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Issue 2094513002: Move static GL binding initialization to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix for comment. Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <vector> 5 #include "ui/gl/gl_implementation.h"
6 6
7 #include "base/command_line.h"
8 #include "base/logging.h"
9 #include "base/path_service.h"
10 #include "base/threading/thread_restrictions.h"
11 #include "build/build_config.h"
12 #include "ui/gl/gl_bindings.h"
13 #include "ui/gl/gl_context_stub_with_extensions.h" 7 #include "ui/gl/gl_context_stub_with_extensions.h"
14 #include "ui/gl/gl_egl_api_implementation.h" 8 #include "ui/gl/gl_egl_api_implementation.h"
15 #include "ui/gl/gl_gl_api_implementation.h" 9 #include "ui/gl/gl_gl_api_implementation.h"
16 #include "ui/gl/gl_glx_api_implementation.h" 10 #include "ui/gl/gl_glx_api_implementation.h"
17 #include "ui/gl/gl_implementation.h"
18 #include "ui/gl/gl_implementation_osmesa.h" 11 #include "ui/gl/gl_implementation_osmesa.h"
19 #include "ui/gl/gl_osmesa_api_implementation.h" 12 #include "ui/gl/gl_osmesa_api_implementation.h"
20 #include "ui/gl/gl_switches.h"
21 13
22 namespace gl { 14 namespace gl {
23 namespace {
24
25 // TODO(piman): it should be Desktop GL marshalling from double to float. Today
26 // on native GLES, we do float->double->float.
27 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
28 glClearDepthf(static_cast<GLclampf>(depth));
29 }
30
31 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
32 GLclampd z_far) {
33 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
34 }
35
36 #if defined(OS_OPENBSD)
37 const char kGLLibraryName[] = "libGL.so";
38 #else
39 const char kGLLibraryName[] = "libGL.so.1";
40 #endif
41
42 const char kGLESv2LibraryName[] = "libGLESv2.so.2";
43 const char kEGLLibraryName[] = "libEGL.so.1";
44
45 const char kGLESv2ANGLELibraryName[] = "libGLESv2.so";
46 const char kEGLANGLELibraryName[] = "libEGL.so";
47
48 } // namespace
49 15
50 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) { 16 void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
51 impls->push_back(kGLImplementationDesktopGL); 17 impls->push_back(kGLImplementationDesktopGL);
52 impls->push_back(kGLImplementationEGLGLES2); 18 impls->push_back(kGLImplementationEGLGLES2);
53 impls->push_back(kGLImplementationOSMesaGL); 19 impls->push_back(kGLImplementationOSMesaGL);
54 } 20 }
55 21
56 bool InitializeStaticGLBindings(GLImplementation implementation) {
57 // Prevent reinitialization with a different implementation. Once the gpu
58 // unit tests have initialized with kGLImplementationMock, we don't want to
59 // later switch to another GL implementation.
60 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
61
62 // Allow the main thread or another to initialize these bindings
63 // after instituting restrictions on I/O. Going forward they will
64 // likely be used in the browser process on most platforms. The
65 // one-time initialization cost is small, between 2 and 5 ms.
66 base::ThreadRestrictions::ScopedAllowIO allow_io;
67
68 switch (implementation) {
69 case kGLImplementationOSMesaGL:
70 return InitializeStaticGLBindingsOSMesaGL();
71 case kGLImplementationDesktopGL: {
72 base::NativeLibrary library = NULL;
73 const base::CommandLine* command_line =
74 base::CommandLine::ForCurrentProcess();
75
76 if (command_line->HasSwitch(switches::kTestGLLib))
77 library = LoadLibraryAndPrintError(
78 command_line->GetSwitchValueASCII(switches::kTestGLLib).c_str());
79
80 if (!library) {
81 library = LoadLibraryAndPrintError(kGLLibraryName);
82 }
83
84 if (!library)
85 return false;
86
87 GLGetProcAddressProc get_proc_address =
88 reinterpret_cast<GLGetProcAddressProc>(
89 base::GetFunctionPointerFromNativeLibrary(
90 library, "glXGetProcAddress"));
91 if (!get_proc_address) {
92 LOG(ERROR) << "glxGetProcAddress not found.";
93 base::UnloadNativeLibrary(library);
94 return false;
95 }
96
97 SetGLGetProcAddressProc(get_proc_address);
98 AddGLNativeLibrary(library);
99 SetGLImplementation(kGLImplementationDesktopGL);
100
101 InitializeStaticGLBindingsGL();
102 InitializeStaticGLBindingsGLX();
103 break;
104 }
105 case kGLImplementationEGLGLES2: {
106 base::FilePath glesv2_path(kGLESv2LibraryName);
107 base::FilePath egl_path(kEGLLibraryName);
108
109 const base::CommandLine* command_line =
110 base::CommandLine::ForCurrentProcess();
111 if (command_line->GetSwitchValueASCII(switches::kUseGL) ==
112 kGLImplementationANGLEName) {
113 base::FilePath module_path;
114 if (!PathService::Get(base::DIR_MODULE, &module_path))
115 return false;
116
117 glesv2_path = module_path.Append(kGLESv2ANGLELibraryName);
118 egl_path = module_path.Append(kEGLANGLELibraryName);
119 }
120
121 base::NativeLibrary gles_library = LoadLibraryAndPrintError(glesv2_path);
122 if (!gles_library)
123 return false;
124 base::NativeLibrary egl_library = LoadLibraryAndPrintError(egl_path);
125 if (!egl_library) {
126 base::UnloadNativeLibrary(gles_library);
127 return false;
128 }
129
130 GLGetProcAddressProc get_proc_address =
131 reinterpret_cast<GLGetProcAddressProc>(
132 base::GetFunctionPointerFromNativeLibrary(
133 egl_library, "eglGetProcAddress"));
134 if (!get_proc_address) {
135 LOG(ERROR) << "eglGetProcAddress not found.";
136 base::UnloadNativeLibrary(egl_library);
137 base::UnloadNativeLibrary(gles_library);
138 return false;
139 }
140
141 SetGLGetProcAddressProc(get_proc_address);
142 AddGLNativeLibrary(egl_library);
143 AddGLNativeLibrary(gles_library);
144 SetGLImplementation(kGLImplementationEGLGLES2);
145
146 InitializeStaticGLBindingsGL();
147 InitializeStaticGLBindingsEGL();
148
149 // These two functions take single precision float rather than double
150 // precision float parameters in GLES.
151 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
152 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
153 break;
154 }
155 case kGLImplementationMockGL: {
156 SetGLImplementation(kGLImplementationMockGL);
157 InitializeStaticGLBindingsGL();
158 break;
159 }
160 default:
161 return false;
162 }
163
164
165 return true;
166 }
167
168 bool InitializeDynamicGLBindings(GLImplementation implementation, 22 bool InitializeDynamicGLBindings(GLImplementation implementation,
169 GLContext* context) { 23 GLContext* context) {
170 switch (implementation) { 24 switch (implementation) {
171 case kGLImplementationOSMesaGL: 25 case kGLImplementationOSMesaGL:
172 case kGLImplementationDesktopGL: 26 case kGLImplementationDesktopGL:
173 case kGLImplementationEGLGLES2: 27 case kGLImplementationEGLGLES2:
174 InitializeDynamicGLBindingsGL(context); 28 InitializeDynamicGLBindingsGL(context);
175 break; 29 break;
176 case kGLImplementationMockGL: 30 case kGLImplementationMockGL:
177 if (!context) { 31 if (!context) {
178 scoped_refptr<GLContextStubWithExtensions> mock_context( 32 scoped_refptr<GLContextStubWithExtensions> mock_context(
179 new GLContextStubWithExtensions()); 33 new GLContextStubWithExtensions());
180 mock_context->SetGLVersionString("3.0"); 34 mock_context->SetGLVersionString("3.0");
181 InitializeDynamicGLBindingsGL(mock_context.get()); 35 InitializeDynamicGLBindingsGL(mock_context.get());
182 } else 36 } else {
183 InitializeDynamicGLBindingsGL(context); 37 InitializeDynamicGLBindingsGL(context);
38 }
184 break; 39 break;
185 default: 40 default:
186 return false; 41 return false;
187 } 42 }
188 43
189 return true; 44 return true;
190 } 45 }
191 46
192 void InitializeDebugGLBindings() {
193 InitializeDebugGLBindingsEGL();
194 InitializeDebugGLBindingsGL();
195 InitializeDebugGLBindingsGLX();
196 InitializeDebugGLBindingsOSMESA();
197 }
198
199 void ClearGLBindings() {
200 ClearGLBindingsEGL();
201 ClearGLBindingsGL();
202 ClearGLBindingsGLX();
203 ClearGLBindingsOSMESA();
204 SetGLImplementation(kGLImplementationNone);
205
206 UnloadGLNativeLibraries();
207 }
208
209 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) { 47 bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
210 switch (GetGLImplementation()) { 48 switch (GetGLImplementation()) {
211 case kGLImplementationDesktopGL: 49 case kGLImplementationDesktopGL:
212 return GetGLWindowSystemBindingInfoGLX(info); 50 return GetGLWindowSystemBindingInfoGLX(info);
213 case kGLImplementationEGLGLES2: 51 case kGLImplementationEGLGLES2:
214 return GetGLWindowSystemBindingInfoEGL(info); 52 return GetGLWindowSystemBindingInfoEGL(info);
215 default: 53 default:
216 return false; 54 return false;
217 } 55 }
218 return false; 56 return false;
219 } 57 }
220 58
221 } // namespace gl 59 } // namespace gl
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