| Index: Source/core/rendering/compositing/RenderLayerCompositor.h
|
| diff --git a/Source/core/rendering/compositing/RenderLayerCompositor.h b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| index b91ddbb9622b7f33f6fac942b29713972470ccb4..7854b20963132654f58b778eff48cd42cf55254c 100644
|
| --- a/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| +++ b/Source/core/rendering/compositing/RenderLayerCompositor.h
|
| @@ -283,7 +283,7 @@ private:
|
| // finish all deferred work.
|
| static void finishCompositingUpdateForFrameTree(LocalFrame*);
|
|
|
| - void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox);
|
| + void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*, OverlapMap&, struct CompositingRecursionData&, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox);
|
|
|
| // Defines which RenderLayers will paint into which composited backings, by allocating and destroying CompositedLayerMappings as needed.
|
| void assignLayersToBackings(RenderLayer*, bool& layersChanged);
|
|
|