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Unified Diff: chrome/browser/ui/views/tabs/window_finder_mus.cc

Issue 2099513003: mus: Use the new drag API to implement tab dragging in chrome. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@dragging-part-1
Patch Set: Minor pruning Created 4 years, 6 months ago
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Index: chrome/browser/ui/views/tabs/window_finder_mus.cc
diff --git a/chrome/browser/ui/views/tabs/window_finder_mus.cc b/chrome/browser/ui/views/tabs/window_finder_mus.cc
new file mode 100644
index 0000000000000000000000000000000000000000..131146773e934e4cde380ee6d7c0a2b9b31b4208
--- /dev/null
+++ b/chrome/browser/ui/views/tabs/window_finder_mus.cc
@@ -0,0 +1,38 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "chrome/browser/ui/views/tabs/window_finder_mus.h"
+
+#include "ui/aura/window.h"
+#include "ui/views/mus/native_widget_mus.h"
+#include "ui/views/mus/window_manager_connection.h"
+
+WindowFinderMus::WindowFinderMus() {}
+
+WindowFinderMus::~WindowFinderMus() {}
+
+gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint(
+ const gfx::Point& screen_point,
+ const std::set<gfx::NativeWindow>& ignore) {
+ std::set<mus::Window*> mus_windows =
+ views::WindowManagerConnection::Get()->GetRoots();
+ // TODO(erg): Needs to deal with stacking order here.
Elliot Glaysher 2016/06/29 22:41:57 This is where I'm a little bit lost. While mus::Wi
sky 2016/06/30 00:18:31 The other TODO you should add is that this only ha
Elliot Glaysher 2016/06/30 19:48:25 I don't believe that's an issue. WindowFinder::Ge
sky 2016/06/30 23:23:54 It would be nice if WindowFinder::GetLocalProcessW
Elliot Glaysher 2016/07/01 00:09:58 Added what I've learned by reverse engineering to
+
+ // For every mus window, look at the associated aura window and see if we're
+ // in that.
+ for (mus::Window* mus : mus_windows) {
+ views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus);
+ if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) {
+ aura::Window* content_window = widget->GetNativeWindow();
+
+ // If we were instructed to ignore this window, ignore it.
+ if (ContainsKey(ignore, content_window))
+ continue;
+
+ return content_window;
+ }
+ }
+
+ return nullptr;
+}

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