Chromium Code Reviews| Index: device/gamepad/gamepad_shared_buffer.h |
| diff --git a/device/gamepad/gamepad_shared_buffer.h b/device/gamepad/gamepad_shared_buffer.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..df0e3981d24ed5a3bec64e3c002e384da7e325d4 |
| --- /dev/null |
| +++ b/device/gamepad/gamepad_shared_buffer.h |
| @@ -0,0 +1,25 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |
|
scottmg
2016/06/23 17:27:19
This doesn't match the file name.
|
| +#define DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |
| + |
| +#include "base/memory/shared_memory.h" |
| +#include "device/gamepad/gamepad_export.h" |
| +#include "third_party/WebKit/public/platform/WebGamepads.h" |
| + |
| +namespace device { |
| + |
| +class DEVICE_GAMEPAD_EXPORT GamepadSharedBuffer { |
| + public: |
|
scottmg
2016/06/23 17:27:19
I think you have to have a virtual ~GamepadSharedB
|
| + virtual base::SharedMemory* shared_memory() = 0; |
| + virtual blink::WebGamepads* buffer() = 0; |
| + |
| + virtual void WriteBegin() = 0; |
| + virtual void WriteEnd() = 0; |
| +}; |
| + |
| +} // namespace device |
| + |
| +#endif // DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ |