Index: cc/output/color_lut_cache.cc |
diff --git a/cc/output/color_lut_cache.cc b/cc/output/color_lut_cache.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a5c879c258ea3fbbae363ecd4979b197166d77d7 |
--- /dev/null |
+++ b/cc/output/color_lut_cache.cc |
@@ -0,0 +1,108 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/color_lut_cache.h" |
+ |
+#include <stdint.h> |
+#include <vector> |
+ |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "ui/gfx/color_transform.h" |
+ |
+// After a LUT has not been used for this many frames, we release it. |
+const uint32_t kMaxFramesUnused = 10; |
+ |
+ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl) |
+ : lut_cache_(0), gl_(gl) {} |
+ |
+ColorLUTCache::~ColorLUTCache() { |
+ GLuint textures[10]; |
+ size_t n = 0; |
+ for (const auto& cache_entry : lut_cache_) { |
+ textures[n++] = cache_entry.second.first; |
+ if (n == arraysize(textures)) { |
+ gl_->DeleteTextures(n, textures); |
+ n = 0; |
+ } |
+ } |
+ if (n) |
+ gl_->DeleteTextures(n, textures); |
+} |
+ |
+namespace { |
+ |
+unsigned char FloatToLUT(float f) { |
+ return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f))); |
+} |
+}; |
+ |
+unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from, |
+ gfx::ColorSpace to, |
+ int lut_samples) { |
+ if (to == gfx::ColorSpace()) { |
+ to = gfx::ColorSpace::CreateSRGB(); |
+ } |
+ std::unique_ptr<gfx::ColorTransform> transform( |
+ gfx::ColorTransform::NewColorTransform( |
+ from, to, gfx::ColorTransform::Intent::PERCEPTUAL)); |
+ |
+ int lut_entries = lut_samples * lut_samples * lut_samples; |
+ float inverse = 1.0f / (lut_samples - 1); |
+ std::vector<unsigned char> lut(lut_entries * 4); |
+ std::vector<gfx::ColorTransform::TriStim> samples(lut_samples * 3); |
+ unsigned char* lutp = lut.data(); |
+ for (int y = 0; y < lut_samples; y++) { |
+ for (int v = 0; v < lut_samples; v++) { |
+ for (int u = 0; u < lut_samples; u++) { |
+ samples[u].set_x(y * inverse); |
+ samples[u].set_y(u * inverse); |
+ samples[u].set_z(v * inverse); |
+ } |
+ transform->transform(samples.data(), samples.size()); |
+ for (int u = 0; u < lut_samples; u++) { |
+ *(lutp++) = FloatToLUT(samples[u].x()); |
+ *(lutp++) = FloatToLUT(samples[u].y()); |
+ *(lutp++) = FloatToLUT(samples[u].z()); |
+ *(lutp++) = 255; // alpha |
+ } |
+ } |
+ } |
+ |
+ unsigned int lut_texture; |
+ gl_->GenTextures(1, &lut_texture); |
+ gl_->BindTexture(GL_TEXTURE_2D, lut_texture); |
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples, |
+ lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
+ lut.data()); |
ccameron
2016/08/08 18:45:07
We should be using GL_TEXTURE_3D for the lut -- th
hubbe
2016/08/08 19:45:38
No we should not, GL_TEXTURE_3D has absolutely awf
|
+ return lut_texture; |
+} |
+ |
+unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from, |
+ const gfx::ColorSpace& to, |
+ int lut_samples) { |
+ CacheKey key(from, std::make_pair(to, lut_samples)); |
+ auto iter = lut_cache_.Get(key); |
+ if (iter != lut_cache_.end()) { |
+ iter->second.second = current_frame_; |
+ return iter->second.first; |
+ } |
+ |
+ unsigned int lut = MakeLUT(from, to, lut_samples); |
+ lut_cache_.Put(key, std::make_pair(lut, current_frame_)); |
+ return lut; |
+} |
+ |
+void ColorLUTCache::Swap() { |
+ current_frame_++; |
+ while (!lut_cache_.empty() && |
+ current_frame_ - lut_cache_.rbegin()->second.first > |
+ kMaxFramesUnused) { |
+ gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.first); |
+ lut_cache_.ShrinkToSize(lut_cache_.size() - 1); |
+ } |
+} |