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Side by Side Diff: cc/output/shader.h

Issue 2088273003: Video Color Managament (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: log color space Created 4 years, 4 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_SHADER_H_ 5 #ifndef CC_OUTPUT_SHADER_H_
6 #define CC_OUTPUT_SHADER_H_ 6 #define CC_OUTPUT_SHADER_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
(...skipping 749 matching lines...) Expand 10 before | Expand all | Expand 10 after
760 int color_matrix_location_; 760 int color_matrix_location_;
761 int color_offset_location_; 761 int color_offset_location_;
762 }; 762 };
763 763
764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { 764 class FragmentShaderYUVVideo : public FragmentTexBlendMode {
765 public: 765 public:
766 FragmentShaderYUVVideo(); 766 FragmentShaderYUVVideo();
767 std::string GetShaderString( 767 std::string GetShaderString(
768 TexCoordPrecision precision, SamplerType sampler) const; 768 TexCoordPrecision precision, SamplerType sampler) const;
769 769
770 void SetFeatures(bool use_alpha_texture, bool use_nv12); 770 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut);
771 771
772 void Init(gpu::gles2::GLES2Interface* context, 772 void Init(gpu::gles2::GLES2Interface* context,
773 unsigned program, 773 unsigned program,
774 int* base_uniform_index); 774 int* base_uniform_index);
775 int y_texture_location() const { return y_texture_location_; } 775 int y_texture_location() const { return y_texture_location_; }
776 int u_texture_location() const { return u_texture_location_; } 776 int u_texture_location() const { return u_texture_location_; }
777 int v_texture_location() const { return v_texture_location_; } 777 int v_texture_location() const { return v_texture_location_; }
778 int uv_texture_location() const { return uv_texture_location_; } 778 int uv_texture_location() const { return uv_texture_location_; }
779 int a_texture_location() const { return a_texture_location_; } 779 int a_texture_location() const { return a_texture_location_; }
780 int lut_texture_location() const { return lut_texture_location_; }
780 int alpha_location() const { return alpha_location_; } 781 int alpha_location() const { return alpha_location_; }
781 int yuv_matrix_location() const { return yuv_matrix_location_; } 782 int yuv_matrix_location() const { return yuv_matrix_location_; }
782 int yuv_adj_location() const { return yuv_adj_location_; } 783 int yuv_adj_location() const { return yuv_adj_location_; }
783 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } 784 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; }
784 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } 785 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; }
786 int resource_multiplier_location() const {
787 return resource_multiplier_location_;
788 }
789 int resource_offset_location() const { return resource_offset_location_; }
785 790
786 private: 791 private:
787 bool use_alpha_texture_; 792 bool use_alpha_texture_;
788 bool use_nv12_; 793 bool use_nv12_;
794 bool use_color_lut_;
789 795
790 int y_texture_location_; 796 int y_texture_location_;
791 int u_texture_location_; 797 int u_texture_location_;
792 int v_texture_location_; 798 int v_texture_location_;
793 int uv_texture_location_; 799 int uv_texture_location_;
794 int a_texture_location_; 800 int a_texture_location_;
801 int lut_texture_location_;
795 int alpha_location_; 802 int alpha_location_;
796 int yuv_matrix_location_; 803 int yuv_matrix_location_;
797 int yuv_adj_location_; 804 int yuv_adj_location_;
798 int ya_clamp_rect_location_; 805 int ya_clamp_rect_location_;
799 int uv_clamp_rect_location_; 806 int uv_clamp_rect_location_;
807 int resource_multiplier_location_;
808 int resource_offset_location_;
800 809
801 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); 810 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo);
802 }; 811 };
803 812
804 class FragmentShaderColor : public FragmentTexBlendMode { 813 class FragmentShaderColor : public FragmentTexBlendMode {
805 public: 814 public:
806 FragmentShaderColor(); 815 FragmentShaderColor();
807 std::string GetShaderString( 816 std::string GetShaderString(
808 TexCoordPrecision precision, SamplerType sampler) const; 817 TexCoordPrecision precision, SamplerType sampler) const;
809 static std::string GetShaderHead(); 818 static std::string GetShaderHead();
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835 844
836 private: 845 private:
837 int color_location_; 846 int color_location_;
838 847
839 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); 848 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA);
840 }; 849 };
841 850
842 } // namespace cc 851 } // namespace cc
843 852
844 #endif // CC_OUTPUT_SHADER_H_ 853 #endif // CC_OUTPUT_SHADER_H_
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