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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/ui/views/tabs/window_finder_mus.h" | |
| 6 | |
| 7 #include "ui/aura/window.h" | |
| 8 #include "ui/views/mus/native_widget_mus.h" | |
| 9 #include "ui/views/mus/window_manager_connection.h" | |
| 10 | |
| 11 WindowFinderMus::WindowFinderMus() {} | |
| 12 | |
| 13 WindowFinderMus::~WindowFinderMus() {} | |
| 14 | |
| 15 gfx::NativeWindow WindowFinderMus::GetLocalProcessWindowAtPoint( | |
| 16 const gfx::Point& screen_point, | |
| 17 const std::set<gfx::NativeWindow>& ignore) { | |
| 18 std::set<mus::Window*> mus_windows = | |
| 19 views::WindowManagerConnection::Get()->GetRoots(); | |
| 20 // TODO(erg): Needs to deal with stacking order here. | |
|
Elliot Glaysher
2016/06/29 22:41:57
This is where I'm a little bit lost. While mus::Wi
sky
2016/06/30 00:18:31
The other TODO you should add is that this only ha
Elliot Glaysher
2016/06/30 19:48:25
I don't believe that's an issue.
WindowFinder::Ge
sky
2016/06/30 23:23:54
It would be nice if WindowFinder::GetLocalProcessW
Elliot Glaysher
2016/07/01 00:09:58
Added what I've learned by reverse engineering to
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| 21 | |
| 22 // For every mus window, look at the associated aura window and see if we're | |
| 23 // in that. | |
| 24 for (mus::Window* mus : mus_windows) { | |
| 25 views::Widget* widget = views::NativeWidgetMus::GetWidgetForWindow(mus); | |
| 26 if (widget && widget->GetWindowBoundsInScreen().Contains(screen_point)) { | |
| 27 aura::Window* content_window = widget->GetNativeWindow(); | |
| 28 | |
| 29 // If we were instructed to ignore this window, ignore it. | |
| 30 if (ContainsKey(ignore, content_window)) | |
| 31 continue; | |
| 32 | |
| 33 return content_window; | |
| 34 } | |
| 35 } | |
| 36 | |
| 37 return nullptr; | |
| 38 } | |
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