Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(43)

Unified Diff: src/core/SkNormalSource.cpp

Issue 2080993002: Added API for Bevel NormalSource. (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-diffuse-api-change
Patch Set: Small init fix Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: src/core/SkNormalSource.cpp
diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
index a69367921263ccdd8d1f2f793d35bc3923c6deef..421f56459d0a4c0cf75cd17719ab119f215f44ff 100644
--- a/src/core/SkNormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -51,6 +51,7 @@ private:
virtual ~Provider() override;
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
private:
const NormalMapSourceImpl& fSource;
SkShader::Context* fMapContext;
@@ -197,8 +198,7 @@ sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
SkShader::Context* mapContext)
: fSource(source)
- , fMapContext(mapContext) {
-}
+ , fMapContext(mapContext) {}
NormalMapSourceImpl::Provider::~Provider() {
fMapContext->~Context();
@@ -316,10 +316,200 @@ sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con
return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM);
}
+///////////////////////////////////////////////////////////////////////////////
+
+class SK_API NormalBevelSourceImpl : public SkNormalSource {
+public:
+ NormalBevelSourceImpl(BevelType type, SkScalar width, SkScalar height)
+ : fType(type)
+ , fWidth(width)
+ , fHeight(height) {}
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
+ const SkMatrix& viewM,
+ const SkMatrix* localMatrix,
+ SkFilterQuality,
+ SkSourceGammaTreatment) const override;
+#endif
+
+ SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, void* storage) const
robertphillips 2016/07/11 19:13:21 orphan
dvonbeck 2016/07/13 14:23:37 Done.
+ override;
+ size_t providerSize(const SkShader::ContextRec& rec) const override;
+
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalBevelSourceImpl)
+
+protected:
+ void flatten(SkWriteBuffer& buf) const override;
+
+private:
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider(const NormalBevelSourceImpl& source);
+
+ virtual ~Provider();
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+
+ private:
+ const NormalBevelSourceImpl& fSource;
+
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ SkNormalSource::BevelType fType;
+ SkScalar fWidth;
+ SkScalar fHeight;
+
robertphillips 2016/07/11 19:13:21 This is the base class. Does it need to be friende
dvonbeck 2016/07/13 14:23:37 No, it used to be when the structure was different
dvonbeck 2016/07/13 16:30:16 Nevermind, it is necessary for serialization to wo
+ friend class SkNormalSource;
+
+ typedef SkNormalSource INHERITED;
+};
+
+////////////////////////////////////////////////////////////////////////////
+
+#if SK_SUPPORT_GPU
+
robertphillips 2016/07/11 19:13:21 ??
dvonbeck 2016/07/13 14:23:38 Done.
+#if 0 // Keeping here for reference in case code gets refactored into another file
+#include "GrCoordTransform.h"
+#include "GrInvariantOutput.h"
+#include "GrTextureParams.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "SkGr.h"
+#endif
+
+class NormalBevelFP : public GrFragmentProcessor {
+public:
+ NormalBevelFP(SkNormalSource::BevelType type, SkScalar width, SkScalar height)
+ : fType(type)
+ , fWidth(width)
+ , fHeight(height) {
+ this->initClassID<NormalBevelFP>();
+ }
+
+ class GLSLNormalBevelFP : public GrGLSLFragmentProcessor {
+ public:
+ GLSLNormalBevelFP() {}
+
+ void emitCode(EmitArgs& args) override {
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+
+ fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor);
+ }
+
+ static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
+ GrProcessorKeyBuilder* b) {
+ b->add32(0x0);
+ }
+
+ protected:
+ void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
+ const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
+
+ fType = normalBevelFP.fType;
+ fWidth = normalBevelFP.fWidth;
+ fHeight = normalBevelFP.fHeight;
+ }
+
+ private:
+ SkNormalSource::BevelType fType;
+ SkScalar fWidth;
+ SkScalar fHeight;
+ };
+
+ void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
+ GLSLNormalBevelFP::GenKey(*this, caps, b);
+ }
+
+ const char* name() const override { return "NormalBevelFP"; }
+
+ void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
+ inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
+ }
+
+private:
+ GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalBevelFP; }
+
+ bool onIsEqual(const GrFragmentProcessor& proc) const override {
+ const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>();
+ return fType == normalBevelFP.fType &&
+ fWidth == normalBevelFP.fWidth &&
+ fHeight == normalBevelFP.fHeight;
+ }
+
+ SkNormalSource::BevelType fType;
+ SkScalar fWidth;
+ SkScalar fHeight;
+};
+
+sk_sp<GrFragmentProcessor> NormalBevelSourceImpl::asFragmentProcessor(
+ GrContext *context,
+ const SkMatrix &viewM,
+ const SkMatrix *localMatrix,
+ SkFilterQuality filterQuality,
+ SkSourceGammaTreatment gammaTreatment) const {
+
+ return sk_make_sp<NormalBevelFP>(fType, fWidth, fHeight);
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+NormalBevelSourceImpl::Provider::Provider(const NormalBevelSourceImpl& source)
+ : fSource(source) {}
+
+NormalBevelSourceImpl::Provider::~Provider() {}
+
+SkNormalSource::Provider* NormalBevelSourceImpl::asProvider(const SkShader::ContextRec &rec,
+ void *storage) const {
+ return new (storage) Provider(*this);
+}
+
+size_t NormalBevelSourceImpl::providerSize(const SkShader::ContextRec&) const {
+ return sizeof(Provider);
+}
+
+void NormalBevelSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[], int count)
robertphillips 2016/07/11 19:13:21 orphan
dvonbeck 2016/07/13 14:23:37 Done.
+ const {
+ for (int i = 0; i < count; i++) {
+ output[i] = {0, 0, 1.0};
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> NormalBevelSourceImpl::CreateProc(SkReadBuffer& buf) {
+
+ auto type = static_cast<SkNormalSource::BevelType>(buf.readInt());
+ SkScalar width = buf.readScalar();
+ SkScalar height = buf.readScalar();
+
+ return sk_make_sp<NormalBevelSourceImpl>(type, width, height);
+}
+
+void NormalBevelSourceImpl::flatten(SkWriteBuffer& buf) const {
+ this->INHERITED::flatten(buf);
+
+ buf.writeInt(static_cast<int>(fType));
+ buf.writeScalar(fWidth);
+ buf.writeScalar(fHeight);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkNormalSource> SkNormalSource::MakeBevel(BevelType type, SkScalar width, SkScalar height) {
+ return sk_make_sp<NormalBevelSourceImpl>(type, width, height);
+}
+
+////////////////////////////////////////////////////////////////////////////
+
////////////////////////////////////////////////////////////////////////////
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
+ SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalBevelSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
////////////////////////////////////////////////////////////////////////////

Powered by Google App Engine
This is Rietveld 408576698