| Index: ui/gl/init/gl_initializer_ozone.cc
|
| diff --git a/ui/gl/init/gl_initializer_ozone.cc b/ui/gl/init/gl_initializer_ozone.cc
|
| index acaaf82e3c2377e98d21a6087da4ddec05251865..de13fd6eb634b2040b79f8322ae3562f0ba264a4 100644
|
| --- a/ui/gl/init/gl_initializer_ozone.cc
|
| +++ b/ui/gl/init/gl_initializer_ozone.cc
|
| @@ -4,13 +4,54 @@
|
|
|
| #include "ui/gl/init/gl_initializer.h"
|
|
|
| +#include "base/bind.h"
|
| #include "base/logging.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +#include "ui/gl/gl_egl_api_implementation.h"
|
| +#include "ui/gl/gl_gl_api_implementation.h"
|
| +#include "ui/gl/gl_implementation_osmesa.h"
|
| +#include "ui/gl/gl_osmesa_api_implementation.h"
|
| #include "ui/gl/gl_surface_egl.h"
|
| +#include "ui/ozone/public/ozone_platform.h"
|
| +#include "ui/ozone/public/surface_factory_ozone.h"
|
|
|
| namespace gl {
|
| namespace init {
|
|
|
| +namespace {
|
| +
|
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
|
| + glClearDepthf(static_cast<GLclampf>(depth));
|
| +}
|
| +
|
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
|
| + GLclampd z_far) {
|
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
|
| +}
|
| +
|
| +bool InitializeStaticEGLInternal() {
|
| + auto surface_factory =
|
| + ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone();
|
| + if (!surface_factory->LoadEGLGLES2Bindings(
|
| + base::Bind(&AddGLNativeLibrary),
|
| + base::Bind(&SetGLGetProcAddressProc))) {
|
| + return false;
|
| + }
|
| +
|
| + SetGLImplementation(kGLImplementationEGLGLES2);
|
| + InitializeStaticGLBindingsGL();
|
| + InitializeStaticGLBindingsEGL();
|
| +
|
| + // These two functions take single precision float rather than double
|
| + // precision float parameters in GLES.
|
| + ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
|
| + ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
|
| +
|
| + return true;
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| bool InitializeGLOneOffPlatform() {
|
| switch (GetGLImplementation()) {
|
| case kGLImplementationEGLGLES2:
|
| @@ -27,5 +68,40 @@ bool InitializeGLOneOffPlatform() {
|
| }
|
| }
|
|
|
| +bool InitializeStaticGLBindings(GLImplementation implementation) {
|
| + // Prevent reinitialization with a different implementation. Once the gpu
|
| + // unit tests have initialized with kGLImplementationMock, we don't want to
|
| + // later switch to another GL implementation.
|
| + DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
|
| + ui::OzonePlatform::InitializeForGPU();
|
| +
|
| + switch (implementation) {
|
| + case kGLImplementationOSMesaGL:
|
| + return InitializeStaticGLBindingsOSMesaGL();
|
| + case kGLImplementationEGLGLES2:
|
| + return InitializeStaticEGLInternal();
|
| + case kGLImplementationMockGL:
|
| + SetGLImplementation(kGLImplementationMockGL);
|
| + InitializeStaticGLBindingsGL();
|
| + return true;
|
| + default:
|
| + NOTREACHED();
|
| + }
|
| +
|
| + return false;
|
| +}
|
| +
|
| +void InitializeDebugGLBindings() {
|
| + InitializeDebugGLBindingsEGL();
|
| + InitializeDebugGLBindingsGL();
|
| + InitializeDebugGLBindingsOSMESA();
|
| +}
|
| +
|
| +void ClearGLBindingsPlatform() {
|
| + ClearGLBindingsEGL();
|
| + ClearGLBindingsGL();
|
| + ClearGLBindingsOSMESA();
|
| +}
|
| +
|
| } // namespace init
|
| } // namespace gl
|
|
|