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Side by Side Diff: cc/output/color_lut_cache.cc

Issue 2088273003: Video Color Managament (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: use gfx::ColorProfile Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/output/color_lut_cache.h"
6
7 #include <stdint.h>
8 #include <vector>
9
10 #include "gpu/command_buffer/client/gles2_interface.h"
11 #include "ui/gfx/color_transform.h"
12
13 // After a LUT has not been used for this many frames, we release it.
14 const uint32_t kMaxFramesUnused = 10;
15
16 ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl)
17 : lut_cache_(0), gl_(gl) {}
18
19 ColorLUTCache::~ColorLUTCache() {
20 GLuint textures[10];
21 size_t n = 0;
22 for (const auto& cache_entry : lut_cache_) {
23 textures[n++] = cache_entry.second.first;
24 if (n == arraysize(textures)) {
25 gl_->DeleteTextures(n, textures);
26 n = 0;
27 }
28 }
29 if (n)
30 gl_->DeleteTextures(n, textures);
31 }
32
33 namespace {
34
35 unsigned char FloatToLUT(float f) {
36 return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f)));
37 }
38 };
39
40 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from,
41 gfx::ColorSpace to,
42 int lut_samples) {
43 if (to == gfx::ColorSpace()) {
44 to = gfx::ColorSpace::CreateSRGB();
45 }
46 std::unique_ptr<gfx::ColorTransform> transform(
47 gfx::ColorTransform::NewColorTransform(
48 from, to, gfx::ColorTransform::Intent::PERCEPTUAL));
49
50 int lut_entries = lut_samples * lut_samples * lut_samples;
51 float inverse = 1.0f / (lut_samples - 1);
52 std::vector<unsigned char> lut(lut_entries * 4);
53 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples * 3);
54 unsigned char* lutp = lut.data();
55 for (int y = 0; y < lut_samples; y++) {
56 for (int v = 0; v < lut_samples; v++) {
57 for (int u = 0; u < lut_samples; u++) {
58 samples[u].set_x(y * inverse);
59 samples[u].set_y(u * inverse);
60 samples[u].set_z(v * inverse);
61 }
62 transform->transform(samples.data(), samples.size());
63 for (int u = 0; u < lut_samples; u++) {
64 *(lutp++) = FloatToLUT(samples[u].x());
65 *(lutp++) = FloatToLUT(samples[u].y());
66 *(lutp++) = FloatToLUT(samples[u].z());
67 *(lutp++) = 255; // alpha
68 }
69 }
70 }
71
72 unsigned int lut_texture;
73 gl_->GenTextures(1, &lut_texture);
74 gl_->BindTexture(GL_TEXTURE_2D, lut_texture);
75 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
76 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
77 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
78 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
79 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples,
80 lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE,
81 lut.data());
ccameron 2016/08/08 18:45:07 We should be using GL_TEXTURE_3D for the lut -- th
hubbe 2016/08/08 19:45:38 No we should not, GL_TEXTURE_3D has absolutely awf
82 return lut_texture;
83 }
84
85 unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from,
86 const gfx::ColorSpace& to,
87 int lut_samples) {
88 CacheKey key(from, std::make_pair(to, lut_samples));
89 auto iter = lut_cache_.Get(key);
90 if (iter != lut_cache_.end()) {
91 iter->second.second = current_frame_;
92 return iter->second.first;
93 }
94
95 unsigned int lut = MakeLUT(from, to, lut_samples);
96 lut_cache_.Put(key, std::make_pair(lut, current_frame_));
97 return lut;
98 }
99
100 void ColorLUTCache::Swap() {
101 current_frame_++;
102 while (!lut_cache_.empty() &&
103 current_frame_ - lut_cache_.rbegin()->second.first >
104 kMaxFramesUnused) {
105 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.first);
106 lut_cache_.ShrinkToSize(lut_cache_.size() - 1);
107 }
108 }
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