Index: Source/core/rendering/compositing/GraphicsLayerUpdater.cpp |
diff --git a/Source/core/rendering/compositing/GraphicsLayerUpdater.cpp b/Source/core/rendering/compositing/GraphicsLayerUpdater.cpp |
index c27f6d0a28d91e94397ef718b1de47c3bcd8ac43..bbe95a2c44a1a5b4acb6f3ce8b459366254b227a 100644 |
--- a/Source/core/rendering/compositing/GraphicsLayerUpdater.cpp |
+++ b/Source/core/rendering/compositing/GraphicsLayerUpdater.cpp |
@@ -66,7 +66,6 @@ void GraphicsLayerUpdater::rebuildTree(RenderLayer& layer, UpdateType updateType |
// have been processed. computeCompositingRequirements() will already have done the repaint if necessary. |
layer.stackingNode()->updateLayerListsIfNeeded(); |
- layer.update3dRenderingContext(); |
const bool hasCompositedLayerMapping = layer.hasCompositedLayerMapping(); |
CompositedLayerMappingPtr currentCompositedLayerMapping = layer.compositedLayerMapping(); |
@@ -159,6 +158,7 @@ void GraphicsLayerUpdater::updateRecursive(RenderLayer& layer, UpdateType update |
GraphicsLayerUpdater::UpdateType GraphicsLayerUpdater::update(RenderLayer& layer, UpdateType updateType) |
{ |
+ |
ojan
2014/03/25 01:36:00
Did you mean to add this?
abarth-chromium
2014/03/25 02:31:38
Nope! That was from an earlier iteration where I
|
if (!layer.hasCompositedLayerMapping()) |
return updateType; |