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Side by Side Diff: gm/hardstop_gradients.cpp

Issue 2087273002: Add GM for hard stop gradients (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Add GM comment Created 4 years, 6 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 /*
9 * This GM presents a variety of different gradients with different
10 * tile modes. Each entry in the table is a rectangle with a linear
11 * gradient that spans from its left edge to its right edge. The rows
12 * in the table represent different color/position configurations,
13 * while the columns in the table represent different tile modes. In
14 * order to highlight the differences between tile modes, the gradient
15 * starts and ends at 30 pixel offsets on either side of the rectangle.
tomhudson 2016/06/22 15:28:49 starts and ends 30 pixels inset from either end of
16 *
17 * | Clamp Repeat Mirror
18 * _____________________|___________________________________________
19 * 2-color | rect00 rect01 rect02
20 * 3-color | rect10 rect11 rect12
21 * 5-color hard stop | rect20 rect21 rect22
22 * 5-color edge case 1 | rect30 rect31 rect32
23 * 5-color edge case 2 | rect40 rect41 rect42
24 *
25 * The last two rows are edge cases; the LAST two t-values in edge case 1
tomhudson 2016/06/22 15:28:49 Nit: omit the first 7 words.
26 * are the same, while the FIRST two t-values in edge case 2 are the same.
27 */
28
29 #include "gm.h"
30
31 #include "SkGradientShader.h"
32
33 const int WIDTH = 500;
34 const int HEIGHT = 500;
35
36 const int NUM_ROWS = 5;
37 const int NUM_COLS = 3;
38
39 const int CELL_WIDTH = WIDTH / NUM_COLS;
40 const int CELL_HEIGHT = HEIGHT / NUM_ROWS;
41
42 const int PAD_WIDTH = 3;
43 const int PAD_HEIGHT = 3;
44
45 const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH);
46 const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT);
47
48 static void shadeRect(SkCanvas* canvas, sk_sp<SkShader> shader, int cell_row, in t cell_col) {
49 SkPaint paint;
50 paint.setShader(shader);
51
52 SkRect rect = SkRect::MakeXYWH(cell_col * CELL_WIDTH + PAD_WIDTH,
53 cell_row * CELL_HEIGHT + PAD_HEIGHT,
54 RECT_WIDTH,
55 RECT_HEIGHT);
56
57 canvas->drawRect(rect, paint);
58 }
59
60 static void getPoints(int cell_row, int cell_col, SkPoint points[2]) {
tomhudson 2016/06/22 15:28:49 Invest in better naming. Or maybe a comment.
61 const int X_OFFSET = 30;
62
63 int x0 = cell_col * CELL_WIDTH + PAD_WIDTH + X_OFFSET;
64 int x1 = (cell_col+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET;
65 int y = cell_row * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2;
66
67 points[0] = SkPoint::Make(x0, y);
68 points[1] = SkPoint::Make(x1, y);
69 }
70
71 static int getCount(int cell_row) {
tomhudson 2016/06/22 15:28:49 Count of what? static int numGradientColors()?
72 if (cell_row == 0)
73 return 2;
74 else if (cell_row == 1)
75 return 3;
76 else
77 return 5;
78 }
79
80 static SkShader::TileMode getTileMode(int cell_col) {
tomhudson 2016/06/22 15:28:49 This could be an array? Or would that be uglier?
81 if (cell_col == 0)
82 return SkShader::kClamp_TileMode;
83 else if (cell_col == 1)
84 return SkShader::kRepeat_TileMode;
85 else
86 return SkShader::kMirror_TileMode;
87 }
88
89 class HardstopGradientShaderGM : public skiagm::GM {
90 public:
91 HardstopGradientShaderGM() {
92
93 }
94
95 protected:
96 SkString onShortName() override {
97 return SkString("hardstop_gradients");
98 }
99
100 SkISize onISize() override {
101 return SkISize::Make(512, 512);
102 }
103
104 void onDraw(SkCanvas* canvas) {
105 SkPoint points[2];
106
107 SkColor colors[] = {
108 SK_ColorRED,
109 SK_ColorGREEN,
110 SK_ColorBLUE,
111 SK_ColorYELLOW,
112 SK_ColorMAGENTA,
113 };
114
115 SkScalar row3[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f};
116 SkScalar row4[] = {0.00f, 0.25f, 0.50f, 1.00f, 1.00f};
117 SkScalar row5[] = {0.00f, 0.00f, 0.50f, 0.50f, 1.00f};
118
119 SkScalar* positions[] = {
120 nullptr,
121 nullptr,
122 row3,
123 row4,
124 row5,
125 };
126
127 for (int cell_row = 0; cell_row < NUM_ROWS; cell_row++) {
128 for (int cell_col = 0; cell_col < NUM_COLS; cell_col++) {
129 getPoints(cell_row, cell_col, points);
130
131 auto shader = SkGradientShader::MakeLinear(
132 points,
133 colors,
134 positions[cell_row],
135 getCount(cell_row),
136 getTileMode(cell_col),
137 0,
138 nullptr);
139
140 shadeRect(canvas, shader, cell_row, cell_col);
141 }
142 }
143 }
144
145 private:
146 typedef skiagm::GM INHERITED;
147 };
148
149 DEF_GM(return new HardstopGradientShaderGM;)
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