| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| deleted file mode 100644
|
| index 4fbd1cf0ce7f23c2483e51a7153a86dee5fbb4ae..0000000000000000000000000000000000000000
|
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h
|
| +++ /dev/null
|
| @@ -1,97 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| -#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
| -
|
| -#include <memory>
|
| -
|
| -#include "build/build_config.h"
|
| -
|
| -#ifndef WIN32_LEAN_AND_MEAN
|
| -#define WIN32_LEAN_AND_MEAN
|
| -#endif
|
| -#include <stdlib.h>
|
| -#include <Unknwn.h>
|
| -#include <WinDef.h>
|
| -#include <windows.h>
|
| -#include <XInput.h>
|
| -
|
| -#include "base/compiler_specific.h"
|
| -#include "base/macros.h"
|
| -#include "base/memory/weak_ptr.h"
|
| -#include "base/message_loop/message_loop.h"
|
| -#include "base/scoped_native_library.h"
|
| -#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| -#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| -#include "content/browser/gamepad/raw_input_data_fetcher_win.h"
|
| -#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| -
|
| -namespace content {
|
| -
|
| -class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
|
| - public:
|
| - GamepadPlatformDataFetcherWin();
|
| - ~GamepadPlatformDataFetcherWin() override;
|
| - void GetGamepadData(blink::WebGamepads* pads,
|
| - bool devices_changed_hint) override;
|
| - void PauseHint(bool paused) override;
|
| -
|
| - private:
|
| - // XInput-specific implementation for GetGamepadData.
|
| - bool GetXInputGamepadData(blink::WebGamepads* pads,
|
| - bool devices_changed_hint);
|
| -
|
| - // The three function types we use from xinput1_3.dll.
|
| - typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
|
| - typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
|
| - DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
|
| - typedef DWORD (WINAPI *XInputGetStateFunc)(
|
| - DWORD dwUserIndex, XINPUT_STATE* pState);
|
| -
|
| - // Get functions from dynamically loading the xinput dll.
|
| - // Returns true if loading was successful.
|
| - bool GetXInputDllFunctions();
|
| -
|
| - // Scan for connected XInput and DirectInput gamepads.
|
| - void EnumerateDevices();
|
| - bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
|
| -
|
| - void GetXInputPadData(int i, blink::WebGamepad* pad);
|
| - void GetRawInputPadData(int i, blink::WebGamepad* pad);
|
| -
|
| - int FirstAvailableGamepadId() const;
|
| - bool HasXInputGamepad(int index) const;
|
| - bool HasRawInputGamepad(const HANDLE handle) const;
|
| -
|
| - base::ScopedNativeLibrary xinput_dll_;
|
| - bool xinput_available_;
|
| -
|
| - // Function pointers to XInput functionality, retrieved in
|
| - // |GetXinputDllFunctions|.
|
| - XInputGetCapabilitiesFunc xinput_get_capabilities_;
|
| - XInputGetStateFunc xinput_get_state_;
|
| -
|
| - enum PadConnectionStatus {
|
| - DISCONNECTED,
|
| - XINPUT_CONNECTED,
|
| - RAWINPUT_CONNECTED
|
| - };
|
| -
|
| - struct PlatformPadState {
|
| - PadConnectionStatus status;
|
| -
|
| - int xinput_index; // XInput-only
|
| - HANDLE raw_input_handle; // RawInput-only fields.
|
| - };
|
| - PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap];
|
| -
|
| - std::unique_ptr<RawInputDataFetcher> raw_input_fetcher_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
|
| -};
|
| -
|
| -} // namespace content
|
| -
|
| -#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
|
|
|