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Unified Diff: content/browser/gamepad/gamepad_service.cc

Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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Index: content/browser/gamepad/gamepad_service.cc
diff --git a/content/browser/gamepad/gamepad_service.cc b/content/browser/gamepad/gamepad_service.cc
index ef56d3176bf2bc7dd6c34f6ce45c75a7008efd1b..8611278332a5297f309ebdd6c7524935b3900adc 100644
--- a/content/browser/gamepad/gamepad_service.cc
+++ b/content/browser/gamepad/gamepad_service.cc
@@ -8,12 +8,14 @@
#include "base/bind.h"
#include "base/logging.h"
+#include "base/memory/ptr_util.h"
#include "base/memory/singleton.h"
-#include "content/browser/gamepad/gamepad_consumer.h"
-#include "content/browser/gamepad/gamepad_data_fetcher.h"
-#include "content/browser/gamepad/gamepad_provider.h"
+#include "content/browser/gamepad/gamepad_shared_buffer_impl.h"
#include "content/public/browser/browser_thread.h"
#include "content/public/browser/render_process_host.h"
+#include "device/gamepad/gamepad_consumer.h"
+#include "device/gamepad/gamepad_data_fetcher.h"
+#include "device/gamepad/gamepad_provider.h"
namespace content {
@@ -27,8 +29,10 @@ GamepadService::GamepadService()
SetInstance(this);
}
-GamepadService::GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher)
- : provider_(new GamepadProvider(std::move(fetcher))),
+GamepadService::GamepadService(
+ std::unique_ptr<device::GamepadDataFetcher> fetcher)
+ : provider_(new device::GamepadProvider(
+ base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))),
num_active_consumers_(0),
gesture_callback_pending_(false) {
SetInstance(this);
@@ -53,11 +57,12 @@ GamepadService* GamepadService::GetInstance() {
return g_gamepad_service;
}
-void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
+void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) {
DCHECK(thread_checker_.CalledOnValidThread());
if (!provider_)
- provider_.reset(new GamepadProvider);
+ provider_.reset(new device::GamepadProvider(
+ base::MakeUnique<GamepadSharedBufferImpl>(), this));
std::pair<ConsumerSet::iterator, bool> insert_result =
consumers_.insert(consumer);
@@ -74,7 +79,7 @@ void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) {
provider_->Resume();
}
-void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {
+void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) {
DCHECK(provider_);
DCHECK(num_active_consumers_ > 0);
DCHECK(consumers_.count(consumer) > 0);
@@ -85,7 +90,7 @@ void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) {
provider_->Pause();
}
-void GamepadService::RemoveConsumer(GamepadConsumer* consumer) {
+void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) {
DCHECK(thread_checker_.CalledOnValidThread());
ConsumerSet::iterator it = consumers_.find(consumer);
@@ -104,6 +109,20 @@ void GamepadService::Terminate() {
provider_.reset();
}
+void GamepadService::OnGamepadConnectionChange(bool connected,
+ int index,
+ const blink::WebGamepad& pad) {
+ if (connected) {
+ BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
+ base::Bind(&GamepadService::OnGamepadConnected,
+ base::Unretained(this), index, pad));
+ } else {
+ BrowserThread::PostTask(BrowserThread::IO, FROM_HERE,
+ base::Bind(&GamepadService::OnGamepadDisconnected,
+ base::Unretained(this), index, pad));
+ }
+}
+
void GamepadService::OnGamepadConnected(
int index,
const blink::WebGamepad& pad) {
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