| Index: ui/gl/gl_implementation_x11.cc
|
| diff --git a/ui/gl/gl_implementation_x11.cc b/ui/gl/gl_implementation_x11.cc
|
| index 776bb2d45a0ce419f674ac25b7f7efeb076f045c..de19d7167a2d74a2695fd53dea3d344c92a7cbbb 100644
|
| --- a/ui/gl/gl_implementation_x11.cc
|
| +++ b/ui/gl/gl_implementation_x11.cc
|
| @@ -2,50 +2,16 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include <vector>
|
| +#include "ui/gl/gl_implementation.h"
|
|
|
| -#include "base/command_line.h"
|
| -#include "base/logging.h"
|
| -#include "base/path_service.h"
|
| -#include "base/threading/thread_restrictions.h"
|
| -#include "build/build_config.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context_stub_with_extensions.h"
|
| #include "ui/gl/gl_egl_api_implementation.h"
|
| #include "ui/gl/gl_gl_api_implementation.h"
|
| #include "ui/gl/gl_glx_api_implementation.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/gl_implementation_osmesa.h"
|
| #include "ui/gl/gl_osmesa_api_implementation.h"
|
| -#include "ui/gl/gl_switches.h"
|
|
|
| namespace gl {
|
| -namespace {
|
| -
|
| -// TODO(piman): it should be Desktop GL marshalling from double to float. Today
|
| -// on native GLES, we do float->double->float.
|
| -void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| - glClearDepthf(static_cast<GLclampf>(depth));
|
| -}
|
| -
|
| -void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| - GLclampd z_far) {
|
| - glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| -}
|
| -
|
| -#if defined(OS_OPENBSD)
|
| -const char kGLLibraryName[] = "libGL.so";
|
| -#else
|
| -const char kGLLibraryName[] = "libGL.so.1";
|
| -#endif
|
| -
|
| -const char kGLESv2LibraryName[] = "libGLESv2.so.2";
|
| -const char kEGLLibraryName[] = "libEGL.so.1";
|
| -
|
| -const char kGLESv2ANGLELibraryName[] = "libGLESv2.so";
|
| -const char kEGLANGLELibraryName[] = "libEGL.so";
|
| -
|
| -} // namespace
|
|
|
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| impls->push_back(kGLImplementationDesktopGL);
|
| @@ -53,123 +19,11 @@ void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| impls->push_back(kGLImplementationOSMesaGL);
|
| }
|
|
|
| -bool InitializeStaticGLBindings(GLImplementation implementation) {
|
| - // Prevent reinitialization with a different implementation. Once the gpu
|
| - // unit tests have initialized with kGLImplementationMock, we don't want to
|
| - // later switch to another GL implementation.
|
| - DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
|
| -
|
| - // Allow the main thread or another to initialize these bindings
|
| - // after instituting restrictions on I/O. Going forward they will
|
| - // likely be used in the browser process on most platforms. The
|
| - // one-time initialization cost is small, between 2 and 5 ms.
|
| - base::ThreadRestrictions::ScopedAllowIO allow_io;
|
| -
|
| - switch (implementation) {
|
| - case kGLImplementationOSMesaGL:
|
| - return InitializeStaticGLBindingsOSMesaGL();
|
| - case kGLImplementationDesktopGL: {
|
| - base::NativeLibrary library = NULL;
|
| - const base::CommandLine* command_line =
|
| - base::CommandLine::ForCurrentProcess();
|
| -
|
| - if (command_line->HasSwitch(switches::kTestGLLib))
|
| - library = LoadLibraryAndPrintError(
|
| - command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
|
| -
|
| - if (!library) {
|
| - library = LoadLibraryAndPrintError(kGLLibraryName);
|
| - }
|
| -
|
| - if (!library)
|
| - return false;
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - library, "glXGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - LOG(ERROR) << "glxGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(library);
|
| - SetGLImplementation(kGLImplementationDesktopGL);
|
| -
|
| - InitializeStaticGLBindingsGL();
|
| - InitializeStaticGLBindingsGLX();
|
| - break;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - base::FilePath glesv2_path(kGLESv2LibraryName);
|
| - base::FilePath egl_path(kEGLLibraryName);
|
| -
|
| - const base::CommandLine* command_line =
|
| - base::CommandLine::ForCurrentProcess();
|
| - if (command_line->GetSwitchValueASCII(switches::kUseGL) ==
|
| - kGLImplementationANGLEName) {
|
| - base::FilePath module_path;
|
| - if (!PathService::Get(base::DIR_MODULE, &module_path))
|
| - return false;
|
| -
|
| - glesv2_path = module_path.Append(kGLESv2ANGLELibraryName);
|
| - egl_path = module_path.Append(kEGLANGLELibraryName);
|
| - }
|
| -
|
| - base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path);
|
| - if (!gles_library)
|
| - return false;
|
| - base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path);
|
| - if (!egl_library) {
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - egl_library, "eglGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - LOG(ERROR) << "eglGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(egl_library);
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(egl_library);
|
| - AddGLNativeLibrary(gles_library);
|
| - SetGLImplementation(kGLImplementationEGLGLES2);
|
| -
|
| - InitializeStaticGLBindingsGL();
|
| - InitializeStaticGLBindingsEGL();
|
| -
|
| - // These two functions take single precision float rather than double
|
| - // precision float parameters in GLES.
|
| - ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| - ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| - break;
|
| - }
|
| - case kGLImplementationMockGL: {
|
| - SetGLImplementation(kGLImplementationMockGL);
|
| - InitializeStaticGLBindingsGL();
|
| - break;
|
| - }
|
| - default:
|
| - return false;
|
| - }
|
| -
|
| -
|
| - return true;
|
| -}
|
| -
|
| bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| GLContext* context) {
|
| switch (implementation) {
|
| case kGLImplementationOSMesaGL:
|
| - case kGLImplementationDesktopGL:
|
| + case kGLImplementationDesktopGL:
|
| case kGLImplementationEGLGLES2:
|
| InitializeDynamicGLBindingsGL(context);
|
| break;
|
| @@ -179,8 +33,9 @@ bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| new GLContextStubWithExtensions());
|
| mock_context->SetGLVersionString("3.0");
|
| InitializeDynamicGLBindingsGL(mock_context.get());
|
| - } else
|
| + } else {
|
| InitializeDynamicGLBindingsGL(context);
|
| + }
|
| break;
|
| default:
|
| return false;
|
| @@ -189,23 +44,6 @@ bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| return true;
|
| }
|
|
|
| -void InitializeDebugGLBindings() {
|
| - InitializeDebugGLBindingsEGL();
|
| - InitializeDebugGLBindingsGL();
|
| - InitializeDebugGLBindingsGLX();
|
| - InitializeDebugGLBindingsOSMESA();
|
| -}
|
| -
|
| -void ClearGLBindings() {
|
| - ClearGLBindingsEGL();
|
| - ClearGLBindingsGL();
|
| - ClearGLBindingsGLX();
|
| - ClearGLBindingsOSMESA();
|
| - SetGLImplementation(kGLImplementationNone);
|
| -
|
| - UnloadGLNativeLibraries();
|
| -}
|
| -
|
| bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
|
| switch (GetGLImplementation()) {
|
| case kGLImplementationDesktopGL:
|
|
|