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Side by Side Diff: Source/core/animation/css/CSSAnimations.cpp

Issue 21012002: Web Animations: Trigger and update CSS Animations backed by the Web Animations model (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix windows build. Created 7 years, 4 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "config.h"
32 #include "core/animation/css/CSSAnimations.h"
33
34 #include "core/animation/DocumentTimeline.h"
35 #include "core/animation/KeyframeAnimationEffect.h"
36 #include "core/css/CSSKeyframeRule.h"
37 #include "core/css/resolver/StyleResolver.h"
38 #include "core/dom/AnimationEvent.h"
39 #include "core/dom/Element.h"
40 #include "core/dom/EventNames.h"
41 #include "core/platform/animation/CSSAnimationDataList.h"
42 #include "core/platform/animation/TimingFunction.h"
43 #include "wtf/HashSet.h"
44
45 namespace WebCore {
46
47 void timingFromAnimationData(const CSSAnimationData* animationData, Timing& timi ng)
48 {
49 if (animationData->isDelaySet())
50 timing.startDelay = animationData->delay();
51 if (animationData->isDurationSet()) {
52 timing.iterationDuration = animationData->duration();
53 timing.hasIterationDuration = true;
54 }
55 if (animationData->isIterationCountSet()) {
56 if (animationData->iterationCount() == CSSAnimationData::IterationCountI nfinite)
57 timing.iterationCount = std::numeric_limits<double>::infinity();
58 else
59 timing.iterationCount = animationData->iterationCount();
60 }
61 if (animationData->isTimingFunctionSet()) {
62 if (!animationData->timingFunction()->isLinearTimingFunction())
63 timing.timingFunction = animationData->timingFunction();
64 } else {
65 // CSS default is ease, default in model is linear.
66 timing.timingFunction = CubicBezierTimingFunction::preset(CubicBezierTim ingFunction::Ease);
67 }
68 if (animationData->isFillModeSet()) {
69 switch (animationData->fillMode()) {
70 case AnimationFillModeForwards:
71 timing.fillMode = Timing::FillModeForwards;
72 break;
73 case AnimationFillModeBackwards:
74 timing.fillMode = Timing::FillModeBackwards;
75 break;
76 case AnimationFillModeBoth:
77 timing.fillMode = Timing::FillModeBoth;
78 break;
79 case AnimationFillModeNone:
80 timing.fillMode = Timing::FillModeNone;
81 break;
82 default:
83 ASSERT_NOT_REACHED();
84 }
85 }
86 if (animationData->isDirectionSet()) {
87 switch (animationData->direction()) {
88 case CSSAnimationData::AnimationDirectionNormal:
89 timing.direction = Timing::PlaybackDirectionNormal;
90 break;
91 case CSSAnimationData::AnimationDirectionAlternate:
92 timing.direction = Timing::PlaybackDirectionAlternate;
93 break;
94 case CSSAnimationData::AnimationDirectionReverse:
95 timing.direction = Timing::PlaybackDirectionReverse;
96 break;
97 case CSSAnimationData::AnimationDirectionAlternateReverse:
98 timing.direction = Timing::PlaybackDirectionAlternateReverse;
99 break;
100 default:
101 ASSERT_NOT_REACHED();
102 }
103 }
104 }
105
106 bool CSSAnimations::needsUpdate(const Element* element, const RenderStyle* style )
107 {
108 ActiveAnimations* activeAnimations = element->activeAnimations();
109 const CSSAnimationDataList* animations = style->animations();
110 const CSSAnimations* cssAnimations = activeAnimations ? activeAnimations->cs sAnimations() : 0;
111 EDisplay display = style->display();
112 return (display != NONE && animations && animations->size()) || (cssAnimatio ns && !cssAnimations->isEmpty());
113 }
114
115 PassOwnPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* ele ment, EDisplay display, const CSSAnimations* cssAnimations, const CSSAnimationDa taList* animationDataList, StyleResolver* resolver)
116 {
117 OwnPtr<CSSAnimationUpdate> update;
118 HashSet<StringImpl*> inactive;
119 if (cssAnimations)
120 for (AnimationMap::const_iterator iter = cssAnimations->m_animations.beg in(); iter != cssAnimations->m_animations.end(); ++iter)
121 inactive.add(iter->key);
122
123 RefPtr<MutableStylePropertySet> newStyles;
124 if (display != NONE) {
125 for (size_t i = 0; animationDataList && i < animationDataList->size(); + +i) {
126 const CSSAnimationData* animationData = animationDataList->animation (i);
127 ASSERT(animationData->isValidAnimation());
128 AtomicString animationName(animationData->name());
129
130 if (cssAnimations) {
131 AnimationMap::const_iterator existing(cssAnimations->m_animation s.find(animationName.impl()));
132 if (existing != cssAnimations->m_animations.end()) {
133 inactive.remove(animationName.impl());
134 continue;
135 }
136 }
137
138 // If there's a delay, no styles will apply yet.
139 if (animationData->isDelaySet() && animationData->delay())
Steve Block 2013/08/06 03:57:01 Do we check/force anywhere that delay() is non-neg
dstockwell 2013/08/06 05:43:25 Good catch, this can be negative and will be hard
Mike Lawther (Google) 2013/08/06 06:01:11 It sounds like we'll want to deal with negative ev
140 continue;
141
142 const StylePropertySet* keyframeStyles = resolver->firstKeyframeStyl es(element, animationName.impl());
143 if (keyframeStyles) {
144 if (!update)
145 update = adoptPtr(new CSSAnimationUpdate());
146 update->addStyles(keyframeStyles);
147 }
148 }
149 }
150
151 if (!inactive.isEmpty() && !update)
152 update = adoptPtr(new CSSAnimationUpdate());
153 for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != i nactive.end(); ++iter)
154 update->cancel(cssAnimations->m_animations.get(*iter));
155
156 return update.release();
157 }
158
159 void CSSAnimations::update(Element* element, const RenderStyle* style)
160 {
161 const CSSAnimationDataList* animationDataList = style->animations();
162 HashSet<StringImpl*> inactive;
163 for (AnimationMap::const_iterator iter = m_animations.begin(); iter != m_ani mations.end(); ++iter)
164 inactive.add(iter->key);
165
166 if (style->display() != NONE) {
167 for (size_t i = 0; animationDataList && i < animationDataList->size(); + +i) {
168 const CSSAnimationData* animationData = animationDataList->animation (i);
169 ASSERT(animationData->isValidAnimation());
170 AtomicString animationName(animationData->name());
171
172 AnimationMap::const_iterator existing(m_animations.find(animationNam e.impl()));
173 if (existing != m_animations.end()) {
174 bool paused = animationData->playState() == AnimPlayStatePaused;
175 existing->value->setPaused(paused);
176 inactive.remove(animationName.impl());
177 continue;
178 }
179
180 KeyframeAnimationEffect::KeyframeVector keyframes;
181 element->document()->styleResolver()->resolveKeyframes(element, anim ationName.impl(), keyframes);
182 if (!keyframes.isEmpty()) {
183 Timing timing;
184 timingFromAnimationData(animationData, timing);
185 m_animations.set(animationName.impl(), element->document()->time line()->play(
186 Animation::create(element, KeyframeAnimationEffect::create(k eyframes), timing).get()).get());
187 }
188 }
189 }
190
191 for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != i nactive.end(); ++iter)
192 m_animations.take(*iter)->cancel();
193 }
194
195 void CSSAnimations::cancel()
196 {
197 for (AnimationMap::iterator iter = m_animations.begin(); iter != m_animation s.end(); ++iter)
198 iter->value->cancel();
199
200 m_animations.clear();
201 }
202
203 } // namespace WebCore
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