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Issue 2081583002: Migrating majority of gamepad from content/browser/ to device/ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Final tweaks Created 4 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include <stddef.h>
6
7 #include "base/macros.h"
8 #include "content/browser/gamepad/gamepad_standard_mappings.h"
9
10 namespace content {
11
12 namespace {
13
14 void MapperXInputStyleGamepad(const blink::WebGamepad& input,
15 blink::WebGamepad* mapped) {
16 *mapped = input;
17 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
18 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
19 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
20 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
21 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
22 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
23 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
24 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
25 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
26 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
27 AxisPositiveAsButton(input.axes[6]);
28 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
29 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
30 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
31 mapped->buttonsLength = BUTTON_INDEX_COUNT;
32 mapped->axesLength = AXIS_INDEX_COUNT;
33 }
34
35 void MapperLakeviewResearch(const blink::WebGamepad& input,
36 blink::WebGamepad* mapped) {
37 *mapped = input;
38 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
39 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
40 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
41 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
42 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
43 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
44 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
45 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9];
46 mapped->buttons[BUTTON_INDEX_START] = input.buttons[8];
47 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
48 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
49 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
50 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
51 AxisPositiveAsButton(input.axes[4]);
52 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
53 mapped->axesLength = AXIS_INDEX_COUNT;
54 }
55
56 void MapperPlaystationSixAxis(const blink::WebGamepad& input,
57 blink::WebGamepad* mapped) {
58 *mapped = input;
59 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14];
60 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13];
61 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15];
62 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12];
63 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10];
64 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11];
65 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[12]);
66 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[13]);
67 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0];
68 mapped->buttons[BUTTON_INDEX_START] = input.buttons[3];
69 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1];
70 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2];
71 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisToButton(input.axes[8]);
72 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisToButton(input.axes[10]);
73 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[7];
74 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = AxisToButton(input.axes[9]);
75 mapped->buttons[BUTTON_INDEX_META] = input.buttons[16];
76
77 mapped->buttonsLength = BUTTON_INDEX_COUNT;
78 mapped->axesLength = AXIS_INDEX_COUNT;
79 }
80
81 void MapperDualshock4(const blink::WebGamepad& input,
82 blink::WebGamepad* mapped) {
83 enum Dualshock4Buttons {
84 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
85 DUALSHOCK_BUTTON_COUNT
86 };
87
88 *mapped = input;
89 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
90 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
91 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
92 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
93 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
94 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
95 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
96 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
97 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
98 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
99 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
100 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
101 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
102 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
103 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
104 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
105 AxisPositiveAsButton(input.axes[6]);
106 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
107 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
108 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
109
110 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
111 mapped->axesLength = AXIS_INDEX_COUNT;
112 }
113
114 void MapperIBuffalo(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
115 *mapped = input;
116 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
117 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[0];
118 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
119 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
120 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
121 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
122 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
123 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
124 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
125 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
126 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
127 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
128 AxisPositiveAsButton(input.axes[0]);
129 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
130 mapped->axesLength = 2;
131 }
132
133
134 void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
135 *mapped = input;
136 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
137 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
138 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
139 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
140 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
141 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
142 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4];
143 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5];
144 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[5]);
145 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[5]);
146 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[4]);
147 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
148 AxisPositiveAsButton(input.axes[4]);
149 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
150 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2];
151 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
152 mapped->axesLength = AXIS_INDEX_COUNT;
153 }
154
155 void MapperDragonRiseGeneric(const blink::WebGamepad& input,
156 blink::WebGamepad* mapped) {
157 *mapped = input;
158 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[6]);
159 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[6]);
160 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[5]);
161 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
162 AxisPositiveAsButton(input.axes[5]);
163 mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0];
164 mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1];
165 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
166 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
167 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; // no Meta on this device
168 mapped->axesLength = AXIS_INDEX_COUNT;
169 }
170
171 void MapperOnLiveWireless(const blink::WebGamepad& input,
172 blink::WebGamepad* mapped) {
173 *mapped = input;
174 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
175 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
176 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
177 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
178 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
179 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
180 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
181 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
182 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
183 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
184 AxisPositiveAsButton(input.axes[6]);
185 mapped->buttons[BUTTON_INDEX_META] = input.buttons[8];
186 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
187 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
188
189 mapped->buttonsLength = BUTTON_INDEX_COUNT;
190 mapped->axesLength = AXIS_INDEX_COUNT;
191 }
192
193 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
194 *mapped = input;
195 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
196 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
197 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
198 mapped->buttons[BUTTON_INDEX_START] = NullButton();
199 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7];
200 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8];
201 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
202 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
203 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
204 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
205 AxisPositiveAsButton(input.axes[6]);
206 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6];
207
208 mapped->buttonsLength = BUTTON_INDEX_COUNT;
209 mapped->axesLength = AXIS_INDEX_COUNT;
210 }
211
212 void MapperNvShield(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
213 *mapped = input;
214 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
215 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
216 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
217 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
218 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[8];
219 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[9];
220 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
221 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
222 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
223 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
224 AxisPositiveAsButton(input.axes[6]);
225 mapped->buttons[BUTTON_INDEX_META] = input.buttons[6];
226
227 mapped->buttonsLength = BUTTON_INDEX_COUNT;
228 mapped->axesLength = AXIS_INDEX_COUNT;
229 }
230
231 void MapperOUYA(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
232 *mapped = input;
233 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
234 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[3];
235 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[1];
236 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[2];
237 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
238 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
239 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
240 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
241 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
242 mapped->buttons[BUTTON_INDEX_START] = NullButton();
243 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6];
244 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7];
245 mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[8];
246 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[9];
247 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[10];
248 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[11];
249 mapped->buttons[BUTTON_INDEX_META] = input.buttons[15];
250 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
251 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
252
253 mapped->buttonsLength = BUTTON_INDEX_COUNT;
254 mapped->axesLength = AXIS_INDEX_COUNT;
255 }
256
257 void MapperRazerServal(const blink::WebGamepad& input,
258 blink::WebGamepad* mapped) {
259 *mapped = input;
260 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
261 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
262 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[6];
263 mapped->buttons[BUTTON_INDEX_START] = input.buttons[7];
264 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[9];
265 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[10];
266 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
267 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
268 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
269 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
270 AxisPositiveAsButton(input.axes[6]);
271
272 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
273 mapped->axesLength = AXIS_INDEX_COUNT;
274 }
275
276 void MapperMogaPro(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
277 *mapped = input;
278 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[5]);
279 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
280 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
281 mapped->buttons[BUTTON_INDEX_START] = input.buttons[6];
282 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[7];
283 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[8];
284 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[7]);
285 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[7]);
286 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[6]);
287 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
288 AxisPositiveAsButton(input.axes[6]);
289
290 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */
291 mapped->axesLength = AXIS_INDEX_COUNT;
292 }
293
294 struct MappingData {
295 const char* const vendor_id;
296 const char* const product_id;
297 GamepadStandardMappingFunction function;
298 } AvailableMappings[] = {
299 // http://www.linux-usb.org/usb.ids
300 {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB
301 {"045e", "028e", MapperXInputStyleGamepad}, // Xbox 360 Wired
302 {"045e", "028f", MapperXInputStyleGamepad}, // Xbox 360 Wireless
303 {"045e", "0719", MapperXInputStyleGamepad}, // Xbox 360 Wireless
304 {"046d", "c21d", MapperXInputStyleGamepad}, // Logitech F310
305 {"046d", "c21e", MapperXInputStyleGamepad}, // Logitech F510
306 {"046d", "c21f", MapperXInputStyleGamepad}, // Logitech F710
307 {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS
308 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
309 {"0583", "2060", MapperIBuffalo}, // iBuffalo Classic
310 {"0925", "0005", MapperLakeviewResearch}, // SmartJoy PLUS Adapter
311 {"0925", "8866", MapperLakeviewResearch}, // WiseGroup MP-8866
312 {"0955", "7210", MapperNvShield}, // Nvidia Shield gamepad
313 {"0b05", "4500", MapperADT1}, // Nexus Player Controller
314 {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller
315 {"1532", "0900", MapperRazerServal}, // Razer Serval Controller
316 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
317 {"20d6", "6271", MapperMogaPro}, // Moga Pro Controller (HID mode)
318 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
319 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
320 {"2836", "0001", MapperOUYA}, // OUYA Controller
321 };
322
323 } // namespace
324
325 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
326 const base::StringPiece& vendor_id,
327 const base::StringPiece& product_id) {
328 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
329 MappingData& item = AvailableMappings[i];
330 if (vendor_id == item.vendor_id && product_id == item.product_id)
331 return item.function;
332 }
333 return NULL;
334 }
335
336 } // namespace content
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