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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | |
| 6 | |
| 7 #include <stddef.h> | |
| 8 | |
| 9 #include "base/android/jni_android.h" | |
| 10 #include "base/android/jni_array.h" | |
| 11 #include "base/android/jni_string.h" | |
| 12 #include "base/strings/string_number_conversions.h" | |
| 13 #include "base/strings/string_util.h" | |
| 14 #include "base/strings/utf_string_conversions.h" | |
| 15 #include "base/trace_event/trace_event.h" | |
| 16 | |
| 17 #include "jni/GamepadList_jni.h" | |
| 18 | |
| 19 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 20 | |
| 21 using base::android::AttachCurrentThread; | |
| 22 using base::android::CheckException; | |
| 23 using base::android::ClearException; | |
| 24 using base::android::ConvertJavaStringToUTF8; | |
| 25 using base::android::ScopedJavaLocalRef; | |
| 26 using blink::WebGamepad; | |
| 27 using blink::WebGamepads; | |
| 28 | |
| 29 namespace content { | |
| 30 | |
| 31 bool | |
| 32 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid( | |
| 33 JNIEnv* env) { | |
| 34 return RegisterNativesImpl(env); | |
| 35 } | |
| 36 | |
| 37 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | |
| 38 PauseHint(false); | |
| 39 } | |
| 40 | |
| 41 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | |
| 42 PauseHint(true); | |
| 43 } | |
| 44 | |
| 45 void GamepadPlatformDataFetcherAndroid::GetGamepadData( | |
| 46 blink::WebGamepads* pads, | |
| 47 bool devices_changed_hint) { | |
| 48 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | |
| 49 | |
| 50 pads->length = 0; | |
| 51 | |
| 52 JNIEnv* env = AttachCurrentThread(); | |
| 53 if (!env) | |
| 54 return; | |
| 55 | |
| 56 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads)); | |
| 57 } | |
| 58 | |
| 59 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { | |
| 60 JNIEnv* env = AttachCurrentThread(); | |
| 61 if (!env) | |
| 62 return; | |
| 63 | |
| 64 Java_GamepadList_setGamepadAPIActive(env, !paused); | |
| 65 } | |
| 66 | |
| 67 static void SetGamepadData(JNIEnv* env, | |
| 68 const JavaParamRef<jobject>& obj, | |
| 69 jlong gamepads, | |
| 70 jint index, | |
| 71 jboolean mapping, | |
| 72 jboolean connected, | |
| 73 const JavaParamRef<jstring>& devicename, | |
| 74 jlong timestamp, | |
| 75 const JavaParamRef<jfloatArray>& jaxes, | |
| 76 const JavaParamRef<jfloatArray>& jbuttons) { | |
| 77 DCHECK(gamepads); | |
| 78 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads); | |
| 79 DCHECK_EQ(pads->length, unsigned(index)); | |
| 80 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap)); | |
| 81 | |
| 82 ++pads->length; | |
| 83 | |
| 84 blink::WebGamepad& pad = pads->items[index]; | |
| 85 | |
| 86 pad.connected = connected; | |
| 87 | |
| 88 pad.timestamp = timestamp; | |
| 89 | |
| 90 // Do not set gamepad parameters for all the gamepad devices that are not | |
| 91 // attached. | |
| 92 if (!connected) | |
| 93 return; | |
| 94 | |
| 95 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should | |
| 96 // be mapped to vendor and product information but it is only available at | |
| 97 // kernel level and it can not be queried using class | |
| 98 // android.hardware.input.InputManager. | |
| 99 // TODO(SaurabhK): Store a cached WebGamePad object in | |
| 100 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad | |
| 101 // values when a device has changed. | |
| 102 base::string16 device_name; | |
| 103 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name); | |
| 104 const size_t name_to_copy = | |
| 105 std::min(device_name.size(), WebGamepad::idLengthCap - 1); | |
| 106 memcpy(pad.id, | |
| 107 device_name.data(), | |
| 108 name_to_copy * sizeof(base::string16::value_type)); | |
| 109 pad.id[name_to_copy] = 0; | |
| 110 | |
| 111 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : ""); | |
| 112 const size_t mapping_to_copy = | |
| 113 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1); | |
| 114 memcpy(pad.mapping, | |
| 115 mapping_name.data(), | |
| 116 mapping_to_copy * sizeof(base::string16::value_type)); | |
| 117 pad.mapping[mapping_to_copy] = 0; | |
| 118 | |
| 119 pad.timestamp = timestamp; | |
| 120 | |
| 121 std::vector<float> axes; | |
| 122 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); | |
| 123 | |
| 124 // Set WebGamepad axeslength to total number of axes on the gamepad device. | |
| 125 // Only return the first axesLengthCap if axeslength captured by GamepadList | |
| 126 // is larger than axesLengthCap. | |
| 127 pad.axesLength = std::min(static_cast<int>(axes.size()), | |
| 128 static_cast<int>(WebGamepad::axesLengthCap)); | |
| 129 | |
| 130 // Copy axes state to the WebGamepad axes[]. | |
| 131 for (unsigned int i = 0; i < pad.axesLength; i++) { | |
| 132 pad.axes[i] = static_cast<double>(axes[i]); | |
| 133 } | |
| 134 | |
| 135 std::vector<float> buttons; | |
| 136 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons); | |
| 137 | |
| 138 // Set WebGamepad buttonslength to total number of axes on the gamepad | |
| 139 // device. Only return the first buttonsLengthCap if axeslength captured by | |
| 140 // GamepadList is larger than buttonsLengthCap. | |
| 141 pad.buttonsLength = std::min(static_cast<int>(buttons.size()), | |
| 142 static_cast<int>(WebGamepad::buttonsLengthCap)); | |
| 143 | |
| 144 // Copy buttons state to the WebGamepad buttons[]. | |
| 145 for (unsigned int j = 0; j < pad.buttonsLength; j++) { | |
| 146 pad.buttons[j].pressed = buttons[j]; | |
| 147 pad.buttons[j].value = buttons[j]; | |
| 148 } | |
| 149 } | |
| 150 | |
| 151 } // namespace content | |
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