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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 276 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); | 276 void clearMappingForRenderLayerIncludingDescendants(RenderLayer*); |
| 277 | 277 |
| 278 void recursiveRepaintLayer(RenderLayer*); | 278 void recursiveRepaintLayer(RenderLayer*); |
| 279 | 279 |
| 280 void addToOverlapMap(OverlapMap&, RenderLayer*, const IntRect& layerBounds); | 280 void addToOverlapMap(OverlapMap&, RenderLayer*, const IntRect& layerBounds); |
| 281 | 281 |
| 282 // Forces an update for all frames of frame tree recursively. Used only when
the mainFrame compositor is ready to | 282 // Forces an update for all frames of frame tree recursively. Used only when
the mainFrame compositor is ready to |
| 283 // finish all deferred work. | 283 // finish all deferred work. |
| 284 static void finishCompositingUpdateForFrameTree(LocalFrame*); | 284 static void finishCompositingUpdateForFrameTree(LocalFrame*); |
| 285 | 285 |
| 286 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*
, OverlapMap*, struct CompositingRecursionData&, bool& descendantHas3DTransform,
Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB
ox); | 286 void computeCompositingRequirements(RenderLayer* ancestorLayer, RenderLayer*
, OverlapMap&, struct CompositingRecursionData&, bool& descendantHas3DTransform,
Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingB
ox); |
| 287 | 287 |
| 288 // Defines which RenderLayers will paint into which composited backings, by
allocating and destroying CompositedLayerMappings as needed. | 288 // Defines which RenderLayers will paint into which composited backings, by
allocating and destroying CompositedLayerMappings as needed. |
| 289 void assignLayersToBackings(RenderLayer*, bool& layersChanged); | 289 void assignLayersToBackings(RenderLayer*, bool& layersChanged); |
| 290 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged, RenderLayer* clippingAncestor); | 290 void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& lay
ersChanged, RenderLayer* clippingAncestor); |
| 291 | 291 |
| 292 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra
phicsLayers that correspond to a given | 292 // Allocates, sets up hierarchy, and sets appropriate properties for the Gra
phicsLayers that correspond to a given |
| 293 // composited RenderLayer. Does nothing if the given RenderLayer does not ha
ve a CompositedLayerMapping. | 293 // composited RenderLayer. Does nothing if the given RenderLayer does not ha
ve a CompositedLayerMapping. |
| 294 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); | 294 void updateGraphicsLayersMappedToRenderLayer(RenderLayer*); |
| 295 | 295 |
| 296 // Recurses down the tree, updating layer geometry only. | 296 // Recurses down the tree, updating layer geometry only. |
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| 385 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 385 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
| 386 #if USE(RUBBER_BANDING) | 386 #if USE(RUBBER_BANDING) |
| 387 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; | 387 OwnPtr<GraphicsLayer> m_layerForOverhangShadow; |
| 388 #endif | 388 #endif |
| 389 }; | 389 }; |
| 390 | 390 |
| 391 | 391 |
| 392 } // namespace WebCore | 392 } // namespace WebCore |
| 393 | 393 |
| 394 #endif // RenderLayerCompositor_h | 394 #endif // RenderLayerCompositor_h |
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