| Index: ui/gl/gl_implementation_android.cc
|
| diff --git a/ui/gl/gl_implementation_android.cc b/ui/gl/gl_implementation_android.cc
|
| index 0ca23f8a3f6ae2350af868facca874192c57f7a9..60baaa2651b2771c524213ba4186f4c6b0280d35 100644
|
| --- a/ui/gl/gl_implementation_android.cc
|
| +++ b/ui/gl/gl_implementation_android.cc
|
| @@ -2,20 +2,96 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/gl/gl_implementation.h"
|
| -
|
| +#include "base/base_paths.h"
|
| +#include "base/command_line.h"
|
| +#include "base/files/file_path.h"
|
| #include "base/logging.h"
|
| +#include "base/native_library.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context_stub_with_extensions.h"
|
| #include "ui/gl/gl_egl_api_implementation.h"
|
| #include "ui/gl/gl_gl_api_implementation.h"
|
| +#include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/gl_implementation_osmesa.h"
|
| #include "ui/gl/gl_osmesa_api_implementation.h"
|
|
|
| namespace gl {
|
|
|
| +namespace {
|
| +
|
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| + glClearDepthf(static_cast<GLclampf>(depth));
|
| +}
|
| +
|
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| + GLclampd z_far) {
|
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| impls->push_back(kGLImplementationEGLGLES2);
|
| impls->push_back(kGLImplementationOSMesaGL);
|
| +}
|
| +
|
| +bool InitializeStaticGLBindings(GLImplementation implementation) {
|
| + // Prevent reinitialization with a different implementation. Once the gpu
|
| + // unit tests have initialized with kGLImplementationMock, we don't want to
|
| + // later switch to another GL implementation.
|
| + DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
|
| +
|
| + switch (implementation) {
|
| + case kGLImplementationEGLGLES2: {
|
| + base::NativeLibrary gles_library =
|
| + LoadLibraryAndPrintError("libGLESv2.so");
|
| + if (!gles_library)
|
| + return false;
|
| + base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so");
|
| + if (!egl_library) {
|
| + base::UnloadNativeLibrary(gles_library);
|
| + return false;
|
| + }
|
| +
|
| + GLGetProcAddressProc get_proc_address =
|
| + reinterpret_cast<GLGetProcAddressProc>(
|
| + base::GetFunctionPointerFromNativeLibrary(
|
| + egl_library, "eglGetProcAddress"));
|
| + if (!get_proc_address) {
|
| + LOG(ERROR) << "eglGetProcAddress not found.";
|
| + base::UnloadNativeLibrary(egl_library);
|
| + base::UnloadNativeLibrary(gles_library);
|
| + return false;
|
| + }
|
| +
|
| + SetGLGetProcAddressProc(get_proc_address);
|
| + AddGLNativeLibrary(egl_library);
|
| + AddGLNativeLibrary(gles_library);
|
| + SetGLImplementation(kGLImplementationEGLGLES2);
|
| +
|
| + InitializeStaticGLBindingsGL();
|
| + InitializeStaticGLBindingsEGL();
|
| +
|
| + // These two functions take single precision float rather than double
|
| + // precision float parameters in GLES.
|
| + ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| + ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| + break;
|
| + }
|
| + case kGLImplementationOSMesaGL:
|
| + InitializeStaticGLBindingsOSMesaGL();
|
| + break;
|
| + case kGLImplementationMockGL: {
|
| + SetGLImplementation(kGLImplementationMockGL);
|
| + InitializeStaticGLBindingsGL();
|
| + break;
|
| + }
|
| + default:
|
| + NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android";
|
| + return false;
|
| + }
|
| +
|
| + return true;
|
| }
|
|
|
| bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| @@ -31,9 +107,8 @@
|
| new GLContextStubWithExtensions());
|
| mock_context->SetGLVersionString("opengl es 3.0");
|
| InitializeDynamicGLBindingsGL(mock_context.get());
|
| - } else {
|
| + } else
|
| InitializeDynamicGLBindingsGL(context);
|
| - }
|
| break;
|
| default:
|
| NOTREACHED() << "InitializeDynamicGLBindings on Android";
|
| @@ -41,6 +116,21 @@
|
| }
|
|
|
| return true;
|
| +}
|
| +
|
| +void InitializeDebugGLBindings() {
|
| + InitializeDebugGLBindingsEGL();
|
| + InitializeDebugGLBindingsGL();
|
| + InitializeDebugGLBindingsOSMESA();
|
| +}
|
| +
|
| +void ClearGLBindings() {
|
| + ClearGLBindingsEGL();
|
| + ClearGLBindingsGL();
|
| + ClearGLBindingsOSMESA();
|
| + SetGLImplementation(kGLImplementationNone);
|
| +
|
| + UnloadGLNativeLibraries();
|
| }
|
|
|
| bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
|
|
|