| Index: trunk/src/gpu/command_buffer/service/texture_definition.cc
|
| ===================================================================
|
| --- trunk/src/gpu/command_buffer/service/texture_definition.cc (revision 258964)
|
| +++ trunk/src/gpu/command_buffer/service/texture_definition.cc (working copy)
|
| @@ -278,8 +278,12 @@
|
|
|
| void NativeImageBuffer::DidWrite(gfx::GLImage* client) {
|
| base::AutoLock lock(lock_);
|
| - // Sharing semantics require the client to flush in order to make changes
|
| - // visible to other clients.
|
| + // TODO(sievers): crbug.com/352419
|
| + // This is super-risky. We need to somehow find out about when the current
|
| + // context gets flushed, so that we will only ever wait on the write fence
|
| + // (esp. from another context) if it was flushed and is guaranteed to clear.
|
| + // On the other hand, proactively flushing here is not feasible in terms
|
| + // of perf when there are multiple draw calls per frame.
|
| write_fence_.reset(gfx::GLFence::CreateWithoutFlush());
|
| write_client_ = client;
|
| for (std::list<ClientInfo>::iterator it = client_infos_.begin();
|
|
|