| Index: src/debug/debug.h
|
| diff --git a/src/debug/debug.h b/src/debug/debug.h
|
| index eb2708c32f36ee802463e529b07fb57b2d171b54..8901146383591f02ecd55a70b65e0a25d0bb3183 100644
|
| --- a/src/debug/debug.h
|
| +++ b/src/debug/debug.h
|
| @@ -20,6 +20,7 @@
|
| #include "src/runtime/runtime.h"
|
| #include "src/string-stream.h"
|
| #include "src/v8threads.h"
|
| +#include "src/wasm/wasm-debug.h"
|
|
|
| #include "include/v8-debug.h"
|
|
|
| @@ -68,8 +69,7 @@ class BreakLocation {
|
| // the address.
|
| static BreakLocation FromCodeOffset(Handle<DebugInfo> debug_info, int offset);
|
|
|
| - static BreakLocation FromFrame(Handle<DebugInfo> debug_info,
|
| - JavaScriptFrame* frame);
|
| + static BreakLocation FromFrame(StandardFrame* frame);
|
|
|
| static void AllForStatementPosition(Handle<DebugInfo> debug_info,
|
| int statement_position,
|
| @@ -203,6 +203,24 @@ class BreakLocation {
|
| DISALLOW_COPY_AND_ASSIGN(BytecodeArrayIterator);
|
| };
|
|
|
| + class WasmBytecodeIterator : public Iterator {
|
| + public:
|
| + WasmBytecodeIterator(Handle<DebugInfo> debug_info, BreakLocatorType type);
|
| + ~WasmBytecodeIterator() override {}
|
| +
|
| + BreakLocation GetBreakLocation() override;
|
| + bool Done() const override { return wasm_insn_iterator.Done(); }
|
| + void Next() override;
|
| + int code_offset() override { return position_; }
|
| +
|
| + private:
|
| + wasm::WasmInstructionIterator wasm_insn_iterator;
|
| + BreakLocatorType break_locator_type_;
|
| + Handle<wasm::WasmDebugInfo> wasm_debug_info;
|
| + int func_index;
|
| + DISALLOW_COPY_AND_ASSIGN(WasmBytecodeIterator);
|
| + };
|
| +
|
| static Iterator* GetIterator(Handle<DebugInfo> debug_info,
|
| BreakLocatorType type = ALL_BREAK_LOCATIONS);
|
|
|
| @@ -435,8 +453,8 @@ class Debug {
|
|
|
| // Internal logic
|
| bool Load();
|
| - void Break(JavaScriptFrame* frame);
|
| - void SetAfterBreakTarget(JavaScriptFrame* frame);
|
| + void Break(StandardFrame* frame);
|
| + void SetAfterBreakTarget(StandardFrame* frame);
|
|
|
| // Scripts handling.
|
| Handle<FixedArray> GetLoadedScripts();
|
|
|