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Unified Diff: gm/hardstop_gradients.cpp

Issue 2087273002: Add GM for hard stop gradients (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add GM comment Created 4 years, 6 months ago
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Index: gm/hardstop_gradients.cpp
diff --git a/gm/hardstop_gradients.cpp b/gm/hardstop_gradients.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..f2c11d2bdb4622ddc9e87d3c12a3a9a732c67d7b
--- /dev/null
+++ b/gm/hardstop_gradients.cpp
@@ -0,0 +1,149 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/*
+ * This GM presents a variety of different gradients with different
+ * tile modes. Each entry in the table is a rectangle with a linear
+ * gradient that spans from its left edge to its right edge. The rows
+ * in the table represent different color/position configurations,
+ * while the columns in the table represent different tile modes. In
+ * order to highlight the differences between tile modes, the gradient
+ * starts and ends at 30 pixel offsets on either side of the rectangle.
tomhudson 2016/06/22 15:28:49 starts and ends 30 pixels inset from either end of
+ *
+ * | Clamp Repeat Mirror
+ * _____________________|___________________________________________
+ * 2-color | rect00 rect01 rect02
+ * 3-color | rect10 rect11 rect12
+ * 5-color hard stop | rect20 rect21 rect22
+ * 5-color edge case 1 | rect30 rect31 rect32
+ * 5-color edge case 2 | rect40 rect41 rect42
+ *
+ * The last two rows are edge cases; the LAST two t-values in edge case 1
tomhudson 2016/06/22 15:28:49 Nit: omit the first 7 words.
+ * are the same, while the FIRST two t-values in edge case 2 are the same.
+ */
+
+#include "gm.h"
+
+#include "SkGradientShader.h"
+
+const int WIDTH = 500;
+const int HEIGHT = 500;
+
+const int NUM_ROWS = 5;
+const int NUM_COLS = 3;
+
+const int CELL_WIDTH = WIDTH / NUM_COLS;
+const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
+
+const int PAD_WIDTH = 3;
+const int PAD_HEIGHT = 3;
+
+const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
+const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
+
+static void shadeRect(SkCanvas* canvas, sk_sp<SkShader> shader, int cell_row, int cell_col) {
+ SkPaint paint;
+ paint.setShader(shader);
+
+ SkRect rect = SkRect::MakeXYWH(cell_col * CELL_WIDTH + PAD_WIDTH,
+ cell_row * CELL_HEIGHT + PAD_HEIGHT,
+ RECT_WIDTH,
+ RECT_HEIGHT);
+
+ canvas->drawRect(rect, paint);
+}
+
+static void getPoints(int cell_row, int cell_col, SkPoint points[2]) {
tomhudson 2016/06/22 15:28:49 Invest in better naming. Or maybe a comment.
+ const int X_OFFSET = 30;
+
+ int x0 = cell_col * CELL_WIDTH + PAD_WIDTH + X_OFFSET;
+ int x1 = (cell_col+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET;
+ int y = cell_row * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2;
+
+ points[0] = SkPoint::Make(x0, y);
+ points[1] = SkPoint::Make(x1, y);
+}
+
+static int getCount(int cell_row) {
tomhudson 2016/06/22 15:28:49 Count of what? static int numGradientColors()?
+ if (cell_row == 0)
+ return 2;
+ else if (cell_row == 1)
+ return 3;
+ else
+ return 5;
+}
+
+static SkShader::TileMode getTileMode(int cell_col) {
tomhudson 2016/06/22 15:28:49 This could be an array? Or would that be uglier?
+ if (cell_col == 0)
+ return SkShader::kClamp_TileMode;
+ else if (cell_col == 1)
+ return SkShader::kRepeat_TileMode;
+ else
+ return SkShader::kMirror_TileMode;
+}
+
+class HardstopGradientShaderGM : public skiagm::GM {
+public:
+ HardstopGradientShaderGM() {
+
+ }
+
+protected:
+ SkString onShortName() override {
+ return SkString("hardstop_gradients");
+ }
+
+ SkISize onISize() override {
+ return SkISize::Make(512, 512);
+ }
+
+ void onDraw(SkCanvas* canvas) {
+ SkPoint points[2];
+
+ SkColor colors[] = {
+ SK_ColorRED,
+ SK_ColorGREEN,
+ SK_ColorBLUE,
+ SK_ColorYELLOW,
+ SK_ColorMAGENTA,
+ };
+
+ SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
+ SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f};
+ SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f};
+
+ SkScalar* positions[] = {
+ nullptr,
+ nullptr,
+ row3,
+ row4,
+ row5,
+ };
+
+ for (int cell_row = 0; cell_row < NUM_ROWS; cell_row++) {
+ for (int cell_col = 0; cell_col < NUM_COLS; cell_col++) {
+ getPoints(cell_row, cell_col, points);
+
+ auto shader = SkGradientShader::MakeLinear(
+ points,
+ colors,
+ positions[cell_row],
+ getCount(cell_row),
+ getTileMode(cell_col),
+ 0,
+ nullptr);
+
+ shadeRect(canvas, shader, cell_row, cell_col);
+ }
+ }
+ }
+
+private:
+ typedef skiagm::GM INHERITED;
+};
+
+DEF_GM(return new HardstopGradientShaderGM;)
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