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Side by Side Diff: ash/wm/overview/window_grid.h

Issue 2087153003: Moves common code in ash/wm/overview to ash/common/wm/overview (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_
7
8 #include <stddef.h>
9
10 #include <memory>
11 #include <set>
12 #include <vector>
13
14 #include "ash/common/wm_window_observer.h"
15 #include "ash/wm/overview/window_selector.h"
16 #include "base/macros.h"
17 #include "base/memory/scoped_vector.h"
18
19 namespace views {
20 class Widget;
21 }
22
23 namespace ash {
24
25 class WindowSelectorItem;
26
27 // Represents a grid of windows in the Overview Mode in a particular root
28 // window, and manages a selection widget that can be moved with the arrow keys.
29 // The idea behind the movement strategy is that it should be possible to access
30 // any window pressing a given arrow key repeatedly.
31 // +-------+ +-------+ +-------+
32 // | 0 | | 1 | | 2 |
33 // +-------+ +-------+ +-------+
34 // +-------+ +-------+ +-------+
35 // | 3 | | 4 | | 5 |
36 // +-------+ +-------+ +-------+
37 // +-------+
38 // | 6 |
39 // +-------+
40 // Example sequences:
41 // - Going right to left
42 // 0, 1, 2, 3, 4, 5, 6
43 // - Going "top" to "bottom"
44 // 0, 3, 6, 1, 4, 2, 5
45 // The selector is switched to the next window grid (if available) or wrapped if
46 // it reaches the end of its movement sequence.
47 class ASH_EXPORT WindowGrid : public WmWindowObserver {
48 public:
49 WindowGrid(WmWindow* root_window,
50 const std::vector<WmWindow*>& window_list,
51 WindowSelector* window_selector);
52 ~WindowGrid() override;
53
54 // Prepares the windows in this grid for overview. This will restore all
55 // minimized windows and ensure they are visible.
56 void PrepareForOverview();
57
58 // Positions all the windows in rows of equal height scaling each window to
59 // fit that height.
60 // Layout is done in 2 stages maintaining fixed MRU ordering.
61 // 1. Optimal height is determined. In this stage |height| is bisected to find
62 // maximum height which still allows all the windows to fit.
63 // 2. Row widths are balanced. In this stage the available width is reduced
64 // until some windows are no longer fitting or until the difference between
65 // the narrowest and the widest rows starts growing.
66 // Overall this achieves the goals of maximum size for previews (or maximum
67 // row height which is equivalent assuming fixed height), balanced rows and
68 // minimal wasted space.
69 // Optionally animates the windows to their targets when |animate| is true.
70 void PositionWindowsMD(bool animate);
71
72 // Positions all the windows in the grid.
73 // Optionally animates the windows to their targets when |animate| is true.
74 void PositionWindows(bool animate);
75
76 // Updates |selected_index_| according to the specified |direction| and calls
77 // MoveSelectionWidget(). Returns |true| if the new selection index is out of
78 // this window grid bounds.
79 bool Move(WindowSelector::Direction direction, bool animate);
80
81 // Returns the target selected window, or NULL if there is none selected.
82 WindowSelectorItem* SelectedWindow() const;
83
84 // Returns true if a window is contained in any of the WindowSelectorItems
85 // this grid owns.
86 bool Contains(const WmWindow* window) const;
87
88 // Dims the items whose titles do not contain |pattern| and prevents their
89 // selection. The pattern has its accents removed and is converted to
90 // lowercase in a l10n sensitive context.
91 // If |pattern| is empty, no item is dimmed.
92 void FilterItems(const base::string16& pattern);
93
94 // Returns true if the grid has no more windows.
95 bool empty() const { return window_list_.empty(); }
96
97 // Returns how many window selector items are in the grid.
98 size_t size() const { return window_list_.size(); }
99
100 // Returns true if the selection widget is active.
101 bool is_selecting() const { return selection_widget_ != nullptr; }
102
103 // Returns the root window in which the grid displays the windows.
104 const WmWindow* root_window() const { return root_window_; }
105
106 const std::vector<WindowSelectorItem*>& window_list() const {
107 return window_list_.get();
108 }
109
110 // WmWindowObserver:
111 void OnWindowDestroying(WmWindow* window) override;
112 // TODO(flackr): Handle window bounds changed in WindowSelectorItem.
113 void OnWindowBoundsChanged(WmWindow* window,
114 const gfx::Rect& old_bounds,
115 const gfx::Rect& new_bounds) override;
116
117 private:
118 friend class WindowSelectorTest;
119
120 // Initializes the screen shield widget.
121 void InitShieldWidget();
122
123 // Internal function to initialize the selection widget.
124 void InitSelectionWidget(WindowSelector::Direction direction);
125
126 // Moves the selection widget to the specified |direction|.
127 void MoveSelectionWidget(WindowSelector::Direction direction,
128 bool recreate_selection_widget,
129 bool out_of_bounds,
130 bool animate);
131
132 // Moves the selection widget to the targeted window.
133 void MoveSelectionWidgetToTarget(bool animate);
134
135 // Attempts to fit all |rects| inside |bounds|. The method ensures that
136 // the |rects| vector has appropriate size and populates it with the values
137 // placing Rects next to each other left-to-right in rows of equal |height|.
138 // While fitting |rects| several metrics are collected that can be used by the
139 // caller. |max_bottom| specifies the bottom that the rects are extending to.
140 // |min_right| and |max_right| report the right bound of the narrowest and the
141 // widest rows respectively. In-values of the |max_bottom|, |min_right| and
142 // |max_right| parameters are ignored and their values are always initialized
143 // inside this method. Returns true on success and false otherwise.
144 bool FitWindowRectsInBounds(const gfx::Rect& bounds,
145 int height,
146 std::vector<gfx::Rect>* rects,
147 int* max_bottom,
148 int* min_right,
149 int* max_right);
150
151 // Returns the target bounds of the currently selected item.
152 const gfx::Rect GetSelectionBounds() const;
153
154 // Root window the grid is in.
155 WmWindow* root_window_;
156
157 // Pointer to the window selector that spawned this grid.
158 WindowSelector* window_selector_;
159
160 // Vector containing all the windows in this grid.
161 ScopedVector<WindowSelectorItem> window_list_;
162
163 // Vector containing the observed windows.
164 std::set<WmWindow*> observed_windows_;
165
166 // Widget that darkens the screen background.
167 std::unique_ptr<views::Widget> shield_widget_;
168
169 // Widget that indicates to the user which is the selected window.
170 std::unique_ptr<views::Widget> selection_widget_;
171
172 // Current selected window position.
173 size_t selected_index_;
174
175 // Number of columns in the grid.
176 size_t num_columns_;
177
178 DISALLOW_COPY_AND_ASSIGN(WindowGrid);
179 };
180
181 } // namespace ash
182
183 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_
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