Index: Source/core/animation/css/CSSAnimations.cpp |
diff --git a/Source/core/animation/css/CSSAnimations.cpp b/Source/core/animation/css/CSSAnimations.cpp |
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+/* |
+ * Copyright (C) 2013 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are |
+ * met: |
+ * |
+ * * Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * * Redistributions in binary form must reproduce the above |
+ * copyright notice, this list of conditions and the following disclaimer |
+ * in the documentation and/or other materials provided with the |
+ * distribution. |
+ * * Neither the name of Google Inc. nor the names of its |
+ * contributors may be used to endorse or promote products derived from |
+ * this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+#include "core/animation/css/CSSAnimations.h" |
+ |
+#include "core/animation/DocumentTimeline.h" |
+#include "core/animation/KeyframeAnimationEffect.h" |
+#include "core/css/CSSKeyframeRule.h" |
+#include "core/css/resolver/StyleResolver.h" |
+#include "core/dom/AnimationEvent.h" |
+#include "core/dom/Element.h" |
+#include "core/dom/EventNames.h" |
+#include "core/platform/animation/CSSAnimationDataList.h" |
+#include "core/platform/animation/TimingFunction.h" |
+#include "wtf/HashSet.h" |
+ |
+namespace WebCore { |
+ |
+void timingFromAnimationData(const CSSAnimationData* animationData, Timing& timing) |
+{ |
+ if (animationData->isDelaySet()) |
+ timing.startDelay = animationData->delay(); |
+ if (animationData->isDurationSet()) { |
+ timing.iterationDuration = animationData->duration(); |
+ timing.hasIterationDuration = true; |
+ } |
+ if (animationData->isIterationCountSet()) { |
+ if (animationData->iterationCount() == CSSAnimationData::IterationCountInfinite) |
+ timing.iterationCount = std::numeric_limits<double>::infinity(); |
+ else |
+ timing.iterationCount = animationData->iterationCount(); |
+ } |
+ if (animationData->isTimingFunctionSet()) { |
+ if (!animationData->timingFunction()->isLinearTimingFunction()) |
+ timing.timingFunction = animationData->timingFunction(); |
+ } else { |
+ // CSS default is ease, default in model is linear. |
+ timing.timingFunction = CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease); |
+ } |
+ if (animationData->isFillModeSet()) { |
+ switch (animationData->fillMode()) { |
+ case AnimationFillModeForwards: |
+ timing.fillMode = Timing::FillModeForwards; |
+ break; |
+ case AnimationFillModeBackwards: |
+ timing.fillMode = Timing::FillModeBackwards; |
+ break; |
+ case AnimationFillModeBoth: |
+ timing.fillMode = Timing::FillModeBoth; |
+ break; |
+ case AnimationFillModeNone: |
+ timing.fillMode = Timing::FillModeNone; |
+ break; |
+ default: |
+ ASSERT_NOT_REACHED(); |
+ } |
+ } |
+ if (animationData->isDirectionSet()) { |
+ switch (animationData->direction()) { |
+ case CSSAnimationData::AnimationDirectionNormal: |
+ timing.direction = Timing::PlaybackDirectionNormal; |
+ break; |
+ case CSSAnimationData::AnimationDirectionAlternate: |
+ timing.direction = Timing::PlaybackDirectionAlternate; |
+ break; |
+ case CSSAnimationData::AnimationDirectionReverse: |
+ timing.direction = Timing::PlaybackDirectionReverse; |
+ break; |
+ case CSSAnimationData::AnimationDirectionAlternateReverse: |
+ timing.direction = Timing::PlaybackDirectionAlternateReverse; |
+ break; |
+ default: |
+ ASSERT_NOT_REACHED(); |
+ } |
+ } |
+} |
+ |
+bool CSSAnimations::needsUpdate(const Element* element, const RenderStyle* style) |
+{ |
+ ActiveAnimations* activeAnimations = element->activeAnimations(); |
+ const CSSAnimationDataList* animations = style->animations(); |
+ const CSSAnimations* cssAnimations = activeAnimations ? activeAnimations->cssAnimations() : 0; |
+ EDisplay display = style->display(); |
+ return (display != NONE && animations && animations->size()) || (cssAnimations && !cssAnimations->isEmpty()); |
+} |
+ |
+PassOwnPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* element, EDisplay display, const CSSAnimations* cssAnimations, const CSSAnimationDataList* animationDataList, StyleResolver* resolver) |
+{ |
+ OwnPtr<CSSAnimationUpdate> update; |
+ HashSet<StringImpl*> inactive; |
+ if (cssAnimations) |
+ for (AnimationMap::const_iterator iter = cssAnimations->m_animations.begin(); iter != cssAnimations->m_animations.end(); ++iter) |
+ inactive.add(iter->key); |
+ |
+ RefPtr<MutableStylePropertySet> newStyles; |
+ if (display != NONE) { |
+ for (size_t i = 0; animationDataList && i < animationDataList->size(); ++i) { |
+ const CSSAnimationData* animationData = animationDataList->animation(i); |
+ ASSERT(animationData->isValidAnimation()); |
+ AtomicString animationName(animationData->name()); |
+ |
+ if (cssAnimations) { |
+ AnimationMap::const_iterator existing(cssAnimations->m_animations.find(animationName.impl())); |
+ if (existing != cssAnimations->m_animations.end()) { |
+ inactive.remove(animationName.impl()); |
+ continue; |
+ } |
+ } |
+ |
+ // If there's a delay, no styles will apply yet. |
+ if (animationData->isDelaySet() && animationData->delay()) |
Steve Block
2013/08/06 03:57:01
Do we check/force anywhere that delay() is non-neg
dstockwell
2013/08/06 05:43:25
Good catch, this can be negative and will be hard
Mike Lawther (Google)
2013/08/06 06:01:11
It sounds like we'll want to deal with negative ev
|
+ continue; |
+ |
+ const StylePropertySet* keyframeStyles = resolver->firstKeyframeStyles(element, animationName.impl()); |
+ if (keyframeStyles) { |
+ if (!update) |
+ update = adoptPtr(new CSSAnimationUpdate()); |
+ update->addStyles(keyframeStyles); |
+ } |
+ } |
+ } |
+ |
+ if (!inactive.isEmpty() && !update) |
+ update = adoptPtr(new CSSAnimationUpdate()); |
+ for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != inactive.end(); ++iter) |
+ update->cancel(cssAnimations->m_animations.get(*iter)); |
+ |
+ return update.release(); |
+} |
+ |
+void CSSAnimations::update(Element* element, const RenderStyle* style) |
+{ |
+ const CSSAnimationDataList* animationDataList = style->animations(); |
+ HashSet<StringImpl*> inactive; |
+ for (AnimationMap::const_iterator iter = m_animations.begin(); iter != m_animations.end(); ++iter) |
+ inactive.add(iter->key); |
+ |
+ if (style->display() != NONE) { |
+ for (size_t i = 0; animationDataList && i < animationDataList->size(); ++i) { |
+ const CSSAnimationData* animationData = animationDataList->animation(i); |
+ ASSERT(animationData->isValidAnimation()); |
+ AtomicString animationName(animationData->name()); |
+ |
+ AnimationMap::const_iterator existing(m_animations.find(animationName.impl())); |
+ if (existing != m_animations.end()) { |
+ bool paused = animationData->playState() == AnimPlayStatePaused; |
+ existing->value->setPaused(paused); |
+ inactive.remove(animationName.impl()); |
+ continue; |
+ } |
+ |
+ KeyframeAnimationEffect::KeyframeVector keyframes; |
+ element->document()->styleResolver()->resolveKeyframes(element, animationName.impl(), keyframes); |
+ if (!keyframes.isEmpty()) { |
+ Timing timing; |
+ timingFromAnimationData(animationData, timing); |
+ m_animations.set(animationName.impl(), element->document()->timeline()->play( |
+ Animation::create(element, KeyframeAnimationEffect::create(keyframes), timing).get()).get()); |
+ } |
+ } |
+ } |
+ |
+ for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != inactive.end(); ++iter) |
+ m_animations.take(*iter)->cancel(); |
+} |
+ |
+void CSSAnimations::cancel() |
+{ |
+ for (AnimationMap::iterator iter = m_animations.begin(); iter != m_animations.end(); ++iter) |
+ iter->value->cancel(); |
+ |
+ m_animations.clear(); |
+} |
+ |
+} // namespace WebCore |