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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
6 | |
7 namespace content { | |
8 | |
9 blink::WebGamepadButton AxisToButton(float input) { | |
10 float value = (input + 1.f) / 2.f; | |
11 return blink::WebGamepadButton( | |
12 value > kDefaultButtonPressedThreshold, value); | |
13 } | |
14 | |
15 blink::WebGamepadButton AxisNegativeAsButton(float input) { | |
16 float value = (input < -0.5f) ? 1.f : 0.f; | |
17 return blink::WebGamepadButton( | |
18 value > kDefaultButtonPressedThreshold, value); | |
19 } | |
20 | |
21 blink::WebGamepadButton AxisPositiveAsButton(float input) { | |
22 float value = (input > 0.5f) ? 1.f : 0.f; | |
23 return blink::WebGamepadButton( | |
24 value > kDefaultButtonPressedThreshold, value); | |
25 } | |
26 | |
27 blink::WebGamepadButton ButtonFromButtonAndAxis( | |
28 blink::WebGamepadButton button, float axis) { | |
29 float value = (axis + 1.f) / 2.f; | |
30 return blink::WebGamepadButton(button.pressed, value); | |
31 } | |
32 | |
33 blink::WebGamepadButton NullButton() { | |
34 return blink::WebGamepadButton(false, 0.0); | |
35 } | |
36 | |
37 void DpadFromAxis(blink::WebGamepad* mapped, float dir) { | |
38 bool up = false; | |
39 bool right = false; | |
40 bool down = false; | |
41 bool left = false; | |
42 | |
43 // Dpad is mapped as a direction on one axis, where -1 is up and it | |
44 // increases clockwise to 1, which is up + left. It's set to a large (> 1.f) | |
45 // number when nothing is depressed, except on start up, sometimes it's 0.0 | |
46 // for no data, rather than the large number. | |
47 if (dir != 0.0f) { | |
48 up = (dir >= -1.f && dir < -0.7f) || (dir >= .95f && dir <= 1.f); | |
49 right = dir >= -.75f && dir < -.1f; | |
50 down = dir >= -.2f && dir < .45f; | |
51 left = dir >= .4f && dir <= 1.f; | |
52 } | |
53 | |
54 mapped->buttons[BUTTON_INDEX_DPAD_UP].pressed = up; | |
55 mapped->buttons[BUTTON_INDEX_DPAD_UP].value = up ? 1.f : 0.f; | |
56 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].pressed = right; | |
57 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT].value = right ? 1.f : 0.f; | |
58 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].pressed = down; | |
59 mapped->buttons[BUTTON_INDEX_DPAD_DOWN].value = down ? 1.f : 0.f; | |
60 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].pressed = left; | |
61 mapped->buttons[BUTTON_INDEX_DPAD_LEFT].value = left ? 1.f : 0.f; | |
62 } | |
63 | |
64 } // namespace content | |
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