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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/bind.h" | 9 #include "base/bind.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "base/memory/ptr_util.h" |
| 11 #include "base/memory/singleton.h" | 12 #include "base/memory/singleton.h" |
| 12 #include "content/browser/gamepad/gamepad_consumer.h" | 13 #include "content/browser/gamepad/gamepad_shared_buffer_impl.h" |
| 13 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
| 14 #include "content/browser/gamepad/gamepad_provider.h" | |
| 15 #include "content/public/browser/browser_thread.h" | 14 #include "content/public/browser/browser_thread.h" |
| 16 #include "content/public/browser/render_process_host.h" | 15 #include "content/public/browser/render_process_host.h" |
| 16 #include "device/gamepad/gamepad_consumer.h" |
| 17 #include "device/gamepad/gamepad_data_fetcher.h" |
| 18 #include "device/gamepad/gamepad_provider.h" |
| 17 | 19 |
| 18 namespace content { | 20 namespace content { |
| 19 | 21 |
| 20 namespace { | 22 namespace { |
| 21 GamepadService* g_gamepad_service = 0; | 23 GamepadService* g_gamepad_service = 0; |
| 22 } | 24 } |
| 23 | 25 |
| 24 GamepadService::GamepadService() | 26 GamepadService::GamepadService() |
| 25 : num_active_consumers_(0), | 27 : num_active_consumers_(0), |
| 26 gesture_callback_pending_(false) { | 28 gesture_callback_pending_(false) { |
| 27 SetInstance(this); | 29 SetInstance(this); |
| 28 } | 30 } |
| 29 | 31 |
| 30 GamepadService::GamepadService(std::unique_ptr<GamepadDataFetcher> fetcher) | 32 GamepadService::GamepadService( |
| 31 : provider_(new GamepadProvider(std::move(fetcher))), | 33 std::unique_ptr<device::GamepadDataFetcher> fetcher) |
| 34 : provider_(new device::GamepadProvider( |
| 35 base::MakeUnique<GamepadSharedBufferImpl>(), this, std::move(fetcher))), |
| 32 num_active_consumers_(0), | 36 num_active_consumers_(0), |
| 33 gesture_callback_pending_(false) { | 37 gesture_callback_pending_(false) { |
| 34 SetInstance(this); | 38 SetInstance(this); |
| 35 thread_checker_.DetachFromThread(); | 39 thread_checker_.DetachFromThread(); |
| 36 } | 40 } |
| 37 | 41 |
| 38 GamepadService::~GamepadService() { | 42 GamepadService::~GamepadService() { |
| 39 SetInstance(NULL); | 43 SetInstance(NULL); |
| 40 } | 44 } |
| 41 | 45 |
| 42 void GamepadService::SetInstance(GamepadService* instance) { | 46 void GamepadService::SetInstance(GamepadService* instance) { |
| 43 // Unit tests can create multiple instances but only one should exist at any | 47 // Unit tests can create multiple instances but only one should exist at any |
| 44 // given time so g_gamepad_service should only go from NULL to non-NULL and | 48 // given time so g_gamepad_service should only go from NULL to non-NULL and |
| 45 // vica versa. | 49 // vica versa. |
| 46 CHECK(!!instance != !!g_gamepad_service); | 50 CHECK(!!instance != !!g_gamepad_service); |
| 47 g_gamepad_service = instance; | 51 g_gamepad_service = instance; |
| 48 } | 52 } |
| 49 | 53 |
| 50 GamepadService* GamepadService::GetInstance() { | 54 GamepadService* GamepadService::GetInstance() { |
| 51 if (!g_gamepad_service) | 55 if (!g_gamepad_service) |
| 52 g_gamepad_service = new GamepadService; | 56 g_gamepad_service = new GamepadService; |
| 53 return g_gamepad_service; | 57 return g_gamepad_service; |
| 54 } | 58 } |
| 55 | 59 |
| 56 void GamepadService::ConsumerBecameActive(GamepadConsumer* consumer) { | 60 void GamepadService::ConsumerBecameActive(device::GamepadConsumer* consumer) { |
| 57 DCHECK(thread_checker_.CalledOnValidThread()); | 61 DCHECK(thread_checker_.CalledOnValidThread()); |
| 58 | 62 |
| 59 if (!provider_) | 63 if (!provider_) |
| 60 provider_.reset(new GamepadProvider); | 64 provider_.reset(new device::GamepadProvider( |
| 65 base::MakeUnique<GamepadSharedBufferImpl>(), this)); |
| 61 | 66 |
| 62 std::pair<ConsumerSet::iterator, bool> insert_result = | 67 std::pair<ConsumerSet::iterator, bool> insert_result = |
| 63 consumers_.insert(consumer); | 68 consumers_.insert(consumer); |
| 64 insert_result.first->is_active = true; | 69 insert_result.first->is_active = true; |
| 65 if (!insert_result.first->did_observe_user_gesture && | 70 if (!insert_result.first->did_observe_user_gesture && |
| 66 !gesture_callback_pending_) { | 71 !gesture_callback_pending_) { |
| 67 gesture_callback_pending_ = true; | 72 gesture_callback_pending_ = true; |
| 68 provider_->RegisterForUserGesture( | 73 provider_->RegisterForUserGesture( |
| 69 base::Bind(&GamepadService::OnUserGesture, | 74 base::Bind(&GamepadService::OnUserGesture, |
| 70 base::Unretained(this))); | 75 base::Unretained(this))); |
| 71 } | 76 } |
| 72 | 77 |
| 73 if (num_active_consumers_++ == 0) | 78 if (num_active_consumers_++ == 0) |
| 74 provider_->Resume(); | 79 provider_->Resume(); |
| 75 } | 80 } |
| 76 | 81 |
| 77 void GamepadService::ConsumerBecameInactive(GamepadConsumer* consumer) { | 82 void GamepadService::ConsumerBecameInactive(device::GamepadConsumer* consumer) { |
| 78 DCHECK(provider_); | 83 DCHECK(provider_); |
| 79 DCHECK(num_active_consumers_ > 0); | 84 DCHECK(num_active_consumers_ > 0); |
| 80 DCHECK(consumers_.count(consumer) > 0); | 85 DCHECK(consumers_.count(consumer) > 0); |
| 81 DCHECK(consumers_.find(consumer)->is_active); | 86 DCHECK(consumers_.find(consumer)->is_active); |
| 82 | 87 |
| 83 consumers_.find(consumer)->is_active = false; | 88 consumers_.find(consumer)->is_active = false; |
| 84 if (--num_active_consumers_ == 0) | 89 if (--num_active_consumers_ == 0) |
| 85 provider_->Pause(); | 90 provider_->Pause(); |
| 86 } | 91 } |
| 87 | 92 |
| 88 void GamepadService::RemoveConsumer(GamepadConsumer* consumer) { | 93 void GamepadService::RemoveConsumer(device::GamepadConsumer* consumer) { |
| 89 DCHECK(thread_checker_.CalledOnValidThread()); | 94 DCHECK(thread_checker_.CalledOnValidThread()); |
| 90 | 95 |
| 91 ConsumerSet::iterator it = consumers_.find(consumer); | 96 ConsumerSet::iterator it = consumers_.find(consumer); |
| 92 if (it->is_active && --num_active_consumers_ == 0) | 97 if (it->is_active && --num_active_consumers_ == 0) |
| 93 provider_->Pause(); | 98 provider_->Pause(); |
| 94 consumers_.erase(it); | 99 consumers_.erase(it); |
| 95 } | 100 } |
| 96 | 101 |
| 97 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 102 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
| 98 DCHECK(consumers_.size() > 0); | 103 DCHECK(consumers_.size() > 0); |
| 99 DCHECK(thread_checker_.CalledOnValidThread()); | 104 DCHECK(thread_checker_.CalledOnValidThread()); |
| 100 provider_->RegisterForUserGesture(closure); | 105 provider_->RegisterForUserGesture(closure); |
| 101 } | 106 } |
| 102 | 107 |
| 103 void GamepadService::Terminate() { | 108 void GamepadService::Terminate() { |
| 104 provider_.reset(); | 109 provider_.reset(); |
| 105 } | 110 } |
| 106 | 111 |
| 112 void GamepadService::OnGamepadConnectionChange(bool connected, |
| 113 int index, |
| 114 const blink::WebGamepad& pad) { |
| 115 if (connected) { |
| 116 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, |
| 117 base::Bind(&GamepadService::OnGamepadConnected, |
| 118 base::Unretained(this), index, pad)); |
| 119 } else { |
| 120 BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, |
| 121 base::Bind(&GamepadService::OnGamepadDisconnected, |
| 122 base::Unretained(this), index, pad)); |
| 123 } |
| 124 } |
| 125 |
| 107 void GamepadService::OnGamepadConnected( | 126 void GamepadService::OnGamepadConnected( |
| 108 int index, | 127 int index, |
| 109 const blink::WebGamepad& pad) { | 128 const blink::WebGamepad& pad) { |
| 110 DCHECK(thread_checker_.CalledOnValidThread()); | 129 DCHECK(thread_checker_.CalledOnValidThread()); |
| 111 | 130 |
| 112 for (ConsumerSet::iterator it = consumers_.begin(); | 131 for (ConsumerSet::iterator it = consumers_.begin(); |
| 113 it != consumers_.end(); ++it) { | 132 it != consumers_.end(); ++it) { |
| 114 if (it->did_observe_user_gesture && it->is_active) | 133 if (it->did_observe_user_gesture && it->is_active) |
| 115 it->consumer->OnGamepadConnected(index, pad); | 134 it->consumer->OnGamepadConnected(index, pad); |
| 116 } | 135 } |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 153 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { | 172 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| 154 const blink::WebGamepad& pad = gamepads.items[i]; | 173 const blink::WebGamepad& pad = gamepads.items[i]; |
| 155 if (pad.connected) | 174 if (pad.connected) |
| 156 info.consumer->OnGamepadConnected(i, pad); | 175 info.consumer->OnGamepadConnected(i, pad); |
| 157 } | 176 } |
| 158 } | 177 } |
| 159 } | 178 } |
| 160 } | 179 } |
| 161 | 180 |
| 162 } // namespace content | 181 } // namespace content |
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