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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_definition.h" | 5 #include "gpu/command_buffer/service/texture_definition.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/texture_manager.h" | 7 #include "gpu/command_buffer/service/texture_manager.h" |
8 #include "ui/gl/gl_image.h" | 8 #include "ui/gl/gl_image.h" |
9 #include "ui/gl/gl_implementation.h" | 9 #include "ui/gl/gl_implementation.h" |
10 #include "ui/gl/scoped_binders.h" | 10 #include "ui/gl/scoped_binders.h" |
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271 if (it->client == client) { | 271 if (it->client == client) { |
272 it->read_fence = make_linked_ptr(gfx::GLFence::Create()); | 272 it->read_fence = make_linked_ptr(gfx::GLFence::Create()); |
273 return; | 273 return; |
274 } | 274 } |
275 } | 275 } |
276 NOTREACHED(); | 276 NOTREACHED(); |
277 } | 277 } |
278 | 278 |
279 void NativeImageBuffer::DidWrite(gfx::GLImage* client) { | 279 void NativeImageBuffer::DidWrite(gfx::GLImage* client) { |
280 base::AutoLock lock(lock_); | 280 base::AutoLock lock(lock_); |
281 // Sharing semantics require the client to flush in order to make changes | 281 // TODO(sievers): crbug.com/352419 |
282 // visible to other clients. | 282 // This is super-risky. We need to somehow find out about when the current |
| 283 // context gets flushed, so that we will only ever wait on the write fence |
| 284 // (esp. from another context) if it was flushed and is guaranteed to clear. |
| 285 // On the other hand, proactively flushing here is not feasible in terms |
| 286 // of perf when there are multiple draw calls per frame. |
283 write_fence_.reset(gfx::GLFence::CreateWithoutFlush()); | 287 write_fence_.reset(gfx::GLFence::CreateWithoutFlush()); |
284 write_client_ = client; | 288 write_client_ = client; |
285 for (std::list<ClientInfo>::iterator it = client_infos_.begin(); | 289 for (std::list<ClientInfo>::iterator it = client_infos_.begin(); |
286 it != client_infos_.end(); | 290 it != client_infos_.end(); |
287 it++) { | 291 it++) { |
288 it->needs_wait_before_read = true; | 292 it->needs_wait_before_read = true; |
289 } | 293 } |
290 } | 294 } |
291 | 295 |
292 TextureDefinition::LevelInfo::LevelInfo(GLenum target, | 296 TextureDefinition::LevelInfo::LevelInfo(GLenum target, |
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431 | 435 |
432 // All structural changes should have orphaned the texture. | 436 // All structural changes should have orphaned the texture. |
433 if (image_buffer_ && !texture->GetLevelImage(texture->target(), 0)) | 437 if (image_buffer_ && !texture->GetLevelImage(texture->target(), 0)) |
434 return false; | 438 return false; |
435 | 439 |
436 return true; | 440 return true; |
437 } | 441 } |
438 | 442 |
439 } // namespace gles2 | 443 } // namespace gles2 |
440 } // namespace gpu | 444 } // namespace gpu |
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