Chromium Code Reviews| Index: ui/gl/init/gl_initializer_android.cc |
| diff --git a/ui/gl/init/gl_initializer_android.cc b/ui/gl/init/gl_initializer_android.cc |
| index 7d7a88e38b58fcdfd0dbfa481739b320c51cb060..afca9f59d163b5688cdd3ecb2c2cfbc6af1cd4ed 100644 |
| --- a/ui/gl/init/gl_initializer_android.cc |
| +++ b/ui/gl/init/gl_initializer_android.cc |
| @@ -4,13 +4,71 @@ |
| #include "ui/gl/init/gl_initializer.h" |
| +#include "base/base_paths.h" |
| +#include "base/command_line.h" |
| +#include "base/files/file_path.h" |
| #include "base/logging.h" |
| -#include "ui/gl/gl_implementation.h" |
| +#include "base/native_library.h" |
| +#include "ui/gl/gl_bindings.h" |
| +#include "ui/gl/gl_egl_api_implementation.h" |
| +#include "ui/gl/gl_gl_api_implementation.h" |
| +#include "ui/gl/gl_implementation_osmesa.h" |
| +#include "ui/gl/gl_osmesa_api_implementation.h" |
| #include "ui/gl/gl_surface_egl.h" |
| namespace gl { |
| namespace init { |
| +namespace { |
| + |
| +void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
| + glClearDepthf(static_cast<GLclampf>(depth)); |
| +} |
| + |
| +void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
| + GLclampd z_far) { |
| + glDepthRangef(static_cast<GLclampf>(z_near), static_cast<GLclampf>(z_far)); |
| +} |
| + |
| +bool InitializeStaticEGLInternal() { |
| + base::NativeLibrary gles_library = LoadLibraryAndPrintError("libGLESv2.so"); |
| + if (!gles_library) |
| + return false; |
| + base::NativeLibrary egl_library = LoadLibraryAndPrintError("libEGL.so"); |
| + if (!egl_library) { |
| + base::UnloadNativeLibrary(gles_library); |
| + return false; |
| + } |
| + |
| + GLGetProcAddressProc get_proc_address = |
| + reinterpret_cast<GLGetProcAddressProc>( |
| + base::GetFunctionPointerFromNativeLibrary(egl_library, |
| + "eglGetProcAddress")); |
| + if (!get_proc_address) { |
| + LOG(ERROR) << "eglGetProcAddress not found."; |
| + base::UnloadNativeLibrary(egl_library); |
| + base::UnloadNativeLibrary(gles_library); |
| + return false; |
| + } |
| + |
| + SetGLGetProcAddressProc(get_proc_address); |
| + AddGLNativeLibrary(egl_library); |
| + AddGLNativeLibrary(gles_library); |
| + SetGLImplementation(kGLImplementationEGLGLES2); |
| + |
| + InitializeStaticGLBindingsGL(); |
| + InitializeStaticGLBindingsEGL(); |
| + |
| + // These two functions take single precision float rather than double |
| + // precision float parameters in GLES. |
| + ::gl::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
| + ::gl::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
|
piman
2016/06/24 19:13:21
nit: all the EGL platforms have to do this, and th
kylechar
2016/06/27 13:35:22
Good idea, done.
|
| + |
| + return true; |
| +} |
| + |
| +} // namespace |
| + |
| bool InitializeGLOneOffPlatform() { |
| switch (GetGLImplementation()) { |
| case kGLImplementationEGLGLES2: |
| @@ -24,5 +82,39 @@ bool InitializeGLOneOffPlatform() { |
| } |
| } |
| +bool InitializeStaticGLBindings(GLImplementation implementation) { |
| + // Prevent reinitialization with a different implementation. Once the gpu |
| + // unit tests have initialized with kGLImplementationMock, we don't want to |
| + // later switch to another GL implementation. |
| + DCHECK_EQ(kGLImplementationNone, GetGLImplementation()); |
| + |
| + switch (implementation) { |
| + case kGLImplementationEGLGLES2: |
| + return InitializeStaticEGLInternal(); |
| + case kGLImplementationOSMesaGL: |
| + return InitializeStaticGLBindingsOSMesaGL(); |
| + case kGLImplementationMockGL: |
| + SetGLImplementation(kGLImplementationMockGL); |
| + InitializeStaticGLBindingsGL(); |
| + return true; |
| + default: |
| + NOTREACHED(); |
| + } |
| + |
| + return false; |
| +} |
| + |
| +void InitializeDebugGLBindings() { |
| + InitializeDebugGLBindingsEGL(); |
| + InitializeDebugGLBindingsGL(); |
| + InitializeDebugGLBindingsOSMESA(); |
| +} |
| + |
| +void ClearGLBindingsPlatform() { |
| + ClearGLBindingsEGL(); |
| + ClearGLBindingsGL(); |
| + ClearGLBindingsOSMESA(); |
| +} |
| + |
| } // namespace init |
| } // namespace gl |