| Index: ui/gl/gl_implementation_android.cc
|
| diff --git a/ui/gl/gl_implementation_android.cc b/ui/gl/gl_implementation_android.cc
|
| index 60baaa2651b2771c524213ba4186f4c6b0280d35..0ca23f8a3f6ae2350af868facca874192c57f7a9 100644
|
| --- a/ui/gl/gl_implementation_android.cc
|
| +++ b/ui/gl/gl_implementation_android.cc
|
| @@ -2,98 +2,22 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "base/base_paths.h"
|
| -#include "base/command_line.h"
|
| -#include "base/files/file_path.h"
|
| +#include "ui/gl/gl_implementation.h"
|
| +
|
| #include "base/logging.h"
|
| -#include "base/native_library.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| #include "ui/gl/gl_context_stub_with_extensions.h"
|
| #include "ui/gl/gl_egl_api_implementation.h"
|
| #include "ui/gl/gl_gl_api_implementation.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/gl_implementation_osmesa.h"
|
| #include "ui/gl/gl_osmesa_api_implementation.h"
|
|
|
| namespace gl {
|
|
|
| -namespace {
|
| -
|
| -void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| - glClearDepthf(static_cast<GLclampf>(depth));
|
| -}
|
| -
|
| -void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| - GLclampd z_far) {
|
| - glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| void GetAllowedGLImplementations(std::vector<GLImplementation>* impls) {
|
| impls->push_back(kGLImplementationEGLGLES2);
|
| impls->push_back(kGLImplementationOSMesaGL);
|
| }
|
|
|
| -bool InitializeStaticGLBindings(GLImplementation implementation) {
|
| - // Prevent reinitialization with a different implementation. Once the gpu
|
| - // unit tests have initialized with kGLImplementationMock, we don't want to
|
| - // later switch to another GL implementation.
|
| - DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
|
| -
|
| - switch (implementation) {
|
| - case kGLImplementationEGLGLES2: {
|
| - base::NativeLibrary gles_library =
|
| - LoadLibraryAndPrintError("libGLESv2.so");
|
| - if (!gles_library)
|
| - return false;
|
| - base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so");
|
| - if (!egl_library) {
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| - GLGetProcAddressProc get_proc_address =
|
| - reinterpret_cast<GLGetProcAddressProc>(
|
| - base::GetFunctionPointerFromNativeLibrary(
|
| - egl_library, "eglGetProcAddress"));
|
| - if (!get_proc_address) {
|
| - LOG(ERROR) << "eglGetProcAddress not found.";
|
| - base::UnloadNativeLibrary(egl_library);
|
| - base::UnloadNativeLibrary(gles_library);
|
| - return false;
|
| - }
|
| -
|
| - SetGLGetProcAddressProc(get_proc_address);
|
| - AddGLNativeLibrary(egl_library);
|
| - AddGLNativeLibrary(gles_library);
|
| - SetGLImplementation(kGLImplementationEGLGLES2);
|
| -
|
| - InitializeStaticGLBindingsGL();
|
| - InitializeStaticGLBindingsEGL();
|
| -
|
| - // These two functions take single precision float rather than double
|
| - // precision float parameters in GLES.
|
| - ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| - ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| - break;
|
| - }
|
| - case kGLImplementationOSMesaGL:
|
| - InitializeStaticGLBindingsOSMesaGL();
|
| - break;
|
| - case kGLImplementationMockGL: {
|
| - SetGLImplementation(kGLImplementationMockGL);
|
| - InitializeStaticGLBindingsGL();
|
| - break;
|
| - }
|
| - default:
|
| - NOTIMPLEMENTED() << "InitializeStaticGLBindings on Android";
|
| - return false;
|
| - }
|
| -
|
| - return true;
|
| -}
|
| -
|
| bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| GLContext* context) {
|
| switch (implementation) {
|
| @@ -107,8 +31,9 @@ bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| new GLContextStubWithExtensions());
|
| mock_context->SetGLVersionString("opengl es 3.0");
|
| InitializeDynamicGLBindingsGL(mock_context.get());
|
| - } else
|
| + } else {
|
| InitializeDynamicGLBindingsGL(context);
|
| + }
|
| break;
|
| default:
|
| NOTREACHED() << "InitializeDynamicGLBindings on Android";
|
| @@ -118,21 +43,6 @@ bool InitializeDynamicGLBindings(GLImplementation implementation,
|
| return true;
|
| }
|
|
|
| -void InitializeDebugGLBindings() {
|
| - InitializeDebugGLBindingsEGL();
|
| - InitializeDebugGLBindingsGL();
|
| - InitializeDebugGLBindingsOSMESA();
|
| -}
|
| -
|
| -void ClearGLBindings() {
|
| - ClearGLBindingsEGL();
|
| - ClearGLBindingsGL();
|
| - ClearGLBindingsOSMESA();
|
| - SetGLImplementation(kGLImplementationNone);
|
| -
|
| - UnloadGLNativeLibraries();
|
| -}
|
| -
|
| bool GetGLWindowSystemBindingInfo(GLWindowSystemBindingInfo* info) {
|
| switch (GetGLImplementation()) {
|
| case kGLImplementationEGLGLES2:
|
|
|