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Side by Side Diff: ui/gl/init/gl_initializer_ozone.cc

Issue 2094513002: Move static GL binding initialization to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Working and cleaned up. Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/init/gl_initializer.h" 5 #include "ui/gl/init/gl_initializer.h"
6 6
7 #include "base/bind.h"
7 #include "base/logging.h" 8 #include "base/logging.h"
8 #include "ui/gl/gl_implementation.h" 9 #include "ui/gl/gl_bindings.h"
10 #include "ui/gl/gl_egl_api_implementation.h"
11 #include "ui/gl/gl_gl_api_implementation.h"
12 #include "ui/gl/gl_implementation_osmesa.h"
13 #include "ui/gl/gl_osmesa_api_implementation.h"
9 #include "ui/gl/gl_surface_egl.h" 14 #include "ui/gl/gl_surface_egl.h"
15 #include "ui/ozone/public/ozone_platform.h"
16 #include "ui/ozone/public/surface_factory_ozone.h"
10 17
11 namespace gl { 18 namespace gl {
12 namespace init { 19 namespace init {
13 20
21 namespace {
22
23 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) {
24 glClearDepthf(static_cast<GLclampf>(depth));
25 }
26
27 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near,
28 GLclampd z_far) {
29 glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far));
30 }
31
32 bool InitializeStaticEGLInternal() {
33 auto surface_factory =
34 ui::OzonePlatform::GetInstance()->GetSurfaceFactoryOzone();
35 if (!surface_factory->LoadEGLGLES2Bindings(
36 base::Bind(&AddGLNativeLibrary),
37 base::Bind(&SetGLGetProcAddressProc))) {
38 return false;
39 }
40
41 SetGLImplementation(kGLImplementationEGLGLES2);
42 InitializeStaticGLBindingsGL();
43 InitializeStaticGLBindingsEGL();
44
45 // These two functions take single precision float rather than double
46 // precision float parameters in GLES.
47 ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf;
48 ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef;
49
50 return true;
51 }
52
53 } // namespace
54
14 bool InitializeGLOneOffPlatform() { 55 bool InitializeGLOneOffPlatform() {
15 switch (GetGLImplementation()) { 56 switch (GetGLImplementation()) {
16 case kGLImplementationEGLGLES2: 57 case kGLImplementationEGLGLES2:
17 if (!GLSurfaceEGL::InitializeOneOff()) { 58 if (!GLSurfaceEGL::InitializeOneOff()) {
18 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed."; 59 LOG(ERROR) << "GLSurfaceEGL::InitializeOneOff failed.";
19 return false; 60 return false;
20 } 61 }
21 return true; 62 return true;
22 case kGLImplementationOSMesaGL: 63 case kGLImplementationOSMesaGL:
23 case kGLImplementationMockGL: 64 case kGLImplementationMockGL:
24 return true; 65 return true;
25 default: 66 default:
26 return false; 67 return false;
27 } 68 }
28 } 69 }
29 70
71 bool InitializeStaticGLBindings(GLImplementation implementation) {
72 // Prevent reinitialization with a different implementation. Once the gpu
73 // unit tests have initialized with kGLImplementationMock, we don't want to
74 // later switch to another GL implementation.
75 DCHECK_EQ(kGLImplementationNone, GetGLImplementation());
76 ui::OzonePlatform::InitializeForGPU();
77
78 switch (implementation) {
79 case kGLImplementationOSMesaGL:
80 return InitializeStaticGLBindingsOSMesaGL();
81 case kGLImplementationEGLGLES2:
82 return InitializeStaticEGLInternal();
83 case kGLImplementationMockGL:
84 SetGLImplementation(kGLImplementationMockGL);
85 InitializeStaticGLBindingsGL();
86 return true;
87 default:
88 NOTREACHED();
89 }
90
91 return false;
92 }
93
94 void InitializeDebugGLBindings() {
95 InitializeDebugGLBindingsEGL();
96 InitializeDebugGLBindingsGL();
97 InitializeDebugGLBindingsOSMESA();
98 }
99
100 void ClearGLBindingsPlatform() {
101 ClearGLBindingsEGL();
102 ClearGLBindingsGL();
103 ClearGLBindingsOSMESA();
104 }
105
30 } // namespace init 106 } // namespace init
31 } // namespace gl 107 } // namespace gl
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