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Unified Diff: ash/test/test_session_state_animator.h

Issue 2095193002: clang-format all of //ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: ash/test/test_session_state_animator.h
diff --git a/ash/test/test_session_state_animator.h b/ash/test/test_session_state_animator.h
index 83ce1017c756f901ba8088b3519f385e86d97ab2..566af40e163cc746b9871216c39340730dbe9290 100644
--- a/ash/test/test_session_state_animator.h
+++ b/ash/test/test_session_state_animator.h
@@ -29,9 +29,7 @@ class TestSessionStateAnimator : public SessionStateAnimator {
TestSessionStateAnimator();
~TestSessionStateAnimator() override;
- int last_animation_epoch() {
- return last_animation_epoch_;
- }
+ int last_animation_epoch() { return last_animation_epoch_; }
// Resets the current animation epoch back to 0 and aborts all currently
// active animations.
@@ -85,14 +83,13 @@ class TestSessionStateAnimator : public SessionStateAnimator {
// Data structure to track the currently active animations and their
// callbacks.
struct ActiveAnimation {
- ActiveAnimation(
- int animation_epoch,
- base::TimeDelta duration,
- SessionStateAnimator::Container container,
- AnimationType type,
- AnimationSpeed speed,
- base::Closure success_callback,
- base::Closure failed_callback);
+ ActiveAnimation(int animation_epoch,
+ base::TimeDelta duration,
+ SessionStateAnimator::Container container,
+ AnimationType type,
+ AnimationSpeed speed,
+ base::Closure success_callback,
+ base::Closure failed_callback);
ActiveAnimation(const ActiveAnimation& other);
virtual ~ActiveAnimation();
@@ -124,11 +121,10 @@ class TestSessionStateAnimator : public SessionStateAnimator {
// Starts an animation in the |animation_sequence| for each container
// specified by |container_mask| with the given |type| and |speed|.
- virtual void StartAnimationInSequence(
- int container_mask,
- AnimationType type,
- AnimationSpeed speed,
- AnimationSequence* animation_sequence);
+ virtual void StartAnimationInSequence(int container_mask,
+ AnimationType type,
+ AnimationSpeed speed,
+ AnimationSequence* animation_sequence);
// Adds a single animation to the currently active animations. If an
// animation is already active for the given |container| then it will be
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