Index: content/browser/gamepad/gamepad_provider_unittest.cc |
diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc |
index e9675d6d9f7f4dedb5d0b036ee66945f8e8d8d38..19ec02b48dd4d83e6d7f24f0ea42847b01793113 100644 |
--- a/content/browser/gamepad/gamepad_provider_unittest.cc |
+++ b/content/browser/gamepad/gamepad_provider_unittest.cc |
@@ -8,6 +8,7 @@ |
#include "base/macros.h" |
#include "base/memory/weak_ptr.h" |
+#include "base/run_loop.h" |
#include "build/build_config.h" |
#include "content/browser/gamepad/gamepad_data_fetcher.h" |
#include "content/browser/gamepad/gamepad_test_helpers.h" |
@@ -89,7 +90,7 @@ TEST_F(GamepadProviderTest, MAYBE_PollingAccess) { |
GamepadProvider* provider = CreateProvider(test_data); |
provider->Resume(); |
- message_loop().RunUntilIdle(); |
+ base::RunLoop().RunUntilIdle(); |
mock_data_fetcher_->WaitForDataRead(); |
@@ -145,7 +146,7 @@ TEST_F(GamepadProviderTest, UserGesture) { |
mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
// It should not have issued our callback. |
- message_loop().RunUntilIdle(); |
+ base::RunLoop().RunUntilIdle(); |
EXPECT_FALSE(listener.has_user_gesture()); |
// Set a button down and wait for it to be read twice. |
@@ -153,7 +154,7 @@ TEST_F(GamepadProviderTest, UserGesture) { |
mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
// It should have issued our callback. |
- message_loop().RunUntilIdle(); |
+ base::RunLoop().RunUntilIdle(); |
EXPECT_TRUE(listener.has_user_gesture()); |
} |