OLD | NEW |
| (Empty) |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "build/build_config.h" | |
11 | |
12 #ifndef WIN32_LEAN_AND_MEAN | |
13 #define WIN32_LEAN_AND_MEAN | |
14 #endif | |
15 #include <stdlib.h> | |
16 #include <Unknwn.h> | |
17 #include <WinDef.h> | |
18 #include <windows.h> | |
19 #include <XInput.h> | |
20 | |
21 #include "base/compiler_specific.h" | |
22 #include "base/macros.h" | |
23 #include "base/memory/weak_ptr.h" | |
24 #include "base/message_loop/message_loop.h" | |
25 #include "base/scoped_native_library.h" | |
26 #include "content/browser/gamepad/gamepad_data_fetcher.h" | |
27 #include "content/browser/gamepad/gamepad_standard_mappings.h" | |
28 #include "content/browser/gamepad/raw_input_data_fetcher_win.h" | |
29 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
30 | |
31 namespace content { | |
32 | |
33 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | |
34 public: | |
35 GamepadPlatformDataFetcherWin(); | |
36 ~GamepadPlatformDataFetcherWin() override; | |
37 void GetGamepadData(blink::WebGamepads* pads, | |
38 bool devices_changed_hint) override; | |
39 void PauseHint(bool paused) override; | |
40 | |
41 private: | |
42 // XInput-specific implementation for GetGamepadData. | |
43 bool GetXInputGamepadData(blink::WebGamepads* pads, | |
44 bool devices_changed_hint); | |
45 | |
46 // The three function types we use from xinput1_3.dll. | |
47 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | |
48 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | |
49 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | |
50 typedef DWORD (WINAPI *XInputGetStateFunc)( | |
51 DWORD dwUserIndex, XINPUT_STATE* pState); | |
52 | |
53 // Get functions from dynamically loading the xinput dll. | |
54 // Returns true if loading was successful. | |
55 bool GetXInputDllFunctions(); | |
56 | |
57 // Scan for connected XInput and DirectInput gamepads. | |
58 void EnumerateDevices(); | |
59 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; | |
60 | |
61 void GetXInputPadData(int i, blink::WebGamepad* pad); | |
62 void GetRawInputPadData(int i, blink::WebGamepad* pad); | |
63 | |
64 int FirstAvailableGamepadId() const; | |
65 bool HasXInputGamepad(int index) const; | |
66 bool HasRawInputGamepad(const HANDLE handle) const; | |
67 | |
68 base::ScopedNativeLibrary xinput_dll_; | |
69 bool xinput_available_; | |
70 | |
71 // Function pointers to XInput functionality, retrieved in | |
72 // |GetXinputDllFunctions|. | |
73 XInputGetCapabilitiesFunc xinput_get_capabilities_; | |
74 XInputGetStateFunc xinput_get_state_; | |
75 | |
76 enum PadConnectionStatus { | |
77 DISCONNECTED, | |
78 XINPUT_CONNECTED, | |
79 RAWINPUT_CONNECTED | |
80 }; | |
81 | |
82 struct PlatformPadState { | |
83 PadConnectionStatus status; | |
84 | |
85 int xinput_index; // XInput-only | |
86 HANDLE raw_input_handle; // RawInput-only fields. | |
87 }; | |
88 PlatformPadState platform_pad_state_[blink::WebGamepads::itemsLengthCap]; | |
89 | |
90 std::unique_ptr<RawInputDataFetcher> raw_input_fetcher_; | |
91 | |
92 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | |
93 }; | |
94 | |
95 } // namespace content | |
96 | |
97 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | |
OLD | NEW |