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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ | |
scottmg
2016/06/23 17:27:19
This doesn't match the file name.
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6 #define DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ | |
7 | |
8 #include "base/memory/shared_memory.h" | |
9 #include "device/gamepad/gamepad_export.h" | |
10 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
11 | |
12 namespace device { | |
13 | |
14 class DEVICE_GAMEPAD_EXPORT GamepadSharedBuffer { | |
15 public: | |
scottmg
2016/06/23 17:27:19
I think you have to have a virtual ~GamepadSharedB
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16 virtual base::SharedMemory* shared_memory() = 0; | |
17 virtual blink::WebGamepads* buffer() = 0; | |
18 | |
19 virtual void WriteBegin() = 0; | |
20 virtual void WriteEnd() = 0; | |
21 }; | |
22 | |
23 } // namespace device | |
24 | |
25 #endif // DEVICE_GAMEPAD_HARDWARE_BUFFER_H_ | |
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