Index: ui/gl/gl_implementation_android.cc |
diff --git a/ui/gl/gl_implementation_android.cc b/ui/gl/gl_implementation_android.cc |
index 0ca23f8a3f6ae2350af868facca874192c57f7a9..60baaa2651b2771c524213ba4186f4c6b0280d35 100644 |
--- a/ui/gl/gl_implementation_android.cc |
+++ b/ui/gl/gl_implementation_android.cc |
@@ -2,20 +2,96 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "ui/gl/gl_implementation.h" |
- |
+#include "base/base_paths.h" |
+#include "base/command_line.h" |
+#include "base/files/file_path.h" |
#include "base/logging.h" |
+#include "base/native_library.h" |
+#include "ui/gl/gl_bindings.h" |
#include "ui/gl/gl_context_stub_with_extensions.h" |
#include "ui/gl/gl_egl_api_implementation.h" |
#include "ui/gl/gl_gl_api_implementation.h" |
+#include "ui/gl/gl_implementation.h" |
#include "ui/gl/gl_implementation_osmesa.h" |
#include "ui/gl/gl_osmesa_api_implementation.h" |
namespace gl { |
+namespace { |
+ |
+void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
+ glClearDepthf(static_cast<GLclampf>(depth)); |
+} |
+ |
+void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
+ GLclampd z_far) { |
+ glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
+} |
+ |
+} // namespace |
+ |
void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { |
impls->push_back(kGLImplementationEGLGLES2); |
impls->push_back(kGLImplementationOSMesaGL); |
+} |
+ |
+bool InitializeStaticGLBindings(GLImplementation implementation) { |
+ // Prevent reinitialization with a different implementation. Once the gpu |
+ // unit tests have initialized with kGLImplementationMock, we don't want to |
+ // later switch to another GL implementation. |
+ DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
+ |
+ switch (implementation) { |
+ case kGLImplementationEGLGLES2: { |
+ base::NativeLibrary gles_library = |
+ LoadLibraryAndPrintError("libGLESv2.so"); |
+ if (!gles_library) |
+ return false; |
+ base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so"); |
+ if (!egl_library) { |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ GLGetProcAddressProc get_proc_address = |
+ reinterpret_cast<GLGetProcAddressProc>( |
+ base::GetFunctionPointerFromNativeLibrary( |
+ egl_library, "eglGetProcAddress")); |
+ if (!get_proc_address) { |
+ LOG(ERROR) << "eglGetProcAddress not found."; |
+ base::UnloadNativeLibrary(egl_library); |
+ base::UnloadNativeLibrary(gles_library); |
+ return false; |
+ } |
+ |
+ SetGLGetProcAddressProc(get_proc_address); |
+ AddGLNativeLibrary(egl_library); |
+ AddGLNativeLibrary(gles_library); |
+ SetGLImplementation(kGLImplementationEGLGLES2); |
+ |
+ InitializeStaticGLBindingsGL(); |
+ InitializeStaticGLBindingsEGL(); |
+ |
+ // These two functions take single precision float rather than double |
+ // precision float parameters in GLES. |
+ ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
+ ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
+ break; |
+ } |
+ case kGLImplementationOSMesaGL: |
+ InitializeStaticGLBindingsOSMesaGL(); |
+ break; |
+ case kGLImplementationMockGL: { |
+ SetGLImplementation(kGLImplementationMockGL); |
+ InitializeStaticGLBindingsGL(); |
+ break; |
+ } |
+ default: |
+ NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android"; |
+ return false; |
+ } |
+ |
+ return true; |
} |
bool InitializeDynamicGLBindings(GLImplementation implementation, |
@@ -31,9 +107,8 @@ |
new GLContextStubWithExtensions()); |
mock_context->SetGLVersionString("opengl es 3.0"); |
InitializeDynamicGLBindingsGL(mock_context.get()); |
- } else { |
+ } else |
InitializeDynamicGLBindingsGL(context); |
- } |
break; |
default: |
NOTREACHED() << "InitializeDynamicGLBindings on Android"; |
@@ -41,6 +116,21 @@ |
} |
return true; |
+} |
+ |
+void InitializeDebugGLBindings() { |
+ InitializeDebugGLBindingsEGL(); |
+ InitializeDebugGLBindingsGL(); |
+ InitializeDebugGLBindingsOSMESA(); |
+} |
+ |
+void ClearGLBindings() { |
+ ClearGLBindingsEGL(); |
+ ClearGLBindingsGL(); |
+ ClearGLBindingsOSMESA(); |
+ SetGLImplementation(kGLImplementationNone); |
+ |
+ UnloadGLNativeLibraries(); |
} |
bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { |