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Issue 2099163003: Revert of Move static GL binding initialization to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_implementation.h" 5 #include "base/base_paths.h"
6 6 #include "base/command_line.h"
7 #include "base/files/file_path.h"
7 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/native_library.h"
10 #include "ui/gl/gl_bindings.h"
8 #include "ui/gl/gl_context_stub_with_extensions.h" 11 #include "ui/gl/gl_context_stub_with_extensions.h"
9 #include "ui/gl/gl_egl_api_implementation.h" 12 #include "ui/gl/gl_egl_api_implementation.h"
10 #include "ui/gl/gl_gl_api_implementation.h" 13 #include "ui/gl/gl_gl_api_implementation.h"
14 #include "ui/gl/gl_implementation.h"
11 #include "ui/gl/gl_implementation_osmesa.h" 15 #include "ui/gl/gl_implementation_osmesa.h"
12 #include "ui/gl/gl_osmesa_api_implementation.h" 16 #include "ui/gl/gl_osmesa_api_implementation.h"
13 17
14 namespace gl { 18 namespace gl {
15 19
20 namespace {
21
22 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
23 glClearDepthf(static_cast<GLclampf>(depth));
24 }
25
26 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
27 GLclampd z_far) {
28 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
29 }
30
31 } // namespace
32
16 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 33 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
17 impls->push_back(kGLImplementationEGLGLES2); 34 impls->push_back(kGLImplementationEGLGLES2);
18 impls->push_back(kGLImplementationOSMesaGL); 35 impls->push_back(kGLImplementationOSMesaGL);
19 } 36 }
20 37
38 bool InitializeStaticGLBindings(GLImplementation implementation) {
39 // Prevent reinitialization with a different implementation. Once the gpu
40 // unit tests have initialized with kGLImplementationMock, we don't want to
41 // later switch to another GL implementation.
42 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
43
44 switch (implementation) {
45 case kGLImplementationEGLGLES2: {
46 base::NativeLibrary gles_library =
47 LoadLibraryAndPrintError("libGLESv2.so");
48 if (!gles_library)
49 return false;
50 base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so");
51 if (!egl_library) {
52 base::UnloadNativeLibrary(gles_library);
53 return false;
54 }
55
56 GLGetProcAddressProc get_proc_address =
57 reinterpret_cast<GLGetProcAddressProc>(
58 base::GetFunctionPointerFromNativeLibrary(
59 egl_library, "eglGetProcAddress"));
60 if (!get_proc_address) {
61 LOG(ERROR) << "eglGetProcAddress not found.";
62 base::UnloadNativeLibrary(egl_library);
63 base::UnloadNativeLibrary(gles_library);
64 return false;
65 }
66
67 SetGLGetProcAddressProc(get_proc_address);
68 AddGLNativeLibrary(egl_library);
69 AddGLNativeLibrary(gles_library);
70 SetGLImplementation(kGLImplementationEGLGLES2);
71
72 InitializeStaticGLBindingsGL();
73 InitializeStaticGLBindingsEGL();
74
75 // These two functions take single precision float rather than double
76 // precision float parameters in GLES.
77 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
78 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
79 break;
80 }
81 case kGLImplementationOSMesaGL:
82 InitializeStaticGLBindingsOSMesaGL();
83 break;
84 case kGLImplementationMockGL: {
85 SetGLImplementation(kGLImplementationMockGL);
86 InitializeStaticGLBindingsGL();
87 break;
88 }
89 default:
90 NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android";
91 return false;
92 }
93
94 return true;
95 }
96
21 bool InitializeDynamicGLBindings(GLImplementation implementation, 97 bool InitializeDynamicGLBindings(GLImplementation implementation,
22 GLContext* context) { 98 GLContext* context) {
23 switch (implementation) { 99 switch (implementation) {
24 case kGLImplementationEGLGLES2: 100 case kGLImplementationEGLGLES2:
25 case kGLImplementationOSMesaGL: 101 case kGLImplementationOSMesaGL:
26 InitializeDynamicGLBindingsGL(context); 102 InitializeDynamicGLBindingsGL(context);
27 break; 103 break;
28 case kGLImplementationMockGL: 104 case kGLImplementationMockGL:
29 if (!context) { 105 if (!context) {
30 scoped_refptr<GLContextStubWithExtensions> mock_context( 106 scoped_refptr<GLContextStubWithExtensions> mock_context(
31 new GLContextStubWithExtensions()); 107 new GLContextStubWithExtensions());
32 mock_context->SetGLVersionString("opengl es 3.0"); 108 mock_context->SetGLVersionString("opengl es 3.0");
33 InitializeDynamicGLBindingsGL(mock_context.get()); 109 InitializeDynamicGLBindingsGL(mock_context.get());
34 } else { 110 } else
35 InitializeDynamicGLBindingsGL(context); 111 InitializeDynamicGLBindingsGL(context);
36 }
37 break; 112 break;
38 default: 113 default:
39 NOTREACHED() << "InitializeDynamicGLBindings on Android"; 114 NOTREACHED() << "InitializeDynamicGLBindings on Android";
40 return false; 115 return false;
41 } 116 }
42 117
43 return true; 118 return true;
44 } 119 }
45 120
121 void InitializeDebugGLBindings() {
122 InitializeDebugGLBindingsEGL();
123 InitializeDebugGLBindingsGL();
124 InitializeDebugGLBindingsOSMESA();
125 }
126
127 void ClearGLBindings() {
128 ClearGLBindingsEGL();
129 ClearGLBindingsGL();
130 ClearGLBindingsOSMESA();
131 SetGLImplementation(kGLImplementationNone);
132
133 UnloadGLNativeLibraries();
134 }
135
46 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 136 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
47 switch (GetGLImplementation()) { 137 switch (GetGLImplementation()) {
48 case kGLImplementationEGLGLES2: 138 case kGLImplementationEGLGLES2:
49 return GetGLWindowSystemBindingInfoEGL(info); 139 return GetGLWindowSystemBindingInfoEGL(info);
50 default: 140 default:
51 return false; 141 return false;
52 } 142 }
53 return false; 143 return false;
54 } 144 }
55 145
56 } // namespace gl 146 } // namespace gl
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