OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/output/color_lut_cache.h" | |
6 | |
7 #include <stdint.h> | |
8 #include <vector> | |
9 | |
10 #include "gpu/command_buffer/client/gles2_interface.h" | |
11 #include "ui/gfx/color_transform.h" | |
12 | |
13 // After a LUT has not been used for this many frames, we release it. | |
14 const uint32_t kMaxFramesUnused = 10; | |
15 | |
16 ColorLUTCache::ColorLUTCache(gpu::gles2::GLES2Interface* gl) | |
17 : lut_cache_(0), gl_(gl) {} | |
18 | |
19 ColorLUTCache::~ColorLUTCache() { | |
20 GLuint textures[10]; | |
21 size_t n = 0; | |
22 for (const auto& cache_entry : lut_cache_) { | |
23 textures[n++] = cache_entry.second.first; | |
24 if (n == arraysize(textures)) { | |
25 gl_->DeleteTextures(n, textures); | |
26 n = 0; | |
27 } | |
28 } | |
29 if (n) | |
30 gl_->DeleteTextures(n, textures); | |
31 } | |
32 | |
33 namespace { | |
34 | |
35 unsigned char FloatToLUT(float f) { | |
36 return std::min<int>(255, std::max<int>(0, floorf(f * 255.0f + 0.5f))); | |
37 } | |
38 }; | |
39 | |
40 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from, | |
41 gfx::ColorSpace to, | |
42 int lut_samples) { | |
43 if (to == gfx::ColorSpace()) { | |
44 to = gfx::ColorSpace::CreateSRGB(); | |
45 } | |
46 std::unique_ptr<gfx::ColorTransform> transform( | |
47 gfx::ColorTransform::NewColorTransform( | |
48 from, to, gfx::ColorTransform::Intent::PERCEPTUAL)); | |
49 | |
50 int lut_entries = lut_samples * lut_samples * lut_samples; | |
51 float inverse = 1.0f / (lut_samples - 1); | |
52 std::vector<unsigned char> lut(lut_entries * 4); | |
53 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples * 3); | |
54 unsigned char* lutp = lut.data(); | |
55 for (int y = 0; y < lut_samples; y++) { | |
56 for (int v = 0; v < lut_samples; v++) { | |
57 for (int u = 0; u < lut_samples; u++) { | |
58 samples[u].set_x(y * inverse); | |
59 samples[u].set_y(u * inverse); | |
60 samples[u].set_z(v * inverse); | |
61 } | |
62 transform->transform(samples.data(), samples.size()); | |
63 for (int u = 0; u < lut_samples; u++) { | |
64 *(lutp++) = FloatToLUT(samples[u].x()); | |
65 *(lutp++) = FloatToLUT(samples[u].y()); | |
66 *(lutp++) = FloatToLUT(samples[u].z()); | |
67 *(lutp++) = 255; // alpha | |
68 } | |
69 } | |
70 } | |
71 | |
72 unsigned int lut_texture; | |
73 gl_->GenTextures(1, &lut_texture); | |
74 gl_->BindTexture(GL_TEXTURE_2D, lut_texture); | |
75 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
76 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
77 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
78 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
79 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples, | |
80 lut_samples * lut_samples, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
81 lut.data()); | |
ccameron
2016/08/08 18:45:07
We should be using GL_TEXTURE_3D for the lut -- th
hubbe
2016/08/08 19:45:38
No we should not, GL_TEXTURE_3D has absolutely awf
| |
82 return lut_texture; | |
83 } | |
84 | |
85 unsigned int ColorLUTCache::GetLUT(const gfx::ColorSpace& from, | |
86 const gfx::ColorSpace& to, | |
87 int lut_samples) { | |
88 CacheKey key(from, std::make_pair(to, lut_samples)); | |
89 auto iter = lut_cache_.Get(key); | |
90 if (iter != lut_cache_.end()) { | |
91 iter->second.second = current_frame_; | |
92 return iter->second.first; | |
93 } | |
94 | |
95 unsigned int lut = MakeLUT(from, to, lut_samples); | |
96 lut_cache_.Put(key, std::make_pair(lut, current_frame_)); | |
97 return lut; | |
98 } | |
99 | |
100 void ColorLUTCache::Swap() { | |
101 current_frame_++; | |
102 while (!lut_cache_.empty() && | |
103 current_frame_ - lut_cache_.rbegin()->second.first > | |
104 kMaxFramesUnused) { | |
105 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.first); | |
106 lut_cache_.ShrinkToSize(lut_cache_.size() - 1); | |
107 } | |
108 } | |
OLD | NEW |