Index: device/gamepad/gamepad_shared_buffer.h |
diff --git a/device/gamepad/gamepad_shared_buffer.h b/device/gamepad/gamepad_shared_buffer.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..df0e3981d24ed5a3bec64e3c002e384da7e325d4 |
--- /dev/null |
+++ b/device/gamepad/gamepad_shared_buffer.h |
@@ -0,0 +1,25 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |
scottmg
2016/06/23 17:27:19
This doesn't match the file name.
|
+#define DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |
+ |
+#include "base/memory/shared_memory.h" |
+#include "device/gamepad/gamepad_export.h" |
+#include "third_party/WebKit/public/platform/WebGamepads.h" |
+ |
+namespace device { |
+ |
+class DEVICE_GAMEPAD_EXPORT GamepadSharedBuffer { |
+ public: |
scottmg
2016/06/23 17:27:19
I think you have to have a virtual ~GamepadSharedB
|
+ virtual base::SharedMemory* shared_memory() = 0; |
+ virtual blink::WebGamepads* buffer() = 0; |
+ |
+ virtual void WriteBegin() = 0; |
+ virtual void WriteEnd() = 0; |
+}; |
+ |
+} // namespace device |
+ |
+#endif // DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |