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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed Android and Unit tests Created 4 years, 6 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm b/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
deleted file mode 100644
index 38e69b6c3e33d844cdf1390ce26c646d6aab63fe..0000000000000000000000000000000000000000
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_mac.mm
+++ /dev/null
@@ -1,575 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "content/browser/gamepad/gamepad_platform_data_fetcher_mac.h"
-
-#include <stdint.h>
-#include <string.h>
-
-#include "base/mac/foundation_util.h"
-#include "base/mac/scoped_nsobject.h"
-#include "base/macros.h"
-#include "base/strings/string16.h"
-#include "base/strings/string_util.h"
-#include "base/strings/utf_string_conversions.h"
-#include "base/time/time.h"
-
-#import <Foundation/Foundation.h>
-#include <IOKit/hid/IOHIDKeys.h>
-
-using blink::WebGamepad;
-using blink::WebGamepads;
-
-namespace content {
-
-namespace {
-
-void CopyNSStringAsUTF16LittleEndian(
- NSString* src, blink::WebUChar* dest, size_t dest_len) {
- NSData* as16 = [src dataUsingEncoding:NSUTF16LittleEndianStringEncoding];
- memset(dest, 0, dest_len);
- [as16 getBytes:dest length:dest_len - sizeof(blink::WebUChar)];
-}
-
-NSDictionary* DeviceMatching(uint32_t usage_page, uint32_t usage) {
- return [NSDictionary dictionaryWithObjectsAndKeys:
- [NSNumber numberWithUnsignedInt:usage_page],
- base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsagePageKey)),
- [NSNumber numberWithUnsignedInt:usage],
- base::mac::CFToNSCast(CFSTR(kIOHIDDeviceUsageKey)),
- nil];
-}
-
-float NormalizeAxis(CFIndex value, CFIndex min, CFIndex max) {
- return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
-}
-
-float NormalizeUInt8Axis(uint8_t value, uint8_t min, uint8_t max) {
- return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
-}
-
-float NormalizeUInt16Axis(uint16_t value, uint16_t min, uint16_t max) {
- return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
-}
-
-float NormalizeUInt32Axis(uint32_t value, uint32_t min, uint32_t max) {
- return (2.f * (value - min) / static_cast<float>(max - min)) - 1.f;
-}
-
-// http://www.usb.org/developers/hidpage
-const uint32_t kGenericDesktopUsagePage = 0x01;
-const uint32_t kGameControlsUsagePage = 0x05;
-const uint32_t kButtonUsagePage = 0x09;
-const uint32_t kJoystickUsageNumber = 0x04;
-const uint32_t kGameUsageNumber = 0x05;
-const uint32_t kMultiAxisUsageNumber = 0x08;
-const uint32_t kAxisMinimumUsageNumber = 0x30;
-
-} // namespace
-
-GamepadPlatformDataFetcherMac::GamepadPlatformDataFetcherMac()
- : enabled_(true), paused_(false) {
- memset(associated_, 0, sizeof(associated_));
-
- xbox_fetcher_.reset(new XboxDataFetcher(this));
- if (!xbox_fetcher_->RegisterForNotifications())
- xbox_fetcher_.reset();
-
- hid_manager_ref_.reset(IOHIDManagerCreate(kCFAllocatorDefault,
- kIOHIDOptionsTypeNone));
- if (CFGetTypeID(hid_manager_ref_) != IOHIDManagerGetTypeID()) {
- enabled_ = false;
- return;
- }
-
- base::scoped_nsobject<NSArray> criteria([[NSArray alloc] initWithObjects:
- DeviceMatching(kGenericDesktopUsagePage, kJoystickUsageNumber),
- DeviceMatching(kGenericDesktopUsagePage, kGameUsageNumber),
- DeviceMatching(kGenericDesktopUsagePage, kMultiAxisUsageNumber),
- nil]);
- IOHIDManagerSetDeviceMatchingMultiple(
- hid_manager_ref_,
- base::mac::NSToCFCast(criteria));
-
- RegisterForNotifications();
-}
-
-void GamepadPlatformDataFetcherMac::RegisterForNotifications() {
- // Register for plug/unplug notifications.
- IOHIDManagerRegisterDeviceMatchingCallback(
- hid_manager_ref_,
- DeviceAddCallback,
- this);
- IOHIDManagerRegisterDeviceRemovalCallback(
- hid_manager_ref_,
- DeviceRemoveCallback,
- this);
-
- // Register for value change notifications.
- IOHIDManagerRegisterInputValueCallback(
- hid_manager_ref_,
- ValueChangedCallback,
- this);
-
- IOHIDManagerScheduleWithRunLoop(
- hid_manager_ref_,
- CFRunLoopGetMain(),
- kCFRunLoopDefaultMode);
-
- enabled_ = IOHIDManagerOpen(hid_manager_ref_,
- kIOHIDOptionsTypeNone) == kIOReturnSuccess;
-
- if (xbox_fetcher_)
- xbox_fetcher_->RegisterForNotifications();
-}
-
-void GamepadPlatformDataFetcherMac::UnregisterFromNotifications() {
- IOHIDManagerUnscheduleFromRunLoop(
- hid_manager_ref_,
- CFRunLoopGetCurrent(),
- kCFRunLoopDefaultMode);
- IOHIDManagerClose(hid_manager_ref_, kIOHIDOptionsTypeNone);
- if (xbox_fetcher_)
- xbox_fetcher_->UnregisterFromNotifications();
-}
-
-void GamepadPlatformDataFetcherMac::PauseHint(bool pause) {
- paused_ = pause;
-}
-
-GamepadPlatformDataFetcherMac::~GamepadPlatformDataFetcherMac() {
- UnregisterFromNotifications();
-}
-
-GamepadPlatformDataFetcherMac*
-GamepadPlatformDataFetcherMac::InstanceFromContext(void* context) {
- return reinterpret_cast<GamepadPlatformDataFetcherMac*>(context);
-}
-
-void GamepadPlatformDataFetcherMac::DeviceAddCallback(void* context,
- IOReturn result,
- void* sender,
- IOHIDDeviceRef ref) {
- InstanceFromContext(context)->DeviceAdd(ref);
-}
-
-void GamepadPlatformDataFetcherMac::DeviceRemoveCallback(void* context,
- IOReturn result,
- void* sender,
- IOHIDDeviceRef ref) {
- InstanceFromContext(context)->DeviceRemove(ref);
-}
-
-void GamepadPlatformDataFetcherMac::ValueChangedCallback(void* context,
- IOReturn result,
- void* sender,
- IOHIDValueRef ref) {
- InstanceFromContext(context)->ValueChanged(ref);
-}
-
-bool GamepadPlatformDataFetcherMac::CheckCollection(IOHIDElementRef element) {
- // Check that a parent collection of this element matches one of the usage
- // numbers that we are looking for.
- while ((element = IOHIDElementGetParent(element)) != NULL) {
- uint32_t usage_page = IOHIDElementGetUsagePage(element);
- uint32_t usage = IOHIDElementGetUsage(element);
- if (usage_page == kGenericDesktopUsagePage) {
- if (usage == kJoystickUsageNumber ||
- usage == kGameUsageNumber ||
- usage == kMultiAxisUsageNumber) {
- return true;
- }
- }
- }
- return false;
-}
-
-bool GamepadPlatformDataFetcherMac::AddButtonsAndAxes(NSArray* elements,
- size_t slot) {
- WebGamepad& pad = pad_state_[slot].data;
- AssociatedData& associated = associated_[slot];
- CHECK(!associated.is_xbox);
-
- pad.axesLength = 0;
- pad.buttonsLength = 0;
- pad.timestamp = 0;
- memset(pad.axes, 0, sizeof(pad.axes));
- memset(pad.buttons, 0, sizeof(pad.buttons));
-
- bool mapped_all_axes = true;
-
- for (id elem in elements) {
- IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem);
- if (!CheckCollection(element))
- continue;
-
- uint32_t usage_page = IOHIDElementGetUsagePage(element);
- uint32_t usage = IOHIDElementGetUsage(element);
- if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Button &&
- usage_page == kButtonUsagePage) {
- uint32_t button_index = usage - 1;
- if (button_index < WebGamepad::buttonsLengthCap) {
- associated.hid.button_elements[button_index] = element;
- pad.buttonsLength = std::max(pad.buttonsLength, button_index + 1);
- }
- }
- else if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc) {
- uint32_t axis_index = usage - kAxisMinimumUsageNumber;
- if (axis_index < WebGamepad::axesLengthCap) {
- associated.hid.axis_elements[axis_index] = element;
- pad.axesLength = std::max(pad.axesLength, axis_index + 1);
- } else {
- mapped_all_axes = false;
- }
- }
- }
-
- if (!mapped_all_axes) {
- // For axes who's usage puts them outside the standard axesLengthCap range.
- uint32_t next_index = 0;
- for (id elem in elements) {
- IOHIDElementRef element = reinterpret_cast<IOHIDElementRef>(elem);
- if (!CheckCollection(element))
- continue;
-
- uint32_t usage_page = IOHIDElementGetUsagePage(element);
- uint32_t usage = IOHIDElementGetUsage(element);
- if (IOHIDElementGetType(element) == kIOHIDElementTypeInput_Misc &&
- usage - kAxisMinimumUsageNumber >= WebGamepad::axesLengthCap &&
- usage_page <= kGameControlsUsagePage) {
- for (; next_index < WebGamepad::axesLengthCap; ++next_index) {
- if (associated.hid.axis_elements[next_index] == NULL)
- break;
- }
- if (next_index < WebGamepad::axesLengthCap) {
- associated.hid.axis_elements[next_index] = element;
- pad.axesLength = std::max(pad.axesLength, next_index + 1);
- }
- }
-
- if (next_index >= WebGamepad::axesLengthCap)
- break;
- }
- }
-
- for (uint32_t axis_index = 0; axis_index < pad.axesLength; ++axis_index) {
- IOHIDElementRef element = associated.hid.axis_elements[axis_index];
- if (element != NULL) {
- CFIndex axis_min = IOHIDElementGetLogicalMin(element);
- CFIndex axis_max = IOHIDElementGetLogicalMax(element);
-
- // Some HID axes report a logical range of -1 to 0 signed, which must be
- // interpreted as 0 to -1 unsigned for correct normalization behavior.
- if (axis_min == -1 && axis_max == 0) {
- axis_max = -1;
- axis_min = 0;
- }
-
- associated.hid.axis_minimums[axis_index] = axis_min;
- associated.hid.axis_maximums[axis_index] = axis_max;
- associated.hid.axis_report_sizes[axis_index] =
- IOHIDElementGetReportSize(element);
- }
- }
-
- return (pad.axesLength > 0 || pad.buttonsLength > 0);
-}
-
-size_t GamepadPlatformDataFetcherMac::GetEmptySlot() {
- // Find a free slot for this device.
- for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (!pad_state_[slot].data.connected)
- return slot;
- }
- return WebGamepads::itemsLengthCap;
-}
-
-size_t GamepadPlatformDataFetcherMac::GetSlotForDevice(IOHIDDeviceRef device) {
- for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- // If we already have this device, and it's already connected, don't do
- // anything now.
- if (pad_state_[slot].data.connected &&
- !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
- return WebGamepads::itemsLengthCap;
- }
- return GetEmptySlot();
-}
-
-size_t GamepadPlatformDataFetcherMac::GetSlotForXboxDevice(
- XboxController* device) {
- for (size_t slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (associated_[slot].is_xbox &&
- associated_[slot].xbox.location_id == device->location_id()) {
- if (pad_state_[slot].data.connected) {
- // The device is already connected. No idea why we got a second "device
- // added" call, but let's not add it twice.
- DCHECK_EQ(associated_[slot].xbox.device, device);
- return WebGamepads::itemsLengthCap;
- } else {
- // A device with the same location ID was previously connected, so put
- // it in the same slot.
- return slot;
- }
- }
- }
- return GetEmptySlot();
-}
-
-void GamepadPlatformDataFetcherMac::DeviceAdd(IOHIDDeviceRef device) {
- using base::mac::CFToNSCast;
- using base::mac::CFCastStrict;
-
- if (!enabled_)
- return;
-
- // Find an index for this device.
- size_t slot = GetSlotForDevice(device);
-
- // We can't handle this many connected devices.
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- // Clear some state that may have been left behind by previous gamepads
- memset(&associated_[slot], 0, sizeof(AssociatedData));
-
- NSNumber* vendor_id = CFToNSCast(CFCastStrict<CFNumberRef>(
- IOHIDDeviceGetProperty(device, CFSTR(kIOHIDVendorIDKey))));
- NSNumber* product_id = CFToNSCast(CFCastStrict<CFNumberRef>(
- IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductIDKey))));
- NSString* product = CFToNSCast(CFCastStrict<CFStringRef>(
- IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey))));
- int vendor_int = [vendor_id intValue];
- int product_int = [product_id intValue];
-
- char vendor_as_str[5], product_as_str[5];
- snprintf(vendor_as_str, sizeof(vendor_as_str), "%04x", vendor_int);
- snprintf(product_as_str, sizeof(product_as_str), "%04x", product_int);
- pad_state_[slot].mapper =
- GetGamepadStandardMappingFunction(vendor_as_str, product_as_str);
-
- NSString* ident = [NSString stringWithFormat:
- @"%@ (%sVendor: %04x Product: %04x)",
- product,
- pad_state_[slot].mapper ? "STANDARD GAMEPAD " : "",
- vendor_int,
- product_int];
- CopyNSStringAsUTF16LittleEndian(
- ident,
- pad_state_[slot].data.id,
- sizeof(pad_state_[slot].data.id));
-
- if (pad_state_[slot].mapper) {
- CopyNSStringAsUTF16LittleEndian(
- @"standard",
- pad_state_[slot].data.mapping,
- sizeof(pad_state_[slot].data.mapping));
- } else {
- pad_state_[slot].data.mapping[0] = 0;
- }
-
- base::ScopedCFTypeRef<CFArrayRef> elements(
- IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone));
-
- if (!AddButtonsAndAxes(CFToNSCast(elements), slot))
- return;
-
- associated_[slot].hid.device_ref = device;
- pad_state_[slot].data.connected = true;
- pad_state_[slot].axis_mask = 0;
- pad_state_[slot].button_mask = 0;
-}
-
-void GamepadPlatformDataFetcherMac::DeviceRemove(IOHIDDeviceRef device) {
- if (!enabled_)
- return;
-
- // Find the index for this device.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected &&
- !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
- break;
- }
- DCHECK(slot < WebGamepads::itemsLengthCap);
- // Leave associated device_ref so that it will be reconnected in the same
- // location. Simply mark it as disconnected.
- pad_state_[slot].data.connected = false;
-}
-
-void GamepadPlatformDataFetcherMac::ValueChanged(IOHIDValueRef value) {
- if (!enabled_ || paused_)
- return;
-
- IOHIDElementRef element = IOHIDValueGetElement(value);
- IOHIDDeviceRef device = IOHIDElementGetDevice(element);
-
- // Find device slot.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected &&
- !associated_[slot].is_xbox &&
- associated_[slot].hid.device_ref == device)
- break;
- }
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- WebGamepad& pad = pad_state_[slot].data;
- AssociatedData& associated = associated_[slot];
-
- uint32_t value_length = IOHIDValueGetLength(value);
- if (value_length > 4) {
- // Workaround for bizarre issue with PS3 controllers that try to return
- // massive (30+ byte) values and crash IOHIDValueGetIntegerValue
- return;
- }
-
- // Find and fill in the associated button event, if any.
- for (size_t i = 0; i < pad.buttonsLength; ++i) {
- if (associated.hid.button_elements[i] == element) {
- pad.buttons[i].pressed = IOHIDValueGetIntegerValue(value);
- pad.buttons[i].value = pad.buttons[i].pressed ? 1.f : 0.f;
- pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
- return;
- }
- }
-
- // Find and fill in the associated axis event, if any.
- for (size_t i = 0; i < pad.axesLength; ++i) {
- if (associated.hid.axis_elements[i] == element) {
- CFIndex axis_min = associated.hid.axis_minimums[i];
- CFIndex axis_max = associated.hid.axis_maximums[i];
- CFIndex axis_value = IOHIDValueGetIntegerValue(value);
-
- if (axis_min > axis_max) {
- // We'll need to interpret this axis as unsigned during normalization.
- switch (associated.hid.axis_report_sizes[i]) {
- case 8:
- pad.axes[i] = NormalizeUInt8Axis(axis_value, axis_min, axis_max);
- break;
- case 16:
- pad.axes[i] = NormalizeUInt16Axis(axis_value, axis_min, axis_max);
- break;
- case 32:
- pad.axes[i] = NormalizeUInt32Axis(axis_value, axis_min, axis_max);
- break;
- }
- } else {
- pad.axes[i] = NormalizeAxis(axis_value, axis_min, axis_max);
- }
-
- pad.timestamp = std::max(pad.timestamp, IOHIDValueGetTimeStamp(value));
- return;
- }
- }
-}
-
-void GamepadPlatformDataFetcherMac::XboxDeviceAdd(XboxController* device) {
- if (!enabled_)
- return;
-
- size_t slot = GetSlotForXboxDevice(device);
-
- // We can't handle this many connected devices.
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- device->SetLEDPattern(
- (XboxController::LEDPattern)(XboxController::LED_FLASH_TOP_LEFT + slot));
-
- NSString* ident =
- [NSString stringWithFormat:
- @"%@ (STANDARD GAMEPAD Vendor: %04x Product: %04x)",
- device->GetControllerType() == XboxController::XBOX_360_CONTROLLER
- ? @"Xbox 360 Controller"
- : @"Xbox One Controller",
- device->GetProductId(), device->GetVendorId()];
- CopyNSStringAsUTF16LittleEndian(
- ident,
- pad_state_[slot].data.id,
- sizeof(pad_state_[slot].data.id));
-
- CopyNSStringAsUTF16LittleEndian(
- @"standard",
- pad_state_[slot].data.mapping,
- sizeof(pad_state_[slot].data.mapping));
-
- associated_[slot].is_xbox = true;
- associated_[slot].xbox.device = device;
- associated_[slot].xbox.location_id = device->location_id();
- pad_state_[slot].data.connected = true;
- pad_state_[slot].data.axesLength = 4;
- pad_state_[slot].data.buttonsLength = 17;
- pad_state_[slot].data.timestamp = 0;
- pad_state_[slot].mapper = 0;
- pad_state_[slot].axis_mask = 0;
- pad_state_[slot].button_mask = 0;
-}
-
-void GamepadPlatformDataFetcherMac::XboxDeviceRemove(XboxController* device) {
- if (!enabled_)
- return;
-
- // Find the index for this device.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected &&
- associated_[slot].is_xbox &&
- associated_[slot].xbox.device == device)
- break;
- }
- DCHECK(slot < WebGamepads::itemsLengthCap);
- // Leave associated location id so that the controller will be reconnected in
- // the same slot if it is plugged in again. Simply mark it as disconnected.
- pad_state_[slot].data.connected = false;
-}
-
-void GamepadPlatformDataFetcherMac::XboxValueChanged(
- XboxController* device, const XboxController::Data& data) {
- // Find device slot.
- size_t slot;
- for (slot = 0; slot < WebGamepads::itemsLengthCap; ++slot) {
- if (pad_state_[slot].data.connected &&
- associated_[slot].is_xbox &&
- associated_[slot].xbox.device == device)
- break;
- }
- if (slot == WebGamepads::itemsLengthCap)
- return;
-
- WebGamepad& pad = pad_state_[slot].data;
-
- for (size_t i = 0; i < 6; i++) {
- pad.buttons[i].pressed = data.buttons[i];
- pad.buttons[i].value = data.buttons[i] ? 1.0f : 0.0f;
- }
- pad.buttons[6].pressed = data.triggers[0] > kDefaultButtonPressedThreshold;
- pad.buttons[6].value = data.triggers[0];
- pad.buttons[7].pressed = data.triggers[1] > kDefaultButtonPressedThreshold;
- pad.buttons[7].value = data.triggers[1];
- for (size_t i = 8; i < 17; i++) {
- pad.buttons[i].pressed = data.buttons[i - 2];
- pad.buttons[i].value = data.buttons[i - 2] ? 1.0f : 0.0f;
- }
- for (size_t i = 0; i < arraysize(data.axes); i++) {
- pad.axes[i] = data.axes[i];
- }
-
- pad.timestamp = base::TimeTicks::Now().ToInternalValue();
-}
-
-void GamepadPlatformDataFetcherMac::GetGamepadData(WebGamepads* pads, bool) {
- if (!enabled_ && !xbox_fetcher_) {
- pads->length = 0;
- return;
- }
-
- pads->length = WebGamepads::itemsLengthCap;
- for (size_t i = 0; i < WebGamepads::itemsLengthCap; ++i)
- MapAndSanitizeGamepadData(&pad_state_[i], &pads->items[i]);
-}
-
-} // namespace content

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