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Unified Diff: Source/core/animation/css/CSSAnimations.cpp

Issue 21012002: Web Animations: Trigger and update CSS Animations backed by the Web Animations model (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix windows build. Created 7 years, 5 months ago
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Index: Source/core/animation/css/CSSAnimations.cpp
diff --git a/Source/core/animation/css/CSSAnimations.cpp b/Source/core/animation/css/CSSAnimations.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..db3c3b9af7e0e54fa04802f2cf85075ca75e3658
--- /dev/null
+++ b/Source/core/animation/css/CSSAnimations.cpp
@@ -0,0 +1,203 @@
+/*
+ * Copyright (C) 2013 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "core/animation/css/CSSAnimations.h"
+
+#include "core/animation/DocumentTimeline.h"
+#include "core/animation/KeyframeAnimationEffect.h"
+#include "core/css/CSSKeyframeRule.h"
+#include "core/css/resolver/StyleResolver.h"
+#include "core/dom/AnimationEvent.h"
+#include "core/dom/Element.h"
+#include "core/dom/EventNames.h"
+#include "core/platform/animation/CSSAnimationDataList.h"
+#include "core/platform/animation/TimingFunction.h"
+#include "wtf/HashSet.h"
+
+namespace WebCore {
+
+void timingFromAnimationData(const CSSAnimationData* animationData, Timing& timing)
+{
+ if (animationData->isDelaySet())
+ timing.startDelay = animationData->delay();
+ if (animationData->isDurationSet()) {
+ timing.iterationDuration = animationData->duration();
+ timing.hasIterationDuration = true;
+ }
+ if (animationData->isIterationCountSet()) {
+ if (animationData->iterationCount() == CSSAnimationData::IterationCountInfinite)
+ timing.iterationCount = std::numeric_limits<double>::infinity();
+ else
+ timing.iterationCount = animationData->iterationCount();
+ }
+ if (animationData->isTimingFunctionSet()) {
+ if (!animationData->timingFunction()->isLinearTimingFunction())
+ timing.timingFunction = animationData->timingFunction();
+ } else {
+ // CSS default is ease, default in model is linear.
+ timing.timingFunction = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease);
+ }
+ if (animationData->isFillModeSet()) {
+ switch (animationData->fillMode()) {
+ case AnimationFillModeForwards:
+ timing.fillMode = Timing::FillModeForwards;
+ break;
+ case AnimationFillModeBackwards:
+ timing.fillMode = Timing::FillModeBackwards;
+ break;
+ case AnimationFillModeBoth:
+ timing.fillMode = Timing::FillModeBoth;
+ break;
+ case AnimationFillModeNone:
+ timing.fillMode = Timing::FillModeNone;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ }
+ if (animationData->isDirectionSet()) {
+ switch (animationData->direction()) {
+ case CSSAnimationData::AnimationDirectionNormal:
+ timing.direction = Timing::PlaybackDirectionNormal;
+ break;
+ case CSSAnimationData::AnimationDirectionAlternate:
+ timing.direction = Timing::PlaybackDirectionAlternate;
+ break;
+ case CSSAnimationData::AnimationDirectionReverse:
+ timing.direction = Timing::PlaybackDirectionReverse;
+ break;
+ case CSSAnimationData::AnimationDirectionAlternateReverse:
+ timing.direction = Timing::PlaybackDirectionAlternateReverse;
+ break;
+ default:
+ ASSERT_NOT_REACHED();
+ }
+ }
+}
+
+bool CSSAnimations::needsUpdate(const Element* element, const RenderStyle* style)
+{
+ ActiveAnimations* activeAnimations = element->activeAnimations();
+ const CSSAnimationDataList* animations = style->animations();
+ const CSSAnimations* cssAnimations = activeAnimations ? activeAnimations->cssAnimations() : 0;
+ EDisplay display = style->display();
+ return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty());
+}
+
+PassOwnPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* element, EDisplay display, const CSSAnimations* cssAnimations, const CSSAnimationDataList* animationDataList, StyleResolver* resolver)
+{
+ OwnPtr<CSSAnimationUpdate> update;
+ HashSet<StringImpl*> inactive;
+ if (cssAnimations)
+ for (AnimationMap::const_iterator iter = cssAnimations->m_animations.begin(); iter != cssAnimations->m_animations.end(); ++iter)
+ inactive.add(iter->key);
+
+ RefPtr<MutableStylePropertySet> newStyles;
+ if (display != NONE) {
+ for (size_t i = 0; animationDataList && i < animationDataList->size(); ++i) {
+ const CSSAnimationData* animationData = animationDataList->animation(i);
+ ASSERT(animationData->isValidAnimation());
+ AtomicString animationName(animationData->name());
+
+ if (cssAnimations) {
+ AnimationMap::const_iterator existing(cssAnimations->m_animations.find(animationName.impl()));
+ if (existing != cssAnimations->m_animations.end()) {
+ inactive.remove(animationName.impl());
+ continue;
+ }
+ }
+
+ // If there's a delay, no styles will apply yet.
+ if (animationData->isDelaySet() && animationData->delay())
Steve Block 2013/08/06 03:57:01 Do we check/force anywhere that delay() is non-neg
dstockwell 2013/08/06 05:43:25 Good catch, this can be negative and will be hard
Mike Lawther (Google) 2013/08/06 06:01:11 It sounds like we'll want to deal with negative ev
+ continue;
+
+ const StylePropertySet* keyframeStyles = resolver->firstKeyframeStyles(element, animationName.impl());
+ if (keyframeStyles) {
+ if (!update)
+ update = adoptPtr(new CSSAnimationUpdate());
+ update->addStyles(keyframeStyles);
+ }
+ }
+ }
+
+ if (!inactive.isEmpty() && !update)
+ update = adoptPtr(new CSSAnimationUpdate());
+ for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != inactive.end(); ++iter)
+ update->cancel(cssAnimations->m_animations.get(*iter));
+
+ return update.release();
+}
+
+void CSSAnimations::update(Element* element, const RenderStyle* style)
+{
+ const CSSAnimationDataList* animationDataList = style->animations();
+ HashSet<StringImpl*> inactive;
+ for (AnimationMap::const_iterator iter = m_animations.begin(); iter != m_animations.end(); ++iter)
+ inactive.add(iter->key);
+
+ if (style->display() != NONE) {
+ for (size_t i = 0; animationDataList && i < animationDataList->size(); ++i) {
+ const CSSAnimationData* animationData = animationDataList->animation(i);
+ ASSERT(animationData->isValidAnimation());
+ AtomicString animationName(animationData->name());
+
+ AnimationMap::const_iterator existing(m_animations.find(animationName.impl()));
+ if (existing != m_animations.end()) {
+ bool paused = animationData->playState() == AnimPlayStatePaused;
+ existing->value->setPaused(paused);
+ inactive.remove(animationName.impl());
+ continue;
+ }
+
+ KeyframeAnimationEffect::KeyframeVector keyframes;
+ element->document()->styleResolver()->resolveKeyframes(element, animationName.impl(), keyframes);
+ if (!keyframes.isEmpty()) {
+ Timing timing;
+ timingFromAnimationData(animationData, timing);
+ m_animations.set(animationName.impl(), element->document()->timeline()->play(
+ Animation::create(element, KeyframeAnimationEffect::create(keyframes), timing).get()).get());
+ }
+ }
+ }
+
+ for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != inactive.end(); ++iter)
+ m_animations.take(*iter)->cancel();
+}
+
+void CSSAnimations::cancel()
+{
+ for (AnimationMap::iterator iter = m_animations.begin(); iter != m_animations.end(); ++iter)
+ iter->value->cancel();
+
+ m_animations.clear();
+}
+
+} // namespace WebCore

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