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Side by Side Diff: ash/test/test_session_state_animator.h

Issue 2095193002: clang-format all of //ash (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ 5 #ifndef ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ 6 #define ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <map> 10 #include <map>
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22 // animations. 22 // animations.
23 // NOTE: The TestSessionStateAnimator limits each 23 // NOTE: The TestSessionStateAnimator limits each
24 // SessionStateAnimator::Container to a single active animation at any one time. 24 // SessionStateAnimator::Container to a single active animation at any one time.
25 // If a new animation is started on a container the existing one will be 25 // If a new animation is started on a container the existing one will be
26 // aborted. 26 // aborted.
27 class TestSessionStateAnimator : public SessionStateAnimator { 27 class TestSessionStateAnimator : public SessionStateAnimator {
28 public: 28 public:
29 TestSessionStateAnimator(); 29 TestSessionStateAnimator();
30 ~TestSessionStateAnimator() override; 30 ~TestSessionStateAnimator() override;
31 31
32 int last_animation_epoch() { 32 int last_animation_epoch() { return last_animation_epoch_; }
33 return last_animation_epoch_;
34 }
35 33
36 // Resets the current animation epoch back to 0 and aborts all currently 34 // Resets the current animation epoch back to 0 and aborts all currently
37 // active animations. 35 // active animations.
38 void ResetAnimationEpoch(); 36 void ResetAnimationEpoch();
39 37
40 // Advances all contained animations by the specified |duration|. Any 38 // Advances all contained animations by the specified |duration|. Any
41 // animations that will have completed after |duration| will have its 39 // animations that will have completed after |duration| will have its
42 // callback called. 40 // callback called.
43 void Advance(const base::TimeDelta& duration); 41 void Advance(const base::TimeDelta& duration);
44 42
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78 void ShowBackground() override; 76 void ShowBackground() override;
79 void HideBackground() override; 77 void HideBackground() override;
80 78
81 private: 79 private:
82 class AnimationSequence; 80 class AnimationSequence;
83 friend class AnimationSequence; 81 friend class AnimationSequence;
84 82
85 // Data structure to track the currently active animations and their 83 // Data structure to track the currently active animations and their
86 // callbacks. 84 // callbacks.
87 struct ActiveAnimation { 85 struct ActiveAnimation {
88 ActiveAnimation( 86 ActiveAnimation(int animation_epoch,
89 int animation_epoch, 87 base::TimeDelta duration,
90 base::TimeDelta duration, 88 SessionStateAnimator::Container container,
91 SessionStateAnimator::Container container, 89 AnimationType type,
92 AnimationType type, 90 AnimationSpeed speed,
93 AnimationSpeed speed, 91 base::Closure success_callback,
94 base::Closure success_callback, 92 base::Closure failed_callback);
95 base::Closure failed_callback);
96 ActiveAnimation(const ActiveAnimation& other); 93 ActiveAnimation(const ActiveAnimation& other);
97 virtual ~ActiveAnimation(); 94 virtual ~ActiveAnimation();
98 95
99 // The time epoch that this animation was scheduled. 96 // The time epoch that this animation was scheduled.
100 int animation_epoch; 97 int animation_epoch;
101 98
102 // The time remaining for this animation. 99 // The time remaining for this animation.
103 base::TimeDelta remaining_duration; 100 base::TimeDelta remaining_duration;
104 101
105 // The container which is being animated. 102 // The container which is being animated.
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117 // The callback to be invoked upon an unsuccessful completion. 114 // The callback to be invoked upon an unsuccessful completion.
118 base::Closure failed_callback; 115 base::Closure failed_callback;
119 }; 116 };
120 117
121 typedef std::vector<ActiveAnimation> AnimationList; 118 typedef std::vector<ActiveAnimation> AnimationList;
122 typedef std::map<SessionStateAnimator::Container, AnimationList> 119 typedef std::map<SessionStateAnimator::Container, AnimationList>
123 ActiveAnimationsMap; 120 ActiveAnimationsMap;
124 121
125 // Starts an animation in the |animation_sequence| for each container 122 // Starts an animation in the |animation_sequence| for each container
126 // specified by |container_mask| with the given |type| and |speed|. 123 // specified by |container_mask| with the given |type| and |speed|.
127 virtual void StartAnimationInSequence( 124 virtual void StartAnimationInSequence(int container_mask,
128 int container_mask, 125 AnimationType type,
129 AnimationType type, 126 AnimationSpeed speed,
130 AnimationSpeed speed, 127 AnimationSequence* animation_sequence);
131 AnimationSequence* animation_sequence);
132 128
133 // Adds a single animation to the currently active animations. If an 129 // Adds a single animation to the currently active animations. If an
134 // animation is already active for the given |container| then it will be 130 // animation is already active for the given |container| then it will be
135 // replaced by the new one. The existing animation will be aborted by calling 131 // replaced by the new one. The existing animation will be aborted by calling
136 // OnAnimationAborted. 132 // OnAnimationAborted.
137 void AddAnimation(SessionStateAnimator::Container container, 133 void AddAnimation(SessionStateAnimator::Container container,
138 AnimationType type, 134 AnimationType type,
139 AnimationSpeed speed, 135 AnimationSpeed speed,
140 base::Closure success_callback, 136 base::Closure success_callback,
141 base::Closure failed_callback); 137 base::Closure failed_callback);
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158 // Tracks whether the background is hidden or not. 154 // Tracks whether the background is hidden or not.
159 bool is_background_hidden_; 155 bool is_background_hidden_;
160 156
161 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator); 157 DISALLOW_COPY_AND_ASSIGN(TestSessionStateAnimator);
162 }; 158 };
163 159
164 } // namespace test 160 } // namespace test
165 } // namespace ash 161 } // namespace ash
166 162
167 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_ 163 #endif // ASH_TEST_TEST_SESSION_STATE_ANIMATOR_H_
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