| Index: content/browser/gamepad/gamepad_service.cc
|
| diff --git a/content/browser/gamepad/gamepad_service.cc b/content/browser/gamepad/gamepad_service.cc
|
| index ef56d3176bf2bc7dd6c34f6ce45c75a7008efd1b..8611278332a5297f309ebdd6c7524935b3900adc 100644
|
| --- a/content/browser/gamepad/gamepad_service.cc
|
| +++ b/content/browser/gamepad/gamepad_service.cc
|
| @@ -8,12 +8,14 @@
|
|
|
| #include "base/bind.h"
|
| #include "base/logging.h"
|
| +#include "base/memory/ptr_util.h"
|
| #include "base/memory/singleton.h"
|
| -#include "content/browser/gamepad/gamepad_consumer.h"
|
| -#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| -#include "content/browser/gamepad/gamepad_provider.h"
|
| +#include "content/browser/gamepad/gamepad_shared_buffer_impl.h"
|
| #include "content/public/browser/browser_thread.h"
|
| #include "content/public/browser/render_process_host.h"
|
| +#include "device/gamepad/gamepad_consumer.h"
|
| +#include "device/gamepad/gamepad_data_fetcher.h"
|
| +#include "device/gamepad/gamepad_provider.h"
|
|
|
| namespace content {
|
|
|
| @@ -27,8 +29,10 @@ GamepadService::GamepadService()
|
| SetInstance(this);
|
| }
|
|
|
| -GamepadService::GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher)
|
| - : provider_(new GamepadProvider(std::move(fetcher))),
|
| +GamepadService::GamepadService(
|
| + std::unique_ptr<device::GamepadDataFetcher> fetcher)
|
| + : provider_(new device::GamepadProvider(
|
| + base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))),
|
| num_active_consumers_(0),
|
| gesture_callback_pending_(false) {
|
| SetInstance(this);
|
| @@ -53,11 +57,12 @@ GamepadService* GamepadService::GetInstance() {
|
| return g_gamepad_service;
|
| }
|
|
|
| -void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
|
| +void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| if (!provider_)
|
| - provider_.reset(new GamepadProvider);
|
| + provider_.reset(new device::GamepadProvider(
|
| + base::MakeUnique<GamepadSharedBufferImpl>(), this));
|
|
|
| std::pair<ConsumerSet::iterator, bool> insert_result =
|
| consumers_.insert(consumer);
|
| @@ -74,7 +79,7 @@ void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
|
| provider_->Resume();
|
| }
|
|
|
| -void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {
|
| +void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) {
|
| DCHECK(provider_);
|
| DCHECK(num_active_consumers_ > 0);
|
| DCHECK(consumers_.count(consumer) > 0);
|
| @@ -85,7 +90,7 @@ void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {
|
| provider_->Pause();
|
| }
|
|
|
| -void GamepadService::RemoveConsumer(GamepadConsumer* consumer) {
|
| +void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) {
|
| DCHECK(thread_checker_.CalledOnValidThread());
|
|
|
| ConsumerSet::iterator it = consumers_.find(consumer);
|
| @@ -104,6 +109,20 @@ void GamepadService::Terminate() {
|
| provider_.reset();
|
| }
|
|
|
| +void GamepadService::OnGamepadConnectionChange(bool connected,
|
| + int index,
|
| + const blink::WebGamepad& pad) {
|
| + if (connected) {
|
| + BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
|
| + base::Bind(&GamepadService::OnGamepadConnected,
|
| + base::Unretained(this), index, pad));
|
| + } else {
|
| + BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
|
| + base::Bind(&GamepadService::OnGamepadDisconnected,
|
| + base::Unretained(this), index, pad));
|
| + }
|
| +}
|
| +
|
| void GamepadService::OnGamepadConnected(
|
| int index,
|
| const blink::WebGamepad& pad) {
|
|
|