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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_DEBUG_DEBUG_H_ | 5 #ifndef V8_DEBUG_DEBUG_H_ |
6 #define V8_DEBUG_DEBUG_H_ | 6 #define V8_DEBUG_DEBUG_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/arguments.h" | 9 #include "src/arguments.h" |
10 #include "src/assembler.h" | 10 #include "src/assembler.h" |
11 #include "src/base/atomicops.h" | 11 #include "src/base/atomicops.h" |
12 #include "src/base/hashmap.h" | 12 #include "src/base/hashmap.h" |
13 #include "src/base/platform/platform.h" | 13 #include "src/base/platform/platform.h" |
14 #include "src/debug/liveedit.h" | 14 #include "src/debug/liveedit.h" |
15 #include "src/execution.h" | 15 #include "src/execution.h" |
16 #include "src/factory.h" | 16 #include "src/factory.h" |
17 #include "src/flags.h" | 17 #include "src/flags.h" |
18 #include "src/frames.h" | 18 #include "src/frames.h" |
19 #include "src/interpreter/source-position-table.h" | 19 #include "src/interpreter/source-position-table.h" |
20 #include "src/runtime/runtime.h" | 20 #include "src/runtime/runtime.h" |
21 #include "src/string-stream.h" | 21 #include "src/string-stream.h" |
22 #include "src/v8threads.h" | 22 #include "src/v8threads.h" |
| 23 #include "src/wasm/wasm-debug.h" |
23 | 24 |
24 #include "include/v8-debug.h" | 25 #include "include/v8-debug.h" |
25 | 26 |
26 namespace v8 { | 27 namespace v8 { |
27 namespace internal { | 28 namespace internal { |
28 | 29 |
29 | 30 |
30 // Forward declarations. | 31 // Forward declarations. |
31 class DebugScope; | 32 class DebugScope; |
32 | 33 |
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61 BREAK_POSITION_ALIGNED = 1 | 62 BREAK_POSITION_ALIGNED = 1 |
62 }; | 63 }; |
63 | 64 |
64 | 65 |
65 class BreakLocation { | 66 class BreakLocation { |
66 public: | 67 public: |
67 // Find the break point at the supplied address, or the closest one before | 68 // Find the break point at the supplied address, or the closest one before |
68 // the address. | 69 // the address. |
69 static BreakLocation FromCodeOffset(Handle<DebugInfo> debug_info, int offset); | 70 static BreakLocation FromCodeOffset(Handle<DebugInfo> debug_info, int offset); |
70 | 71 |
71 static BreakLocation FromFrame(Handle<DebugInfo> debug_info, | 72 static BreakLocation FromFrame(StandardFrame* frame); |
72 JavaScriptFrame* frame); | |
73 | 73 |
74 static void AllForStatementPosition(Handle<DebugInfo> debug_info, | 74 static void AllForStatementPosition(Handle<DebugInfo> debug_info, |
75 int statement_position, | 75 int statement_position, |
76 List<BreakLocation>* result_out); | 76 List<BreakLocation>* result_out); |
77 | 77 |
78 static BreakLocation FromPosition(Handle<DebugInfo> debug_info, int position, | 78 static BreakLocation FromPosition(Handle<DebugInfo> debug_info, int position, |
79 BreakPositionAlignment alignment); | 79 BreakPositionAlignment alignment); |
80 | 80 |
81 bool IsDebugBreak() const; | 81 bool IsDebugBreak() const; |
82 | 82 |
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196 | 196 |
197 private: | 197 private: |
198 DebugBreakType GetDebugBreakType(); | 198 DebugBreakType GetDebugBreakType(); |
199 | 199 |
200 interpreter::SourcePositionTableIterator source_position_iterator_; | 200 interpreter::SourcePositionTableIterator source_position_iterator_; |
201 BreakLocatorType break_locator_type_; | 201 BreakLocatorType break_locator_type_; |
202 int start_position_; | 202 int start_position_; |
203 DISALLOW_COPY_AND_ASSIGN(BytecodeArrayIterator); | 203 DISALLOW_COPY_AND_ASSIGN(BytecodeArrayIterator); |
204 }; | 204 }; |
205 | 205 |
| 206 class WasmBytecodeIterator : public Iterator { |
| 207 public: |
| 208 WasmBytecodeIterator(Handle<DebugInfo> debug_info, BreakLocatorType type); |
| 209 ~WasmBytecodeIterator() override {} |
| 210 |
| 211 BreakLocation GetBreakLocation() override; |
| 212 bool Done() const override { return wasm_insn_iterator.Done(); } |
| 213 void Next() override; |
| 214 int code_offset() override { return position_; } |
| 215 |
| 216 private: |
| 217 wasm::WasmInstructionIterator wasm_insn_iterator; |
| 218 BreakLocatorType break_locator_type_; |
| 219 Handle<wasm::WasmDebugInfo> wasm_debug_info; |
| 220 int func_index; |
| 221 DISALLOW_COPY_AND_ASSIGN(WasmBytecodeIterator); |
| 222 }; |
| 223 |
206 static Iterator* GetIterator(Handle<DebugInfo> debug_info, | 224 static Iterator* GetIterator(Handle<DebugInfo> debug_info, |
207 BreakLocatorType type = ALL_BREAK_LOCATIONS); | 225 BreakLocatorType type = ALL_BREAK_LOCATIONS); |
208 | 226 |
209 private: | 227 private: |
210 friend class Debug; | 228 friend class Debug; |
211 | 229 |
212 static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info, int offset); | 230 static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info, int offset); |
213 | 231 |
214 void SetDebugBreak(); | 232 void SetDebugBreak(); |
215 void ClearDebugBreak(); | 233 void ClearDebugBreak(); |
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428 void EnqueueCommandMessage(Vector<const uint16_t> command, | 446 void EnqueueCommandMessage(Vector<const uint16_t> command, |
429 v8::Debug::ClientData* client_data = NULL); | 447 v8::Debug::ClientData* client_data = NULL); |
430 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun, | 448 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<Object> fun, |
431 Handle<Object> data); | 449 Handle<Object> data); |
432 Handle<Context> GetDebugContext(); | 450 Handle<Context> GetDebugContext(); |
433 void HandleDebugBreak(); | 451 void HandleDebugBreak(); |
434 void ProcessDebugMessages(bool debug_command_only); | 452 void ProcessDebugMessages(bool debug_command_only); |
435 | 453 |
436 // Internal logic | 454 // Internal logic |
437 bool Load(); | 455 bool Load(); |
438 void Break(JavaScriptFrame* frame); | 456 void Break(StandardFrame* frame); |
439 void SetAfterBreakTarget(JavaScriptFrame* frame); | 457 void SetAfterBreakTarget(StandardFrame* frame); |
440 | 458 |
441 // Scripts handling. | 459 // Scripts handling. |
442 Handle<FixedArray> GetLoadedScripts(); | 460 Handle<FixedArray> GetLoadedScripts(); |
443 | 461 |
444 // Break point handling. | 462 // Break point handling. |
445 bool SetBreakPoint(Handle<JSFunction> function, | 463 bool SetBreakPoint(Handle<JSFunction> function, |
446 Handle<Object> break_point_object, | 464 Handle<Object> break_point_object, |
447 int* source_position); | 465 int* source_position); |
448 bool SetBreakPointForScript(Handle<Script> script, | 466 bool SetBreakPointForScript(Handle<Script> script, |
449 Handle<Object> break_point_object, | 467 Handle<Object> break_point_object, |
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812 Handle<Code> code); | 830 Handle<Code> code); |
813 static bool DebugBreakSlotIsPatched(Address pc); | 831 static bool DebugBreakSlotIsPatched(Address pc); |
814 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); | 832 static void ClearDebugBreakSlot(Isolate* isolate, Address pc); |
815 }; | 833 }; |
816 | 834 |
817 | 835 |
818 } // namespace internal | 836 } // namespace internal |
819 } // namespace v8 | 837 } // namespace v8 |
820 | 838 |
821 #endif // V8_DEBUG_DEBUG_H_ | 839 #endif // V8_DEBUG_DEBUG_H_ |
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