| Index: Source/core/svg/SVGPoint.cpp
|
| diff --git a/Source/core/svg/SVGPoint.cpp b/Source/core/svg/SVGPoint.cpp
|
| index 86068f3284050509c7fbda508d3384a70057e146..3db90bd76aadaf1b2a8440cdcc9f1b09277d9361 100644
|
| --- a/Source/core/svg/SVGPoint.cpp
|
| +++ b/Source/core/svg/SVGPoint.cpp
|
| @@ -43,12 +43,12 @@
|
| namespace WebCore {
|
|
|
| SVGPoint::SVGPoint()
|
| - : NewSVGPropertyBase(classType())
|
| + : SVGPropertyBase(classType())
|
| {
|
| }
|
|
|
| SVGPoint::SVGPoint(const FloatPoint& point)
|
| - : NewSVGPropertyBase(classType())
|
| + : SVGPropertyBase(classType())
|
| , m_value(point)
|
| {
|
| }
|
| @@ -58,7 +58,7 @@ PassRefPtr<SVGPoint> SVGPoint::clone() const
|
| return SVGPoint::create(m_value);
|
| }
|
|
|
| -PassRefPtr<NewSVGPropertyBase> SVGPoint::cloneForAnimation(const String& value) const
|
| +PassRefPtr<SVGPropertyBase> SVGPoint::cloneForAnimation(const String& value) const
|
| {
|
| RefPtr<SVGPoint> point = SVGPoint::create();
|
| point->setValueAsString(value, IGNORE_EXCEPTION);
|
| @@ -125,19 +125,19 @@ String SVGPoint::valueAsString() const
|
| return builder.toString();
|
| }
|
|
|
| -void SVGPoint::add(PassRefPtr<NewSVGPropertyBase> other, SVGElement*)
|
| +void SVGPoint::add(PassRefPtr<SVGPropertyBase> other, SVGElement*)
|
| {
|
| // SVGPoint is not animated by itself
|
| ASSERT_NOT_REACHED();
|
| }
|
|
|
| -void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<NewSVGPropertyBase> fromValue, PassRefPtr<NewSVGPropertyBase> toValue, PassRefPtr<NewSVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
|
| +void SVGPoint::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> fromValue, PassRefPtr<SVGPropertyBase> toValue, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*)
|
| {
|
| // SVGPoint is not animated by itself
|
| ASSERT_NOT_REACHED();
|
| }
|
|
|
| -float SVGPoint::calculateDistance(PassRefPtr<NewSVGPropertyBase> to, SVGElement* contextElement)
|
| +float SVGPoint::calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement* contextElement)
|
| {
|
| // SVGPoint is not animated by itself
|
| ASSERT_NOT_REACHED();
|
|
|