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1 /* | |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions are | |
6 * met: | |
7 * | |
8 * * Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * * Redistributions in binary form must reproduce the above | |
11 * copyright notice, this list of conditions and the following disclaimer | |
12 * in the documentation and/or other materials provided with the | |
13 * distribution. | |
14 * * Neither the name of Google Inc. nor the names of its | |
15 * contributors may be used to endorse or promote products derived from | |
16 * this software without specific prior written permission. | |
17 * | |
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
29 */ | |
30 | |
31 #include "config.h" | |
32 #include "core/animation/css/CSSAnimations.h" | |
33 | |
34 #include "core/animation/DocumentTimeline.h" | |
35 #include "core/animation/KeyframeAnimationEffect.h" | |
36 #include "core/css/CSSKeyframeRule.h" | |
37 #include "core/css/resolver/StyleResolver.h" | |
38 #include "core/dom/AnimationEvent.h" | |
39 #include "core/dom/Element.h" | |
40 #include "core/dom/EventNames.h" | |
41 #include "core/platform/animation/CSSAnimationDataList.h" | |
42 #include "core/platform/animation/TimingFunction.h" | |
43 #include "wtf/HashSet.h" | |
44 | |
45 namespace WebCore { | |
46 | |
47 void timingFromAnimationData(const CSSAnimationData* animationData, Timing& timi ng) | |
48 { | |
49 if (animationData->isDelaySet()) | |
50 timing.startDelay = animationData->delay(); | |
51 if (animationData->isDurationSet()) { | |
52 timing.iterationDuration = animationData->duration(); | |
53 timing.hasIterationDuration = true; | |
54 } | |
55 if (animationData->isIterationCountSet()) { | |
56 if (animationData->iterationCount() == CSSAnimationData::IterationCountI nfinite) | |
57 timing.iterationCount = std::numeric_limits<double>::infinity(); | |
58 else | |
59 timing.iterationCount = animationData->iterationCount(); | |
60 } | |
61 if (animationData->isTimingFunctionSet()) { | |
62 if (!animationData->timingFunction()->isLinearTimingFunction()) | |
63 timing.timingFunction = animationData->timingFunction(); | |
64 } else { | |
65 // CSS default is ease, default in model is linear. | |
66 timing.timingFunction = CubicBezierTimingFunction::preset(CubicBezierTim ingFunction::Ease); | |
67 } | |
68 if (animationData->isFillModeSet()) { | |
69 switch (animationData->fillMode()) { | |
70 case AnimationFillModeForwards: | |
71 timing.fillMode = Timing::FillModeForwards; | |
72 break; | |
73 case AnimationFillModeBackwards: | |
74 timing.fillMode = Timing::FillModeBackwards; | |
75 break; | |
76 case AnimationFillModeBoth: | |
77 timing.fillMode = Timing::FillModeBoth; | |
78 break; | |
79 case AnimationFillModeNone: | |
80 timing.fillMode = Timing::FillModeNone; | |
81 break; | |
82 default: | |
83 ASSERT_NOT_REACHED(); | |
84 } | |
85 } | |
86 if (animationData->isDirectionSet()) { | |
87 switch (animationData->direction()) { | |
88 case CSSAnimationData::AnimationDirectionNormal: | |
89 timing.direction = Timing::PlaybackDirectionNormal; | |
90 break; | |
91 case CSSAnimationData::AnimationDirectionAlternate: | |
92 timing.direction = Timing::PlaybackDirectionAlternate; | |
93 break; | |
94 case CSSAnimationData::AnimationDirectionReverse: | |
95 timing.direction = Timing::PlaybackDirectionReverse; | |
96 break; | |
97 case CSSAnimationData::AnimationDirectionAlternateReverse: | |
98 timing.direction = Timing::PlaybackDirectionAlternateReverse; | |
99 break; | |
100 default: | |
101 ASSERT_NOT_REACHED(); | |
102 } | |
103 } | |
104 } | |
105 | |
106 bool CSSAnimations::needsUpdate(const Element* element, const RenderStyle* style ) | |
107 { | |
108 ActiveAnimations* activeAnimations = element->activeAnimations(); | |
109 const CSSAnimationDataList* animations = style->animations(); | |
110 const CSSAnimations* cssAnimations = activeAnimations ? activeAnimations->cs sAnimations() : 0; | |
111 EDisplay display = style->display(); | |
112 return (display != NONE && animations && animations->size()) || (cssAnimatio ns && !cssAnimations->isEmpty()); | |
113 } | |
114 | |
115 PassOwnPtr<CSSAnimationUpdate> CSSAnimations::calculateUpdate(const Element* ele ment, EDisplay display, const CSSAnimations* cssAnimations, const CSSAnimationDa taList* animationDataList, StyleResolver* resolver) | |
116 { | |
117 OwnPtr<CSSAnimationUpdate> update; | |
118 HashSet<StringImpl*> inactive; | |
119 if (cssAnimations) | |
120 for (AnimationMap::const_iterator iter = cssAnimations->m_animations.beg in(); iter != cssAnimations->m_animations.end(); ++iter) | |
121 inactive.add(iter->key); | |
122 | |
123 RefPtr<MutableStylePropertySet> newStyles; | |
124 if (display != NONE) { | |
125 for (size_t i = 0; animationDataList && i < animationDataList->size(); + +i) { | |
126 const CSSAnimationData* animationData = animationDataList->animation (i); | |
127 ASSERT(animationData->isValidAnimation()); | |
128 AtomicString animationName(animationData->name()); | |
129 | |
130 if (cssAnimations) { | |
131 AnimationMap::const_iterator existing(cssAnimations->m_animation s.find(animationName.impl())); | |
132 if (existing != cssAnimations->m_animations.end()) { | |
133 inactive.remove(animationName.impl()); | |
134 continue; | |
135 } | |
136 } | |
137 | |
138 // If there's a delay, no styles will apply yet. | |
139 if (animationData->isDelaySet() && animationData->delay()) | |
Steve Block
2013/08/06 03:57:01
Do we check/force anywhere that delay() is non-neg
dstockwell
2013/08/06 05:43:25
Good catch, this can be negative and will be hard
Mike Lawther (Google)
2013/08/06 06:01:11
It sounds like we'll want to deal with negative ev
| |
140 continue; | |
141 | |
142 const StylePropertySet* keyframeStyles = resolver->firstKeyframeStyl es(element, animationName.impl()); | |
143 if (keyframeStyles) { | |
144 if (!update) | |
145 update = adoptPtr(new CSSAnimationUpdate()); | |
146 update->addStyles(keyframeStyles); | |
147 } | |
148 } | |
149 } | |
150 | |
151 if (!inactive.isEmpty() && !update) | |
152 update = adoptPtr(new CSSAnimationUpdate()); | |
153 for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != i nactive.end(); ++iter) | |
154 update->cancel(cssAnimations->m_animations.get(*iter)); | |
155 | |
156 return update.release(); | |
157 } | |
158 | |
159 void CSSAnimations::update(Element* element, const RenderStyle* style) | |
160 { | |
161 const CSSAnimationDataList* animationDataList = style->animations(); | |
162 HashSet<StringImpl*> inactive; | |
163 for (AnimationMap::const_iterator iter = m_animations.begin(); iter != m_ani mations.end(); ++iter) | |
164 inactive.add(iter->key); | |
165 | |
166 if (style->display() != NONE) { | |
167 for (size_t i = 0; animationDataList && i < animationDataList->size(); + +i) { | |
168 const CSSAnimationData* animationData = animationDataList->animation (i); | |
169 ASSERT(animationData->isValidAnimation()); | |
170 AtomicString animationName(animationData->name()); | |
171 | |
172 AnimationMap::const_iterator existing(m_animations.find(animationNam e.impl())); | |
173 if (existing != m_animations.end()) { | |
174 bool paused = animationData->playState() == AnimPlayStatePaused; | |
175 existing->value->setPaused(paused); | |
176 inactive.remove(animationName.impl()); | |
177 continue; | |
178 } | |
179 | |
180 KeyframeAnimationEffect::KeyframeVector keyframes; | |
181 element->document()->styleResolver()->resolveKeyframes(element, anim ationName.impl(), keyframes); | |
182 if (!keyframes.isEmpty()) { | |
183 Timing timing; | |
184 timingFromAnimationData(animationData, timing); | |
185 m_animations.set(animationName.impl(), element->document()->time line()->play( | |
186 Animation::create(element, KeyframeAnimationEffect::create(k eyframes), timing).get()).get()); | |
187 } | |
188 } | |
189 } | |
190 | |
191 for (HashSet<StringImpl*>::const_iterator iter = inactive.begin(); iter != i nactive.end(); ++iter) | |
192 m_animations.take(*iter)->cancel(); | |
193 } | |
194 | |
195 void CSSAnimations::cancel() | |
196 { | |
197 for (AnimationMap::iterator iter = m_animations.begin(); iter != m_animation s.end(); ++iter) | |
198 iter->value->cancel(); | |
199 | |
200 m_animations.clear(); | |
201 } | |
202 | |
203 } // namespace WebCore | |
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