_compiler_configs += [ "//build/config/ios:sdk" ] |
+} else if (is_android) { |
+ _native_compiler_configs += [ "//build/config/android:sdk" ] |
+} |
+ |
+if (is_clang) { |
+ _native_compiler_configs += [ |
+ "//build/config/clang:find_bad_constructs", |
+ "//build/config/clang:extra_warnings", |
+ ] |
+} |
+ |
+# Optimizations and debug checking. |
+if (is_debug) { |
+ _native_compiler_configs += [ "//build/config:debug" ] |
+ _default_optimization_config = "//build/config/compiler:no_optimize" |
+} else { |
+ _native_compiler_configs += [ "//build/config:release" ] |
+ _default_optimization_config = "//build/config/compiler:optimize" |
+} |
+_native_compiler_configs += [ _default_optimization_config ] |
+ |
+# If it wasn't manually set, set to an appropriate default. |
+if (symbol_level == -1) { |
+ # Linux is slowed by having symbols as part of the target binary, whereas |
+ # Mac and Windows have them separate, so in Release Linux, default them off. |
+ if (is_debug || !is_linux) { |
+ symbol_level = 2 |
+ } else if (is_asan || is_lsan || is_tsan || is_msan) { |
+ # Sanitizers require symbols for filename suppressions to work. |
+ symbol_level = 1 |
+ } else { |
+ symbol_level = 0 |
+ } |
+} |
+ |
+# Symbol setup. |
+if (symbol_level == 2) { |
+ _default_symbols_config = "//build/config/compiler:symbols" |
+} else if (symbol_level == 1) { |
+ _default_symbols_config = "//build/config/compiler:minimal_symbols" |
+} else if (symbol_level == 0) { |
+ _default_symbols_config = "//build/config/compiler:no_symbols" |
+} else { |
+ assert(false, "Bad value for symbol_level.") |
+} |
+_native_compiler_configs += [ _default_symbols_config ] |
+ |
+# Windows linker setup for EXEs and DLLs. |
+if (is_win) { |
+ _windows_linker_configs = [ |
+ "//build/config/win:default_incremental_linking", |
+ "//build/config/win:sdk_link", |
+ "//build/config/win:common_linker_setup", |
+ |
+ # Default to console-mode apps. Most of our targets are tests and such |
+ # that shouldn't use the windows subsystem. |
+ "//build/config/win:console", |
+ ] |
+} |
+ |
+# Executable defaults. |
+_executable_configs = |
+ _native_compiler_configs + [ "//build/config:default_libs" ] |
+if (is_win) { |
+ _executable_configs += _windows_linker_configs |
+} else if (is_mac) { |
+ _executable_configs += [ |
+ "//build/config/mac:mac_dynamic_flags", |
+ "//build/config/mac:mac_executable_flags", |
+ ] |
+} else if (is_linux || is_android) { |
+ _executable_configs += [ "//build/config/gcc:executable_ldconfig" ] |
+ if (is_android) { |
+ _executable_configs += [ "//build/config/android:executable_config" ] |
+ } |
+} |
+set_defaults("executable") { |
+ configs = _executable_configs |
+} |
+ |
+# Static library defaults. |
+set_defaults("static_library") { |
+ configs = _native_compiler_configs |
+} |
+ |
+# Shared library defaults (also for components in component mode). |
+_shared_library_configs = |
+ _native_compiler_configs + [ "//build/config:default_libs" ] |
+if (is_win) { |
+ _shared_library_configs += _windows_linker_configs |
+} else if (is_mac) { |
+ _shared_library_configs += [ "//build/config/mac:mac_dynamic_flags" ] |
+} else if (is_android) { |
+ # Strip native JNI exports from shared libraries by default. Binaries that |
+ # want this can remove this config. |
+ _shared_library_configs += |
+ [ "//build/config/android:hide_native_jni_exports" ] |
+} |
+set_defaults("shared_library") { |
+ configs = _shared_library_configs |
+} |
+if (is_component_build) { |
+ set_defaults("component") { |
+ configs = _shared_library_configs |
+ } |
+} |
+ |
+# Source set defaults (also for components in non-component mode). |
+set_defaults("source_set") { |
+ configs = _native_compiler_configs |
+} |
+if (!is_component_build) { |
+ set_defaults("component") { |
+ configs = _native_compiler_configs |
+ } |
+} |
+ |
+# Test defaults. |
+set_defaults("test") { |
+ if (is_android) { |
+ configs = _shared_library_configs |
+ } else { |
+ configs = _executable_configs |
+ } |
+} |
+ |
+# ============================================================================== |
+# TOOLCHAIN SETUP |
+# ============================================================================== |
+# |
+# Here we set the default toolchain, as well as the variable host_toolchain |
+# which will identify the toolchain corresponding to the local system when |
+# doing cross-compiles. When not cross-compiling, this will be the same as the |
+# default toolchain. |
+ |
+if (is_win) { |
+ # On windows we use the same toolchain for host and target by default. |
+ if (is_clang) { |
+ host_toolchain = "//build/toolchain/win:clang_$current_cpu" |
+ } else { |
+ host_toolchain = "//build/toolchain/win:$current_cpu" |
+ } |
+ set_default_toolchain("$host_toolchain") |
+} else if (is_android) { |
+ if (host_os == "linux") { |
+ # Use clang for the x86/64 Linux host builds. |
+ if (host_cpu == "x86" || host_cpu == "x64") { |
+ host_toolchain = "//build/toolchain/linux:clang_$host_cpu" |
+ } else { |
+ host_toolchain = "//build/toolchain/linux:$host_cpu" |
+ } |
+ } else if (host_os == "mac") { |
+ host_toolchain = "//build/toolchain/mac:clang_$host_cpu" |
+ } else { |
+ assert(false, "Unknown host for android cross compile") |
+ } |
+ if (is_clang) { |
+ set_default_toolchain("//build/toolchain/android:clang_$current_cpu") |
+ } else { |
+ set_default_toolchain("//build/toolchain/android:$current_cpu") |
+ } |
+} else if (is_linux) { |
+ if (is_clang) { |
+ host_toolchain = "//build/toolchain/linux:clang_$host_cpu" |
+ set_default_toolchain("//build/toolchain/linux:clang_$current_cpu") |
+ } else { |
+ host_toolchain = "//build/toolchain/linux:$host_cpu" |
+ set_default_toolchain("//build/toolchain/linux:$current_cpu") |
+ } |
+ if (is_chromeos && cros_use_custom_toolchain) { |
+ set_default_toolchain("//build/toolchain/cros:target") |
+ } |
+ if (is_fnl) { |
+ set_default_toolchain("//build/toolchain/fnl:target") |
+ } |
+} else if (is_mac) { |
+ host_toolchain = "//build/toolchain/mac:clang_x64" |
+ set_default_toolchain(host_toolchain) |
+} else if (is_ios) { |
+ host_toolchain = "//build/toolchain/mac:clang_x64" |
+ if (use_ios_simulator) { |
+ set_default_toolchain("//build/toolchain/mac:ios_clang_x64") |
+ } else { |
+ set_default_toolchain("//build/toolchain/mac:ios_clang_arm") |
+ } |
+} else if (is_nacl) { |
+ # TODO(GYP): This will need to change when we get NaCl working |
+ # on multiple platforms, but this whole block of code (how we define |
+ # host_toolchain) needs to be reworked regardless to key off of host_os |
+ # and host_cpu rather than the is_* variables. |
+ host_toolchain = "//build/toolchain/linux:clang_x64" |
+} |
+ |
+# ============================================================================== |
+# COMPONENT SETUP |
+# ============================================================================== |
+ |
+# TODO(brettw) erase this once the built-in "component" function is removed. |
+if (is_component_build) { |
+ component_mode = "shared_library" |
+} else { |
+ component_mode = "source_set" |
+} |
+ |
+template("component") { |
+ if (is_component_build) { |
+ shared_library(target_name) { |
+ # Configs will always be defined since we set_defaults for a component |
+ # above. We want to use those rather than whatever came with the nested |
+ # shared/static library inside the component. |
+ configs = [] # Prevent list overwriting warning. |
+ configs = invoker.configs |
+ |
+ # The sources assignment filter will have already been applied when the |
+ # code was originally executed. We don't want to apply it again, since |
+ # the original target may have override it for some assignments. |
+ set_sources_assignment_filter([]) |
+ |
+ if (defined(invoker.all_dependent_configs)) { |
+ all_dependent_configs = invoker.all_dependent_configs |
+ } |
+ if (defined(invoker.allow_circular_includes_from)) { |
+ allow_circular_includes_from = invoker.allow_circular_includes_from |
+ } |
+ if (defined(invoker.cflags)) { |
+ cflags = invoker.cflags |
+ } |
+ if (defined(invoker.cflags_c)) { |
+ cflags_c = invoker.cflags_c |
+ } |
+ if (defined(invoker.cflags_cc)) { |
+ cflags_cc = invoker.cflags_cc |
+ } |
+ if (defined(invoker.cflags_objc)) { |
+ cflags_objc = invoker.cflags_objc |
+ } |
+ if (defined(invoker.cflags_objcc)) { |
+ cflags_objcc = invoker.cflags_objcc |
+ } |
+ if (defined(invoker.check_includes)) { |
+ check_includes = invoker.check_includes |
+ } |
+ if (defined(invoker.data)) { |
+ data = invoker.data |
+ } |
+ if (defined(invoker.data_deps)) { |
+ data_deps = invoker.data_deps |
+ } |
+ if (defined(invoker.datadeps)) { |
+ datadeps = invoker.datadeps |
+ } |
+ if (defined(invoker.defines)) { |
+ defines = invoker.defines |
+ } |
+ |
+ # All shared libraries must have the sanitizer deps to properly link in |
+ # asan mode (this target will be empty in other cases). |
+ if (defined(invoker.deps)) { |
+ deps = invoker.deps + [ "//build/config/sanitizers:deps" ] |
+ } else { |
+ deps = [ |
+ "//build/config/sanitizers:deps", |
+ ] |
+ } |
+ if (defined(invoker.direct_dependent_configs)) { |
+ direct_dependent_configs = invoker.direct_dependent_configs |
+ } |
+ if (defined(invoker.forward_dependent_configs_from)) { |
+ forward_dependent_configs_from = invoker.forward_dependent_configs_from |
+ } |
+ if (defined(invoker.include_dirs)) { |
+ include_dirs = invoker.include_dirs |
+ } |
+ if (defined(invoker.ldflags)) { |
+ ldflags = invoker.ldflags |
+ } |
+ if (defined(invoker.lib_dirs)) { |
+ lib_dirs = invoker.lib_dirs |
+ } |
+ if (defined(invoker.libs)) { |
+ libs = invoker.libs |
+ } |
+ if (defined(invoker.output_extension)) { |
+ output_extension = invoker.output_extension |
+ } |
+ if (defined(invoker.output_name)) { |
+ output_name = invoker.output_name |
+ } |
+ if (defined(invoker.public)) { |
+ public = invoker.public |
+ } |
+ if (defined(invoker.public_configs)) { |
+ public_configs = invoker.public_configs |
+ } |
+ if (defined(invoker.public_deps)) { |
+ public_deps = invoker.public_deps |
+ } |
+ if (defined(invoker.sources)) { |
+ sources = invoker.sources |
+ } |
+ if (defined(invoker.testonly)) { |
+ testonly = invoker.testonly |
+ } |
+ if (defined(invoker.visibility)) { |
+ visibility = invoker.visibility |
+ } |
+ } |
+ } else { |
+ source_set(target_name) { |
+ # See above. |
+ configs = [] # Prevent list overwriting warning. |
+ configs = invoker.configs |
+ |
+ # See above call. |
+ set_sources_assignment_filter([]) |
+ |
+ if (defined(invoker.all_dependent_configs)) { |
+ all_dependent_configs = invoker.all_dependent_configs |
+ } |
+ if (defined(invoker.allow_circular_includes_from)) { |
+ allow_circular_includes_from = invoker.allow_circular_includes_from |
+ } |
+ if (defined(invoker.cflags)) { |
+ cflags = invoker.cflags |
+ } |
+ if (defined(invoker.cflags_c)) { |
+ cflags_c = invoker.cflags_c |
+ } |
+ if (defined(invoker.cflags_cc)) { |
+ cflags_cc = invoker.cflags_cc |
+ } |
+ if (defined(invoker.cflags_objc)) { |
+ cflags_objc = invoker.cflags_objc |
+ } |
+ if (defined(invoker.cflags_objcc)) { |
+ cflags_objcc = invoker.cflags_objcc |
+ } |
+ if (defined(invoker.check_includes)) { |
+ check_includes = invoker.check_includes |
+ } |
+ if (defined(invoker.data)) { |
+ data = invoker.data |
+ } |
+ if (defined(invoker.data_deps)) { |
+ data_deps = invoker.data_deps |
+ } |
+ if (defined(invoker.datadeps)) { |
+ datadeps = invoker.datadeps |
+ } |
+ if (defined(invoker.defines)) { |
+ defines = invoker.defines |
+ } |
+ if (defined(invoker.deps)) { |
+ deps = invoker.deps |
+ } |
+ if (defined(invoker.direct_dependent_configs)) { |
+ direct_dependent_configs = invoker.direct_dependent_configs |
+ } |
+ if (defined(invoker.forward_dependent_configs_from)) { |
+ forward_dependent_configs_from = invoker.forward_dependent_configs_from |
+ } |
+ if (defined(invoker.include_dirs)) { |
+ include_dirs = invoker.include_dirs |
+ } |
+ if (defined(invoker.ldflags)) { |
+ ldflags = invoker.ldflags |
+ } |
+ if (defined(invoker.lib_dirs)) { |
+ lib_dirs = invoker.lib_dirs |
+ } |
+ if (defined(invoker.libs)) { |
+ libs = invoker.libs |
+ } |
+ if (defined(invoker.output_extension)) { |
+ output_extension = invoker.output_extension |
+ } |
+ if (defined(invoker.output_name)) { |
+ output_name = invoker.output_name |
+ } |
+ if (defined(invoker.public)) { |
+ public = invoker.public |
+ } |
+ if (defined(invoker.public_configs)) { |
+ public_configs = invoker.public_configs |
+ } |
+ if (defined(invoker.public_deps)) { |
+ public_deps = invoker.public_deps |
+ } |
+ if (defined(invoker.sources)) { |
+ sources = invoker.sources |
+ } |
+ if (defined(invoker.testonly)) { |
+ testonly = invoker.testonly |
+ } |
+ if (defined(invoker.visibility)) { |
+ visibility = invoker.visibility |
+ } |
+ } |
+ } |
+} |