| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 096bf107b25b283fb5dfb1cdf72eea66113c8b04..7b5cb684a73854dcb26937f41bf2d9b7ce568a34 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -596,8 +596,8 @@
|
| GrGLTextureInfo texture_info;
|
| texture_info.fTarget = lock.target();
|
| texture_info.fID = lock.texture_id();
|
| - backend_texture_description.fWidth = lock.texture_size().width();
|
| - backend_texture_description.fHeight = lock.texture_size().height();
|
| + backend_texture_description.fWidth = lock.size().width();
|
| + backend_texture_description.fHeight = lock.size().height();
|
| backend_texture_description.fConfig = kSkia8888_GrPixelConfig;
|
| backend_texture_description.fTextureHandle =
|
| skia::GrGLTextureInfoToGrBackendObject(texture_info);
|
| @@ -831,8 +831,8 @@
|
| bounding_rect.size(), ResourceProvider::TEXTURE_HINT_DEFAULT,
|
| resource_provider_->best_texture_format());
|
| {
|
| - ResourceProvider::ScopedWriteLockGL lock(resource_provider_,
|
| - device_background_texture->id());
|
| + ResourceProvider::ScopedWriteLockGL lock(
|
| + resource_provider_, device_background_texture->id(), false);
|
| GetFramebufferTexture(lock.texture_id(), bounding_rect);
|
| }
|
| return device_background_texture;
|
| @@ -2505,7 +2505,7 @@
|
| uv_transform = UVTransform(quad);
|
| if (sampler == SAMPLER_TYPE_2D_RECT) {
|
| // Un-normalize the texture coordiantes for rectangle targets.
|
| - gfx::Size texture_size = lock.texture_size();
|
| + gfx::Size texture_size = lock.size();
|
| uv_transform.data[0] *= texture_size.width();
|
| uv_transform.data[2] *= texture_size.width();
|
| uv_transform.data[1] *= texture_size.height();
|
| @@ -3057,7 +3057,7 @@
|
| gl_->BindFramebuffer(GL_FRAMEBUFFER, offscreen_framebuffer_id_);
|
| current_framebuffer_lock_ =
|
| base::WrapUnique(new ResourceProvider::ScopedWriteLockGL(
|
| - resource_provider_, texture->id()));
|
| + resource_provider_, texture->id(), false));
|
| current_framebuffer_format_ = texture->format();
|
| unsigned texture_id = current_framebuffer_lock_->texture_id();
|
| gl_->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
|