Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
deleted file mode 100644 |
index 1e38cc7f5a97a8937e692651ea45dfc1a27d8209..0000000000000000000000000000000000000000 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
+++ /dev/null |
@@ -1,151 +0,0 @@ |
-// Copyright 2014 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
- |
-#include <stddef.h> |
- |
-#include "base/android/jni_android.h" |
-#include "base/android/jni_array.h" |
-#include "base/android/jni_string.h" |
-#include "base/strings/string_number_conversions.h" |
-#include "base/strings/string_util.h" |
-#include "base/strings/utf_string_conversions.h" |
-#include "base/trace_event/trace_event.h" |
- |
-#include "jni/GamepadList_jni.h" |
- |
-#include "third_party/WebKit/public/platform/WebGamepads.h" |
- |
-using base::android::AttachCurrentThread; |
-using base::android::CheckException; |
-using base::android::ClearException; |
-using base::android::ConvertJavaStringToUTF8; |
-using base::android::ScopedJavaLocalRef; |
-using blink::WebGamepad; |
-using blink::WebGamepads; |
- |
-namespace content { |
- |
-bool |
-GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( |
- JNIEnv* env) { |
- return RegisterNativesImpl(env); |
-} |
- |
-GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
- PauseHint(false); |
-} |
- |
-GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
- PauseHint(true); |
-} |
- |
-void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
- blink::WebGamepads* pads, |
- bool devices_changed_hint) { |
- TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
- |
- pads->length = 0; |
- |
- JNIEnv* env = AttachCurrentThread(); |
- if (!env) |
- return; |
- |
- Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); |
-} |
- |
-void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
- JNIEnv* env = AttachCurrentThread(); |
- if (!env) |
- return; |
- |
- Java_GamepadList_setGamepadAPIActive(env, !paused); |
-} |
- |
-static void SetGamepadData(JNIEnv* env, |
- const JavaParamRef<jobject>& obj, |
- jlong gamepads, |
- jint index, |
- jboolean mapping, |
- jboolean connected, |
- const JavaParamRef<jstring>& devicename, |
- jlong timestamp, |
- const JavaParamRef<jfloatArray>& jaxes, |
- const JavaParamRef<jfloatArray>& jbuttons) { |
- DCHECK(gamepads); |
- blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); |
- DCHECK_EQ(pads->length, unsigned(index)); |
- DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); |
- |
- ++pads->length; |
- |
- blink::WebGamepad& pad = pads->items[index]; |
- |
- pad.connected = connected; |
- |
- pad.timestamp = timestamp; |
- |
- // Do not set gamepad parameters for all the gamepad devices that are not |
- // attached. |
- if (!connected) |
- return; |
- |
- // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should |
- // be mapped to vendor and product information but it is only available at |
- // kernel level and it can not be queried using class |
- // android.hardware.input.InputManager. |
- // TODO(SaurabhK): Store a cached WebGamePad object in |
- // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad |
- // values when a device has changed. |
- base::string16 device_name; |
- base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); |
- const size_t name_to_copy = |
- std::min(device_name.size(), WebGamepad::idLengthCap - 1); |
- memcpy(pad.id, |
- device_name.data(), |
- name_to_copy * sizeof(base::string16::value_type)); |
- pad.id[name_to_copy] = 0; |
- |
- base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); |
- const size_t mapping_to_copy = |
- std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); |
- memcpy(pad.mapping, |
- mapping_name.data(), |
- mapping_to_copy * sizeof(base::string16::value_type)); |
- pad.mapping[mapping_to_copy] = 0; |
- |
- pad.timestamp = timestamp; |
- |
- std::vector<float> axes; |
- base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); |
- |
- // Set WebGamepad axeslength to total number of axes on the gamepad device. |
- // Only return the first axesLengthCap if axeslength captured by GamepadList |
- // is larger than axesLengthCap. |
- pad.axesLength = std::min(static_cast<int>(axes.size()), |
- static_cast<int>(WebGamepad::axesLengthCap)); |
- |
- // Copy axes state to the WebGamepad axes[]. |
- for (unsigned int i = 0; i < pad.axesLength; i++) { |
- pad.axes[i] = static_cast<double>(axes[i]); |
- } |
- |
- std::vector<float> buttons; |
- base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); |
- |
- // Set WebGamepad buttonslength to total number of axes on the gamepad |
- // device. Only return the first buttonsLengthCap if axeslength captured by |
- // GamepadList is larger than buttonsLengthCap. |
- pad.buttonsLength = std::min(static_cast<int>(buttons.size()), |
- static_cast<int>(WebGamepad::buttonsLengthCap)); |
- |
- // Copy buttons state to the WebGamepad buttons[]. |
- for (unsigned int j = 0; j < pad.buttonsLength; j++) { |
- pad.buttons[j].pressed = buttons[j]; |
- pad.buttons[j].value = buttons[j]; |
- } |
-} |
- |
-} // namespace content |