Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
deleted file mode 100644 |
index 4fbd1cf0ce7f23c2483e51a7153a86dee5fbb4ae..0000000000000000000000000000000000000000 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
+++ /dev/null |
@@ -1,97 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
-#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
- |
-#include <memory> |
- |
-#include "build/build_config.h" |
- |
-#ifndef WIN32_LEAN_AND_MEAN |
-#define WIN32_LEAN_AND_MEAN |
-#endif |
-#include <stdlib.h> |
-#include <Unknwn.h> |
-#include <WinDef.h> |
-#include <windows.h> |
-#include <XInput.h> |
- |
-#include "base/compiler_specific.h" |
-#include "base/macros.h" |
-#include "base/memory/weak_ptr.h" |
-#include "base/message_loop/message_loop.h" |
-#include "base/scoped_native_library.h" |
-#include "content/browser/gamepad/gamepad_data_fetcher.h" |
-#include "content/browser/gamepad/gamepad_standard_mappings.h" |
-#include "content/browser/gamepad/raw_input_data_fetcher_win.h" |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
- |
-namespace content { |
- |
-class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
- public: |
- GamepadPlatformDataFetcherWin(); |
- ~GamepadPlatformDataFetcherWin() override; |
- void GetGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint) override; |
- void PauseHint(bool paused) override; |
- |
- private: |
- // XInput-specific implementation for GetGamepadData. |
- bool GetXInputGamepadData(blink::WebGamepads* pads, |
- bool devices_changed_hint); |
- |
- // The three function types we use from xinput1_3.dll. |
- typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
- typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
- DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
- typedef DWORD (WINAPI *XInputGetStateFunc)( |
- DWORD dwUserIndex, XINPUT_STATE* pState); |
- |
- // Get functions from dynamically loading the xinput dll. |
- // Returns true if loading was successful. |
- bool GetXInputDllFunctions(); |
- |
- // Scan for connected XInput and DirectInput gamepads. |
- void EnumerateDevices(); |
- bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
- |
- void GetXInputPadData(int i, blink::WebGamepad* pad); |
- void GetRawInputPadData(int i, blink::WebGamepad* pad); |
- |
- int FirstAvailableGamepadId() const; |
- bool HasXInputGamepad(int index) const; |
- bool HasRawInputGamepad(const HANDLE handle) const; |
- |
- base::ScopedNativeLibrary xinput_dll_; |
- bool xinput_available_; |
- |
- // Function pointers to XInput functionality, retrieved in |
- // |GetXinputDllFunctions|. |
- XInputGetCapabilitiesFunc xinput_get_capabilities_; |
- XInputGetStateFunc xinput_get_state_; |
- |
- enum PadConnectionStatus { |
- DISCONNECTED, |
- XINPUT_CONNECTED, |
- RAWINPUT_CONNECTED |
- }; |
- |
- struct PlatformPadState { |
- PadConnectionStatus status; |
- |
- int xinput_index; // XInput-only |
- HANDLE raw_input_handle; // RawInput-only fields. |
- }; |
- PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; |
- |
- std::unique_ptr<RawInputDataFetcher> raw_input_fetcher_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |