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Unified Diff: cc/output/shader.h

Issue 2088273003: Video Color Managament (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: log color space Created 4 years, 4 months ago
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Index: cc/output/shader.h
diff --git a/cc/output/shader.h b/cc/output/shader.h
index 327c5edcd2145f8891ff1a6470bb817336702e10..21b4a70de5aaac404dc18061f6483967841dddf7 100644
--- a/cc/output/shader.h
+++ b/cc/output/shader.h
@@ -767,7 +767,7 @@ class FragmentShaderYUVVideo : public FragmentTexBlendMode {
std::string GetShaderString(
TexCoordPrecision precision, SamplerType sampler) const;
- void SetFeatures(bool use_alpha_texture, bool use_nv12);
+ void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut);
void Init(gpu::gles2::GLES2Interface* context,
unsigned program,
@@ -777,26 +777,35 @@ class FragmentShaderYUVVideo : public FragmentTexBlendMode {
int v_texture_location() const { return v_texture_location_; }
int uv_texture_location() const { return uv_texture_location_; }
int a_texture_location() const { return a_texture_location_; }
+ int lut_texture_location() const { return lut_texture_location_; }
int alpha_location() const { return alpha_location_; }
int yuv_matrix_location() const { return yuv_matrix_location_; }
int yuv_adj_location() const { return yuv_adj_location_; }
int ya_clamp_rect_location() const { return ya_clamp_rect_location_; }
int uv_clamp_rect_location() const { return uv_clamp_rect_location_; }
+ int resource_multiplier_location() const {
+ return resource_multiplier_location_;
+ }
+ int resource_offset_location() const { return resource_offset_location_; }
private:
bool use_alpha_texture_;
bool use_nv12_;
+ bool use_color_lut_;
int y_texture_location_;
int u_texture_location_;
int v_texture_location_;
int uv_texture_location_;
int a_texture_location_;
+ int lut_texture_location_;
int alpha_location_;
int yuv_matrix_location_;
int yuv_adj_location_;
int ya_clamp_rect_location_;
int uv_clamp_rect_location_;
+ int resource_multiplier_location_;
+ int resource_offset_location_;
DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo);
};
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