| Index: content/browser/gamepad/gamepad_standard_mappings.cc
|
| diff --git a/content/browser/gamepad/gamepad_standard_mappings.cc b/content/browser/gamepad/gamepad_standard_mappings.cc
|
| deleted file mode 100644
|
| index 687d4ce154d5e6a0303a9b64b9210bef65aa5da8..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/gamepad_standard_mappings.cc
|
| +++ /dev/null
|
| @@ -1,64 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| -
|
| -namespace content {
|
| -
|
| -blink::WebGamepadButton AxisToButton(float input) {
|
| - float value = (input + 1.f) / 2.f;
|
| - return blink::WebGamepadButton(
|
| - value > kDefaultButtonPressedThreshold, value);
|
| -}
|
| -
|
| -blink::WebGamepadButton AxisNegativeAsButton(float input) {
|
| - float value = (input < -0.5f) ? 1.f : 0.f;
|
| - return blink::WebGamepadButton(
|
| - value > kDefaultButtonPressedThreshold, value);
|
| -}
|
| -
|
| -blink::WebGamepadButton AxisPositiveAsButton(float input) {
|
| - float value = (input > 0.5f) ? 1.f : 0.f;
|
| - return blink::WebGamepadButton(
|
| - value > kDefaultButtonPressedThreshold, value);
|
| -}
|
| -
|
| -blink::WebGamepadButton ButtonFromButtonAndAxis(
|
| - blink::WebGamepadButton button, float axis) {
|
| - float value = (axis + 1.f) / 2.f;
|
| - return blink::WebGamepadButton(button.pressed, value);
|
| -}
|
| -
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| -blink::WebGamepadButton NullButton() {
|
| - return blink::WebGamepadButton(false, 0.0);
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| -}
|
| -
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| -void DpadFromAxis(blink::WebGamepad* mapped, float dir) {
|
| - bool up = false;
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| - bool right = false;
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| - bool down = false;
|
| - bool left = false;
|
| -
|
| - // Dpad is mapped as a direction on one axis, where -1 is up and it
|
| - // increases clockwise to 1, which is up + left. It's set to a large (> 1.f)
|
| - // number when nothing is depressed, except on start up, sometimes it's 0.0
|
| - // for no data, rather than the large number.
|
| - if (dir != 0.0f) {
|
| - up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f);
|
| - right = dir >= -.75f && dir < -.1f;
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| - down = dir >= -.2f && dir < .45f;
|
| - left = dir >= .4f && dir <= 1.f;
|
| - }
|
| -
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| - mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up;
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| - mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f;
|
| - mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right;
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| - mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f;
|
| - mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down;
|
| - mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f;
|
| - mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left;
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| - mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f;
|
| -}
|
| -
|
| -} // namespace content
|
|
|